Sakura stage time limit fix

This commit is contained in:
Ishaan Bhardwaj 2021-03-07 15:18:13 -05:00
parent b568c0fe69
commit 684c4f5b78

View File

@ -367,7 +367,8 @@ function SakuraGame:advanceOneFrame(inputs, ruleset)
end
if not self.grid:hasGemBlocks() or
(self.stage_frames >= 3600 and self.current_map <= 20) then
(self.stage_frames >= 3600 and self.piece == nil
and self.current_map <= 20) then
self.lcd = 0
self.are = 0
if self.stage_frames >= 3600 then self.time_extend = 0 end