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https://github.com/SashLilac/cambridge.git
synced 2024-11-22 14:09:03 -06:00
Spawn positions are now configurable
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668f061077
commit
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@ -11,6 +11,7 @@ ConfigScene.options = {
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{"manlock", "Manual Locking", false, {"Per ruleset", "Per gamemode", "Harddrop", "Softdrop"}},
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{"manlock", "Manual Locking", false, {"Per ruleset", "Per gamemode", "Harddrop", "Softdrop"}},
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{"piece_colour", "Piece Colours", false, {"Per ruleset", "Arika", "TTC"}},
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{"piece_colour", "Piece Colours", false, {"Per ruleset", "Arika", "TTC"}},
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{"world_reverse", "A Button Rotation", false, {"Left", "Auto", "Right"}},
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{"world_reverse", "A Button Rotation", false, {"Left", "Auto", "Right"}},
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{"spawn_positions", "Spawn Positions", false, {"In field", "Out of field"}},
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{"display_gamemode", "Display Gamemode", false, {"On", "Off"}},
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{"display_gamemode", "Display Gamemode", false, {"On", "Off"}},
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{"das_last_key", "DAS Switch", false, {"Default", "Instant"}},
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{"das_last_key", "DAS Switch", false, {"Default", "Instant"}},
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{"smooth_movement", "Smooth Piece Drop", false, {"On", "Off"}},
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{"smooth_movement", "Smooth Piece Drop", false, {"On", "Off"}},
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@ -32,8 +33,8 @@ function ConfigScene:new()
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state = "Changing game settings",
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state = "Changing game settings",
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})
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})
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self.sfxSlider = newSlider(165, 375, 225, config.sfx_volume * 100, 0, 100, function(v) config.sfx_volume = v / 100 end, {width=20})
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self.sfxSlider = newSlider(165, 400, 225, config.sfx_volume * 100, 0, 100, function(v) config.sfx_volume = v / 100 end, {width=20, knob="circle", track="roundrect"})
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self.bgmSlider = newSlider(465, 375, 225, config.bgm_volume * 100, 0, 100, function(v) config.bgm_volume = v / 100 end, {width=20})
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self.bgmSlider = newSlider(465, 400, 225, config.bgm_volume * 100, 0, 100, function(v) config.bgm_volume = v / 100 end, {width=20, knob="circle", track="roundrect"})
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end
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end
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function ConfigScene:update()
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function ConfigScene:update()
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@ -58,7 +59,7 @@ function ConfigScene:render()
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if not ConfigScene.options[self.highlight][3] then
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if not ConfigScene.options[self.highlight][3] then
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love.graphics.rectangle("fill", 25, 98 + self.highlight * 20, 170, 22)
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love.graphics.rectangle("fill", 25, 98 + self.highlight * 20, 170, 22)
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else
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else
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love.graphics.rectangle("fill", 65 + (1+self.highlight-#self.options) * 300, 322, 215, 33)
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love.graphics.rectangle("fill", 65 + (1+self.highlight-#self.options) * 300, 342, 215, 33)
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end
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end
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love.graphics.setFont(font_3x5_2)
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love.graphics.setFont(font_3x5_2)
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@ -75,8 +76,8 @@ function ConfigScene:render()
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setFont(font_3x5_3)
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love.graphics.setFont(font_3x5_3)
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love.graphics.print("SFX Volume: " .. math.floor(self.sfxSlider:getValue()) .. "%", 75, 325)
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love.graphics.print("SFX Volume: " .. math.floor(self.sfxSlider:getValue()) .. "%", 75, 345)
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love.graphics.print("BGM Volume: " .. math.floor(self.bgmSlider:getValue()) .. "%", 375, 325)
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love.graphics.print("BGM Volume: " .. math.floor(self.bgmSlider:getValue()) .. "%", 375, 345)
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love.graphics.setColor(1, 1, 1, 0.75)
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love.graphics.setColor(1, 1, 1, 0.75)
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self.sfxSlider:draw()
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self.sfxSlider:draw()
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@ -20,8 +20,8 @@ function TuningScene:new()
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})
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})
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self.highlight = 1
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self.highlight = 1
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self.dasSlider = newSlider(290, 225, 400, config.das, 0, 20, function(v) config.das = math.floor(v) end, {width=20})
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self.dasSlider = newSlider(290, 225, 400, config.das, 0, 20, function(v) config.das = math.floor(v) end, {width=20, knob="circle", track="roundrect"})
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self.arrSlider = newSlider(290, 325, 400, config.arr, 0, 6, function(v) config.arr = math.floor(v) end, {width=20})
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self.arrSlider = newSlider(290, 325, 400, config.arr, 0, 6, function(v) config.arr = math.floor(v) end, {width=20, knob="circle", track="roundrect"})
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end
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end
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function TuningScene:update()
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function TuningScene:update()
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@ -19,26 +19,6 @@ ARS.colourscheme = {
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ARS.softdrop_lock = false
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ARS.softdrop_lock = false
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ARS.harddrop_lock = true
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ARS.harddrop_lock = true
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ARS.spawn_positions = {
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I = { x=5, y=2 },
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J = { x=4, y=3 },
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L = { x=4, y=3 },
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O = { x=5, y=3 },
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S = { x=4, y=3 },
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T = { x=4, y=3 },
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Z = { x=4, y=3 },
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}
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ARS.big_spawn_positions = {
