Made it so that level 900 no longer displays 1000 on the bottom where it should display 999.

This commit is contained in:
Joe Z 2019-05-29 22:27:50 -04:00
parent 956e826bb2
commit 5a1b137c2a
8 changed files with 8 additions and 8 deletions

View File

@ -144,7 +144,7 @@ function IntervalTrainingGame:drawScoringInfo()
end end
function IntervalTrainingGame:getSectionEndLevel() function IntervalTrainingGame:getSectionEndLevel()
if self.level > 900 then return 999 if self.level >= 900 then return 999
else return math.floor(self.level / 100 + 1) * 100 end else return math.floor(self.level / 100 + 1) * 100 end
end end

View File

@ -208,7 +208,7 @@ function MarathonA1Game:drawScoringInfo()
end end
function MarathonA1Game:getSectionEndLevel() function MarathonA1Game:getSectionEndLevel()
if self.level > 900 then return 999 if self.level >= 900 then return 999
else return math.floor(self.level / 100 + 1) * 100 end else return math.floor(self.level / 100 + 1) * 100 end
end end

View File

@ -352,7 +352,7 @@ function MarathonA2Game:getHighscoreData()
end end
function MarathonA2Game:getSectionEndLevel() function MarathonA2Game:getSectionEndLevel()
if self.level > 900 then return 999 if self.level >= 900 then return 999
else return math.floor(self.level / 100 + 1) * 100 end else return math.floor(self.level / 100 + 1) * 100 end
end end

View File

@ -423,7 +423,7 @@ function MarathonA3Game:getHighscoreData()
end end
function MarathonA3Game:getSectionEndLevel() function MarathonA3Game:getSectionEndLevel()
if self.level > 900 then return 999 if self.level >= 900 then return 999
else return math.floor(self.level / 100 + 1) * 100 end else return math.floor(self.level / 100 + 1) * 100 end
end end

View File

@ -181,7 +181,7 @@ function PhantomManiaGame:drawScoringInfo()
end end
function PhantomManiaGame:getSectionEndLevel() function PhantomManiaGame:getSectionEndLevel()
if self.level > 900 then return 999 if self.level >= 900 then return 999
else return math.floor(self.level / 100 + 1) * 100 end else return math.floor(self.level / 100 + 1) * 100 end
end end

View File

@ -182,7 +182,7 @@ function PhantomManiaGame:drawScoringInfo()
end end
function PhantomManiaGame:getSectionEndLevel() function PhantomManiaGame:getSectionEndLevel()
if self.level > 900 then return 999 if self.level >= 900 then return 999
else return math.floor(self.level / 100 + 1) * 100 end else return math.floor(self.level / 100 + 1) * 100 end
end end

View File

@ -175,7 +175,7 @@ function SurvivalA1Game:drawScoringInfo()
end end
function SurvivalA1Game:getSectionEndLevel() function SurvivalA1Game:getSectionEndLevel()
if self.level > 900 then return 999 if self.level >= 900 then return 999
else return math.floor(self.level / 100 + 1) * 100 end else return math.floor(self.level / 100 + 1) * 100 end
end end

View File

@ -148,7 +148,7 @@ end
function SurvivalA2Game:getSectionEndLevel() function SurvivalA2Game:getSectionEndLevel()
if self.clear then return self.level if self.clear then return self.level
elseif self.level > 900 then return 999 elseif self.level >= 900 then return 999
else return math.floor(self.level / 100 + 1) * 100 end else return math.floor(self.level / 100 + 1) * 100 end
end end