SFX and BGM are now separate sliders

This commit is contained in:
Ishaan Bhardwaj
2020-12-20 15:26:32 -05:00
parent f4675da0b0
commit 548612123a
3 changed files with 12 additions and 7 deletions

View File

@@ -28,12 +28,14 @@ function ConfigScene:new()
state = "Changing game settings",
})
self.sfxSlider = newSlider(290, 375, 400, config.sfx_volume * 100, 0, 100, function(v) config.sfx_volume = v / 100 end, {width=20})
self.sfxSlider = newSlider(165, 375, 225, config.sfx_volume * 100, 0, 100, function(v) config.sfx_volume = v / 100 end, {width=20})
self.bgmSlider = newSlider(465, 375, 225, config.bgm_volume * 100, 0, 100, function(v) config.bgm_volume = v / 100 end, {width=20})
end
function ConfigScene:update()
config["das_last_key"] = config.gamesettings.das_last_key == 2
self.sfxSlider:update()
self.bgmSlider:update()
end
function ConfigScene:render()
@@ -43,10 +45,11 @@ function ConfigScene:render()
0, 0, 0,
0.5, 0.5
)
love.graphics.setFont(font_3x5_3)
love.graphics.print("Master Volume: " .. math.floor(self.sfxSlider:getValue()) .. "%", 80, 325)
love.graphics.setFont(font_3x5_3)
love.graphics.print("SFX Volume: " .. math.floor(self.sfxSlider:getValue()) .. "%", 70, 325)
love.graphics.print("BGM Volume: " .. math.floor(self.bgmSlider:getValue()) .. "%", 370, 325)
love.graphics.setFont(font_3x5_4)
love.graphics.print("GAME SETTINGS", 80, 40)
@@ -62,9 +65,10 @@ function ConfigScene:render()
love.graphics.printf(setting, 100 + 110 * j, 100 + i * 20, 100, "center")
end
end
love.graphics.setColor(1, 1, 1, 0.75)
self.sfxSlider:draw()
self.bgmSlider:draw()
end
function ConfigScene:onInputPress(e)