mirror of
https://github.com/SashLilac/cambridge.git
synced 2024-11-22 12:59:02 -06:00
Shrunk the bone coloring code
This commit is contained in:
parent
8383d3f445
commit
57721ed35d
@ -41,57 +41,24 @@ Ruleset.pieces = 7
|
||||
|
||||
function Ruleset:new(game_mode)
|
||||
self.game = game_mode
|
||||
local bones
|
||||
if config.gamesettings.piece_colour == 1 then
|
||||
blocks["bone"] = (not self.world) and
|
||||
{
|
||||
R = love.graphics.newImage("res/img/bone.png"),
|
||||
O = love.graphics.newImage("res/img/bone.png"),
|
||||
Y = love.graphics.newImage("res/img/bone.png"),
|
||||
G = love.graphics.newImage("res/img/bone.png"),
|
||||
C = love.graphics.newImage("res/img/bone.png"),
|
||||
B = love.graphics.newImage("res/img/bone.png"),
|
||||
M = love.graphics.newImage("res/img/bone.png"),
|
||||
F = love.graphics.newImage("res/img/bone.png"),
|
||||
A = love.graphics.newImage("res/img/bone.png"),
|
||||
X = love.graphics.newImage("res/img/bone.png"),
|
||||
} or {
|
||||
R = love.graphics.newImage("res/img/bonew.png"),
|
||||
O = love.graphics.newImage("res/img/bonew.png"),
|
||||
Y = love.graphics.newImage("res/img/bonew.png"),
|
||||
G = love.graphics.newImage("res/img/bonew.png"),
|
||||
C = love.graphics.newImage("res/img/bonew.png"),
|
||||
B = love.graphics.newImage("res/img/bonew.png"),
|
||||
M = love.graphics.newImage("res/img/bonew.png"),
|
||||
F = love.graphics.newImage("res/img/bonew.png"),
|
||||
A = love.graphics.newImage("res/img/bonew.png"),
|
||||
X = love.graphics.newImage("res/img/bonew.png"),
|
||||
}
|
||||
bones = self.world and "w" or ""
|
||||
else
|
||||
blocks["bone"] = (config.gamesettings.piece_colour == 2) and
|
||||
{
|
||||
R = love.graphics.newImage("res/img/bone.png"),
|
||||
O = love.graphics.newImage("res/img/bone.png"),
|
||||
Y = love.graphics.newImage("res/img/bone.png"),
|
||||
G = love.graphics.newImage("res/img/bone.png"),
|
||||
C = love.graphics.newImage("res/img/bone.png"),
|
||||
B = love.graphics.newImage("res/img/bone.png"),
|
||||
M = love.graphics.newImage("res/img/bone.png"),
|
||||
F = love.graphics.newImage("res/img/bone.png"),
|
||||
A = love.graphics.newImage("res/img/bone.png"),
|
||||
X = love.graphics.newImage("res/img/bone.png"),
|
||||
} or {
|
||||
R = love.graphics.newImage("res/img/bonew.png"),
|
||||
O = love.graphics.newImage("res/img/bonew.png"),
|
||||
Y = love.graphics.newImage("res/img/bonew.png"),
|
||||
G = love.graphics.newImage("res/img/bonew.png"),
|
||||
C = love.graphics.newImage("res/img/bonew.png"),
|
||||
B = love.graphics.newImage("res/img/bonew.png"),
|
||||
M = love.graphics.newImage("res/img/bonew.png"),
|
||||
F = love.graphics.newImage("res/img/bonew.png"),
|
||||
A = love.graphics.newImage("res/img/bonew.png"),
|
||||
X = love.graphics.newImage("res/img/bonew.png"),
|
||||
}
|
||||
bones = config.gamesettings.piece_colour == 3 and "w" or ""
|
||||
end
|
||||
blocks.bone = {
|
||||
R = love.graphics.newImage("res/img/bone" .. bones .. ".png"),
|
||||
O = love.graphics.newImage("res/img/bone" .. bones .. ".png"),
|
||||
Y = love.graphics.newImage("res/img/bone" .. bones .. ".png"),
|
||||
G = love.graphics.newImage("res/img/bone" .. bones .. ".png"),
|
||||
C = love.graphics.newImage("res/img/bone" .. bones .. ".png"),
|
||||
B = love.graphics.newImage("res/img/bone" .. bones .. ".png"),
|
||||
M = love.graphics.newImage("res/img/bone" .. bones .. ".png"),
|
||||
F = love.graphics.newImage("res/img/bone" .. bones .. ".png"),
|
||||
A = love.graphics.newImage("res/img/bone" .. bones .. ".png"),
|
||||
X = love.graphics.newImage("res/img/bone" .. bones .. ".png"),
|
||||
}
|
||||
end
|
||||
|
||||
function Ruleset:rotatePiece(inputs, piece, grid, prev_inputs, initial)
|
||||
|
Loading…
Reference in New Issue
Block a user