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Adjusted how DAS cut subtracts from the counter
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@ -86,3 +86,7 @@ function table.contains(table, element)
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end
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end
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return false
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return false
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end
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end
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function clamp(a, b, c)
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return math.min(a, math.max(b, c))
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end
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@ -207,7 +207,7 @@ function GameMode:update(inputs, ruleset)
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) then
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) then
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self.das.frames = math.max(
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self.das.frames = math.max(
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self.das.frames - self:getDasCutDelay(),
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self.das.frames - self:getDasCutDelay(),
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-self:getDasCutDelay()
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-(self:getDasCutDelay() + 1)
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)
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)
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end
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end
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