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Sakura stage time limit fix
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@ -367,7 +367,8 @@ function SakuraGame:advanceOneFrame(inputs, ruleset)
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end
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if not self.grid:hasGemBlocks() or
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(self.stage_frames >= 3600 and self.current_map <= 20) then
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(self.stage_frames >= 3600 and self.piece == nil
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and self.current_map <= 20) then
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self.lcd = 0
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self.are = 0
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if self.stage_frames >= 3600 then self.time_extend = 0 end
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