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Merge pull request #16 from SashLilac/hat_handling
Fixed the handling of joystick hats.
This commit is contained in:
commit
502a50d004
48
main.lua
48
main.lua
@ -242,6 +242,14 @@ function love.joystickaxis(joystick, axis, value)
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end
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end
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end
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end
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local last_hat_direction = ""
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local directions = {
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["u"] = "up",
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["d"] = "down",
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["l"] = "left",
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["r"] = "right",
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}
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function love.joystickhat(joystick, hat, direction)
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function love.joystickhat(joystick, hat, direction)
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local input_pressed = nil
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local input_pressed = nil
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local has_hat = false
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local has_hat = false
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@ -258,31 +266,47 @@ function love.joystickhat(joystick, hat, direction)
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has_hat = true
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has_hat = true
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end
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end
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if input_pressed then
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if input_pressed then
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dir = direction
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for i = 1, #direction do
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for i, direction in ipairs{"d", "l", "u", "r"} do
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local char = direction:sub(i, i)
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if dir:sub(1, 1) == direction or dir:sub(2) == direction then
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local _, count = last_hat_direction:gsub(char, char)
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scene:onInputPress({input=input_pressed, type="joyhat", name=joystick:getName(), hat=hat, direction=direction})
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if count == 0 then
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else
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scene:onInputPress({input=config.input.joysticks[joystick:getName()].hats[hat][char], type="joyhat", name=joystick:getName(), hat=hat, direction=char})
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scene:onInputRelease({input=input_pressed, type="joyhat", name=joystick:getName(), hat=hat, direction=direction})
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end
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end
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end
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end
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for i = 1, #last_hat_direction do
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local char = last_hat_direction:sub(i, i)
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local _, count = direction:gsub(char, char)
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if count == 0 then
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scene:onInputRelease({input=config.input.joysticks[joystick:getName()].hats[hat][char], type="joyhat", name=joystick:getName(), hat=hat, direction=char})
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end
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end
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last_hat_direction = direction
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elseif has_hat then
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elseif has_hat then
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for i, direction in ipairs{"d", "l", "ld", "lu", "r", "rd", "ru", "u"} do
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for i, direction in ipairs{"d", "l", "ld", "lu", "r", "rd", "ru", "u"} do
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scene:onInputRelease({input=config.input.joysticks[joystick:getName()].hats[hat][direction], type="joyhat", name=joystick:getName(), hat=hat, direction=direction})
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scene:onInputRelease({input=config.input.joysticks[joystick:getName()].hats[hat][direction], type="joyhat", name=joystick:getName(), hat=hat, direction=direction})
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end
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end
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last_hat_direction = ""
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elseif direction ~= "c" then
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elseif direction ~= "c" then
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dir = direction
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for i = 1, #direction do
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for i, direction in ipairs{"d", "l", "u", "r"} do
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local char = direction:sub(i, i)
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if dir:sub(1, 1) == direction or dir:sub(2) == direction then
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local _, count = last_hat_direction:gsub(char, char)
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scene:onInputPress({input=nil, type="joyhat", name=joystick:getName(), hat=hat, direction=direction})
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if count == 0 then
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else
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scene:onInputPress({input=directions[char], type="joyhat", name=joystick:getName(), hat=hat, direction=char})
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scene:onInputRelease({input=nil, type="joyhat", name=joystick:getName(), hat=hat, direction=direction})
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end
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end
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end
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end
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for i = 1, #last_hat_direction do
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local char = last_hat_direction:sub(i, i)
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local _, count = direction:gsub(char, char)
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if count == 0 then
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scene:onInputRelease({input=directions[char], type="joyhat", name=joystick:getName(), hat=hat, direction=char})
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end
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end
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last_hat_direction = direction
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else
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else
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for i, direction in ipairs{"d", "l", "ld", "lu", "r", "rd", "ru", "u"} do
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for i, direction in ipairs{"d", "l", "ld", "lu", "r", "rd", "ru", "u"} do
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scene:onInputRelease({input=nil, type="joyhat", name=joystick:getName(), hat=hat, direction=direction})
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scene:onInputRelease({input=nil, type="joyhat", name=joystick:getName(), hat=hat, direction=direction})
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end
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end
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last_hat_direction = ""
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end
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end
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end
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end
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