From 61de3c6dbff912edde4fefe227792da096fe421a Mon Sep 17 00:00:00 2001 From: Ishaan Bhardwaj Date: Sat, 26 Jun 2021 16:27:33 -0400 Subject: [PATCH] Miscellaneous fixes to piece behavior in addition to fixing prev. commit --- scene/game.lua | 4 +++- tetris/modes/gamemode.lua | 19 +++++++++++++------ tetris/rulesets/ruleset.lua | 16 +++------------- 3 files changed, 19 insertions(+), 20 deletions(-) diff --git a/scene/game.lua b/scene/game.lua index d9dcf35..7cdb00e 100644 --- a/scene/game.lua +++ b/scene/game.lua @@ -45,7 +45,9 @@ function GameScene:render() self.game:drawBackground() self.game:drawFrame() self.game:drawGrid() - if self.game.lcd > 0 then self.game:drawLineClearAnimation() end + if self.game:canDrawLCA() then + self.game:drawLineClearAnimation() + end self.game:drawPiece() self.game:drawNextQueue(self.ruleset) self.game:drawScoringInfo() diff --git a/tetris/modes/gamemode.lua b/tetris/modes/gamemode.lua index d7c98fd..5456a9e 100644 --- a/tetris/modes/gamemode.lua +++ b/tetris/modes/gamemode.lua @@ -156,9 +156,6 @@ function GameMode:update(inputs, ruleset) if self.enable_hold and inputs["hold"] == true and self.held == false and self.prev_inputs["hold"] == false then self:hold(inputs, ruleset) self.prev_inputs = inputs - if not self.grid:canPlacePiece(self.piece) then - self.game_over = true - end return end @@ -498,6 +495,10 @@ function GameMode:initializeOrHold(inputs, ruleset) if not self.grid:canPlacePiece(self.piece) then self.game_over = true end + ruleset:dropPiece( + inputs, self.piece, self.grid, self:getGravity(), + self:getDropSpeed(), self.drop_locked, self.hard_drop_locked + ) end function GameMode:hold(inputs, ruleset, ihs) @@ -522,17 +523,19 @@ function GameMode:hold(inputs, ruleset, ihs) if ihs then playSE("ihs") else playSE("hold") end self:onHold() + if not self.grid:canPlacePiece(self.piece) then + self.game_over = true + end end function GameMode:initializeNextPiece(inputs, ruleset, piece_data, generate_next_piece) self.piece_hard_dropped = false self.piece_soft_locked = false - local gravity = self:getGravity() self.piece = ruleset:initializePiece( - inputs, piece_data, self.grid, gravity, + inputs, piece_data, self.grid, self:getGravity(), self.prev_inputs, self.move, self:getLockDelay(), self:getDropSpeed(), - self.lock_drop, self.lock_hard_drop, self.big_mode, + self.drop_locked, self.hard_drop_locked, self.big_mode, ( self.frames == 0 or (ruleset.are and self:getARE() ~= 0) ) and self.irs or false @@ -607,6 +610,10 @@ function GameMode:animation(x, y, skin, colour) } end +function GameMode:canDrawLCA() + return self.lcd > 0 +end + function GameMode:drawLineClearAnimation() -- animation function -- params: block x, y, skin, colour diff --git a/tetris/rulesets/ruleset.lua b/tetris/rulesets/ruleset.lua index 623e537..cbe9a29 100644 --- a/tetris/rulesets/ruleset.lua +++ b/tetris/rulesets/ruleset.lua @@ -221,16 +221,7 @@ function Ruleset:initializePiece( colours = self.colourscheme end - local spawn_x - if (grid.width ~= 10) then - local percent = spawn_positions[data.shape].x / 10 - for i = grid.width - 1, 0, -1 do - if i / grid.width <= percent then - spawn_x = i - break - end - end - end + local spawn_x = math.floor(spawn_positions[data.shape].x / 10 * grid.width) local spawn_dy if (config.gamesettings.spawn_positions == 1) then @@ -257,7 +248,6 @@ function Ruleset:initializePiece( playSE("irs") end end - self:dropPiece(inputs, piece, grid, gravity, drop_speed, drop_locked, hard_drop_locked) return piece end @@ -276,9 +266,9 @@ function Ruleset:processPiece( if synchroes_allowed then self:rotatePiece(inputs, piece, grid, prev_inputs, false) - self:movePiece(piece, grid, move, gravity >= 20) + self:movePiece(piece, grid, move, gravity >= grid.height - 4) else - self:movePiece(piece, grid, move, gravity >= 20) + self:movePiece(piece, grid, move, gravity >= grid.height - 4) self:rotatePiece(inputs, piece, grid, prev_inputs, false) end self:dropPiece(