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Slight cosmetic change concerning the bonus timer
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parent
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commit
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@ -167,10 +167,10 @@ function KonohaGame:drawScoringInfo()
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love.graphics.setColor(1, 0.3, 0.3, 1)
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love.graphics.setColor(1, 0.3, 0.3, 1)
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end
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end
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love.graphics.printf(formatTime(self.time_limit), 240, 140, 120, "right")
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love.graphics.printf(formatTime(self.time_limit), 240, 140, 120, "right")
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love.graphics.setColor(1, 1, 1, 1)
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if self.last_bonus_display_time > 0 then
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if self.last_bonus_display_time > 0 then
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love.graphics.printf("+"..formatTime(self.last_bonus_amount), 240, 160, 120, "right")
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love.graphics.printf("+"..formatTime(self.last_bonus_amount), 240, 160, 120, "right")
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end
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end
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.printf(self.bravos, 240, 220, 90, "left")
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love.graphics.printf(self.bravos, 240, 220, 90, "left")
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love.graphics.printf(self.level, 240, 340, 50, "right")
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love.graphics.printf(self.level, 240, 340, 50, "right")
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love.graphics.printf(self:getSectionEndLevel(), 240, 370, 50, "right")
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love.graphics.printf(self:getSectionEndLevel(), 240, 370, 50, "right")
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