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Shrunk the bone coloring code
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@ -41,57 +41,24 @@ Ruleset.pieces = 7
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function Ruleset:new(game_mode)
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function Ruleset:new(game_mode)
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self.game = game_mode
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self.game = game_mode
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local bones
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if config.gamesettings.piece_colour == 1 then
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if config.gamesettings.piece_colour == 1 then
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blocks["bone"] = (not self.world) and
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bones = self.world and "w" or ""
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{
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R = love.graphics.newImage("res/img/bone.png"),
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O = love.graphics.newImage("res/img/bone.png"),
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Y = love.graphics.newImage("res/img/bone.png"),
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G = love.graphics.newImage("res/img/bone.png"),
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C = love.graphics.newImage("res/img/bone.png"),
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B = love.graphics.newImage("res/img/bone.png"),
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M = love.graphics.newImage("res/img/bone.png"),
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F = love.graphics.newImage("res/img/bone.png"),
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A = love.graphics.newImage("res/img/bone.png"),
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X = love.graphics.newImage("res/img/bone.png"),
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} or {
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R = love.graphics.newImage("res/img/bonew.png"),
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O = love.graphics.newImage("res/img/bonew.png"),
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Y = love.graphics.newImage("res/img/bonew.png"),
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G = love.graphics.newImage("res/img/bonew.png"),
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C = love.graphics.newImage("res/img/bonew.png"),
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B = love.graphics.newImage("res/img/bonew.png"),
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M = love.graphics.newImage("res/img/bonew.png"),
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F = love.graphics.newImage("res/img/bonew.png"),
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A = love.graphics.newImage("res/img/bonew.png"),
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X = love.graphics.newImage("res/img/bonew.png"),
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}
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else
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else
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blocks["bone"] = (config.gamesettings.piece_colour == 2) and
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bones = config.gamesettings.piece_colour == 3 and "w" or ""
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{
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R = love.graphics.newImage("res/img/bone.png"),
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O = love.graphics.newImage("res/img/bone.png"),
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Y = love.graphics.newImage("res/img/bone.png"),
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G = love.graphics.newImage("res/img/bone.png"),
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C = love.graphics.newImage("res/img/bone.png"),
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B = love.graphics.newImage("res/img/bone.png"),
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M = love.graphics.newImage("res/img/bone.png"),
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F = love.graphics.newImage("res/img/bone.png"),
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A = love.graphics.newImage("res/img/bone.png"),
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X = love.graphics.newImage("res/img/bone.png"),
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} or {
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R = love.graphics.newImage("res/img/bonew.png"),
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O = love.graphics.newImage("res/img/bonew.png"),
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Y = love.graphics.newImage("res/img/bonew.png"),
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G = love.graphics.newImage("res/img/bonew.png"),
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C = love.graphics.newImage("res/img/bonew.png"),
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B = love.graphics.newImage("res/img/bonew.png"),
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M = love.graphics.newImage("res/img/bonew.png"),
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F = love.graphics.newImage("res/img/bonew.png"),
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A = love.graphics.newImage("res/img/bonew.png"),
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X = love.graphics.newImage("res/img/bonew.png"),
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}
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end
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end
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blocks.bone = {
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R = love.graphics.newImage("res/img/bone" .. bones .. ".png"),
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O = love.graphics.newImage("res/img/bone" .. bones .. ".png"),
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Y = love.graphics.newImage("res/img/bone" .. bones .. ".png"),
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G = love.graphics.newImage("res/img/bone" .. bones .. ".png"),
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C = love.graphics.newImage("res/img/bone" .. bones .. ".png"),
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B = love.graphics.newImage("res/img/bone" .. bones .. ".png"),
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M = love.graphics.newImage("res/img/bone" .. bones .. ".png"),
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F = love.graphics.newImage("res/img/bone" .. bones .. ".png"),
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A = love.graphics.newImage("res/img/bone" .. bones .. ".png"),
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X = love.graphics.newImage("res/img/bone" .. bones .. ".png"),
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}
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end
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end
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function Ruleset:rotatePiece(inputs, piece, grid, prev_inputs, initial)
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function Ruleset:rotatePiece(inputs, piece, grid, prev_inputs, initial)
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