Slight cosmetic change concerning the bonus timer

This commit is contained in:
Ishaan Bhardwaj 2020-10-09 13:37:39 -04:00
parent 1366451a3d
commit 63c0721978

View File

@ -167,10 +167,10 @@ function KonohaGame:drawScoringInfo()
love.graphics.setColor(1, 0.3, 0.3, 1) love.graphics.setColor(1, 0.3, 0.3, 1)
end end
love.graphics.printf(formatTime(self.time_limit), 240, 140, 120, "right") love.graphics.printf(formatTime(self.time_limit), 240, 140, 120, "right")
love.graphics.setColor(1, 1, 1, 1)
if self.last_bonus_display_time > 0 then if self.last_bonus_display_time > 0 then
love.graphics.printf("+"..formatTime(self.last_bonus_amount), 240, 160, 120, "right") love.graphics.printf("+"..formatTime(self.last_bonus_amount), 240, 160, 120, "right")
end end
love.graphics.setColor(1, 1, 1, 1)
love.graphics.printf(self.bravos, 240, 220, 90, "left") love.graphics.printf(self.bravos, 240, 220, 90, "left")
love.graphics.printf(self.level, 240, 340, 50, "right") love.graphics.printf(self.level, 240, 340, 50, "right")
love.graphics.printf(self:getSectionEndLevel(), 240, 370, 50, "right") love.graphics.printf(self:getSectionEndLevel(), 240, 370, 50, "right")