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Sakura bugfixes
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@ -274,7 +274,7 @@ function SakuraGame:new(secret_inputs)
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) and History6RollsRandomizer() or SakuraRandomizer()
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) and History6RollsRandomizer() or SakuraRandomizer()
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)
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)
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self.current_map = 16
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self.current_map = 1
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self.time_limit = 10800
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self.time_limit = 10800
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self.cleared_frames = STAGE_TRANSITION_TIME
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self.cleared_frames = STAGE_TRANSITION_TIME
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self.stage_frames = 0
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self.stage_frames = 0
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@ -502,7 +502,8 @@ function SakuraGame:drawScoringInfo()
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(self.time_limit % 4 < 2 and
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(self.time_limit % 4 < 2 and
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self.time_limit <= frameTime(0,10) and
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self.time_limit <= frameTime(0,10) and
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self.grid:hasGemBlocks() and
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self.grid:hasGemBlocks() and
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self.time_limit ~= 0) and
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self.time_limit ~= 0 and
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self.ready_frames == 0) and
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{ 1, 0.3, 0.3, 1 } or
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{ 1, 0.3, 0.3, 1 } or
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{ 1, 1, 1, 1 }
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{ 1, 1, 1, 1 }
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)
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)
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