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I = { x=3, y=0 },
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J = { x=2, y=1 },
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L = { x=2, y=1 },
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O = { x=3, y=1 },
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S = { x=2, y=1 },
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T = { x=2, y=1 },
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Z = { x=2, y=1 },
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}
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function ARS:onPieceCreate(piece, grid)
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function ARS:onPieceCreate(piece, grid)
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piece.floorkick = 0
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piece.floorkick = 0
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piece.manipulations = 0
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piece.manipulations = 0
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@ -6,26 +6,6 @@ local ARS = Ruleset:extend()
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ARS.name = "ACE-ARS2"
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ARS.name = "ACE-ARS2"
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ARS.hash = "ArikaACE2"
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ARS.hash = "ArikaACE2"
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ARS.spawn_positions = {
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I = { x=5, y=2 },
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J = { x=4, y=3 },
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L = { x=4, y=3 },
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O = { x=5, y=3 },
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S = { x=4, y=3 },
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T = { x=4, y=3 },
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Z = { x=4, y=3 },
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}
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ARS.big_spawn_positions = {
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I = { x=3, y=0 },
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J = { x=2, y=1 },
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L = { x=2, y=1 },
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O = { x=3, y=1 },
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S = { x=2, y=1 },
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T = { x=2, y=1 },
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Z = { x=2, y=1 },
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}
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function ARS:onPieceCreate(piece, grid)
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function ARS:onPieceCreate(piece, grid)
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piece.floorkick = 0
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piece.floorkick = 0
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piece.manipulations = 0
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piece.manipulations = 0
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@ -8,26 +8,6 @@ SRS.hash = "ACE Standard"
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SRS.MANIPULATIONS_MAX = 128
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SRS.MANIPULATIONS_MAX = 128
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SRS.spawn_positions = {
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I = { x=5, y=2 },
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J = { x=4, y=3 },
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L = { x=4, y=3 },
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O = { x=5, y=3 },
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S = { x=4, y=3 },
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T = { x=4, y=3 },
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Z = { x=4, y=3 },
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}
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SRS.big_spawn_positions = {
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I = { x=3, y=0 },
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J = { x=2, y=1 },
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L = { x=2, y=1 },
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O = { x=3, y=1 },
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S = { x=2, y=1 },
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T = { x=2, y=1 },
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Z = { x=2, y=1 },
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}
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function SRS:onPieceRotate(piece, grid)
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function SRS:onPieceRotate(piece, grid)
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piece.lock_delay = 0 -- rotate reset
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piece.lock_delay = 0 -- rotate reset
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if piece:isDropBlocked(grid) then
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if piece:isDropBlocked(grid) then
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@ -222,18 +222,25 @@ function Ruleset:initializePiece(
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end
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end
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local colours = ({self.colourscheme, ColourSchemes.Arika, ColourSchemes.TTC})[config.gamesettings.piece_colour]
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local colours = ({self.colourscheme, ColourSchemes.Arika, ColourSchemes.TTC})[config.gamesettings.piece_colour]
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local percent = spawn_positions[data.shape].x / 10
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local spawn_x
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local spawn_x
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for i = 0, grid.width - 1 do
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if (grid.width ~= 10) then
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if i / grid.width >= percent then
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local percent = spawn_positions[data.shape].x / 10
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spawn_x = i
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for i = 0, grid.width - 1 do
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break
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if i / grid.width >= percent then
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spawn_x = i
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break
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end
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end
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end
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end
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end
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local spawn_dy = (
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config.gamesettings.spawn_positions == 2 and
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2 or 0
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)
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local piece = Piece(data.shape, data.orientation - 1, {
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local piece = Piece(data.shape, data.orientation - 1, {
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x = spawn_x,
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x = spawn_x and spawn_x or spawn_positions[data.shape].x,
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y = spawn_positions[data.shape].y
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y = spawn_positions[data.shape].y - spawn_dy
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}, self.block_offsets, 0, 0, data.skin, colours[data.shape], big)
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}, self.block_offsets, 0, 0, data.skin, colours[data.shape], big)
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self:onPieceCreate(piece)
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self:onPieceCreate(piece)
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