Phantom Mania mechanic bugfixes

This commit is contained in:
Ishaan Bhardwaj 2021-06-17 19:10:21 -04:00
parent a8ac8f5966
commit 5013443302
4 changed files with 37 additions and 20 deletions

View File

@ -19,13 +19,16 @@ function PhantomManiaGame:new()
self.next_queue_length = 1 self.next_queue_length = 1
self.SGnames = { self.SGnames = {
"9", "8", "7", "6", "5", "4", "3", "2", "1",
"S1", "S2", "S3", "S4", "S5", "S6", "S7", "S8", "S9", "S1", "S2", "S3", "S4", "S5", "S6", "S7", "S8", "S9",
"M1", "M2", "M3", "M4", "M5", "M6", "M7", "M8", "M9",
"GM" "GM"
} }
self.roll_frames = 0 self.roll_frames = 0
self.combo = 1 self.combo = 1
self.tetrises = 0
self.section_tetrises = {[0] = 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
self.section_req = true
self.randomizer = History6RollsRandomizer() self.randomizer = History6RollsRandomizer()
end end
@ -105,12 +108,23 @@ end
function PhantomManiaGame:onLineClear(cleared_row_count) function PhantomManiaGame:onLineClear(cleared_row_count)
if not self.clear then if not self.clear then
if cleared_row_count >= 4 then
self.tetrises = self.tetrises + 1
self.section_tetrises[math.floor(self.level / 100)] = (
self.section_tetrises[math.floor(self.level / 100)] + 1
)
end
local new_level = self.level + cleared_row_count local new_level = self.level + cleared_row_count
if new_level >= 999 or self:hitTorikan(self.level, new_level) then if new_level >= 999 or self:hitTorikan(self.level, new_level) then
if new_level >= 999 then if new_level >= 999 then
self.level = 999 self.level = 999
end end
self.clear = true self.clear = true
for i = 0, 9 do
if self.section_tetrises[i] < (i == 9 and 1 or 2) then
self.section_req = false
end
end
else else
self.level = new_level self.level = new_level
end end
@ -138,7 +152,7 @@ PhantomManiaGame.rollOpacityFunction = function(age)
end end
function PhantomManiaGame:drawGrid() function PhantomManiaGame:drawGrid()
if not (self.game_over or self.clear) then if not (self.game_over or self.completed or (self.clear and self.level < 999)) then
self.grid:drawInvisible(self.rollOpacityFunction, nil, false) self.grid:drawInvisible(self.rollOpacityFunction, nil, false)
else else
self.grid:draw() self.grid:draw()
@ -150,16 +164,14 @@ local function getLetterGrade(level, clear)
return "" return ""
elseif level < 500 or level == 500 and clear then elseif level < 500 or level == 500 and clear then
return "M" return "M"
elseif level < 700 then elseif level < 600 then
return "MK" return "MK"
elseif level < 800 or level == 800 and clear then elseif level < 700 then
return "MV" return "MV"
elseif level < 900 then elseif level < 800 or level == 800 and clear then
return "MO" return "MO"
elseif level < 999 then elseif level <= 999 then
return "MM" return "MM"
elseif level == 999 then
return "GM"
end end
end end
@ -169,7 +181,9 @@ function PhantomManiaGame:drawScoringInfo()
local text_x = config["side_next"] and 320 or 240 local text_x = config["side_next"] and 320 or 240
love.graphics.setFont(font_3x5_2) love.graphics.setFont(font_3x5_2)
if getLetterGrade(self.level, self.clear) ~= "" then love.graphics.printf("GRADE", text_x, 120, 40, "left") end if getLetterGrade(self.level, self.clear) ~= "" then
love.graphics.printf("GRADE", text_x, 120, 40, "left")
end
love.graphics.printf("SCORE", text_x, 200, 40, "left") love.graphics.printf("SCORE", text_x, 200, 40, "left")
love.graphics.printf("LEVEL", text_x, 320, 40, "left") love.graphics.printf("LEVEL", text_x, 320, 40, "left")
local sg = self.grid:checkSecretGrade() local sg = self.grid:checkSecretGrade()
@ -178,7 +192,16 @@ function PhantomManiaGame:drawScoringInfo()
end end
love.graphics.setFont(font_3x5_3) love.graphics.setFont(font_3x5_3)
if getLetterGrade(self.level, self.clear) ~= "" then love.graphics.printf(getLetterGrade(self.level, self.clear), text_x, 140, 90, "left") end if getLetterGrade(self.level, self.clear) ~= "" then
if self.roll_frames > 1982 then love.graphics.setColor(1, 0.5, 0, 1)
elseif self.level == 999 and self.clear then love.graphics.setColor(0, 1, 0, 1) end
if self.level == 999 and self.section_req and self.tetrises >= 31 then
love.graphics.printf("GM", text_x, 140, 90, "left")
else
love.graphics.printf(getLetterGrade(self.level, self.clear), text_x, 140, 90, "left")
end
love.graphics.setColor(1, 1, 1, 1)
end
love.graphics.printf(self.score, text_x, 220, 90, "left") love.graphics.printf(self.score, text_x, 220, 90, "left")
love.graphics.printf(self.level, text_x, 340, 40, "right") love.graphics.printf(self.level, text_x, 340, 40, "right")
if self.clear then if self.clear then

View File

@ -3,7 +3,7 @@ require 'funcs'
local GameMode = require 'tetris.modes.gamemode' local GameMode = require 'tetris.modes.gamemode'
local Piece = require 'tetris.components.piece' local Piece = require 'tetris.components.piece'
local History6RollsRandomizer = require 'tetris.randomizers.history_6rolls' local History6RollsRandomizer = require 'tetris.randomizers.history_6rolls_35bag'
local PhantomMania2Game = GameMode:extend() local PhantomMania2Game = GameMode:extend()
@ -28,7 +28,7 @@ function PhantomMania2Game:new()
self.SGnames = { self.SGnames = {
"S1", "S2", "S3", "S4", "S5", "S6", "S7", "S8", "S9", "S1", "S2", "S3", "S4", "S5", "S6", "S7", "S8", "S9",
"m1", "m2", "m3", "m4", "m5", "m6", "m7", "m8", "m9", "M1", "M2", "M3", "M4", "M5", "M6", "M7", "M8", "M9",
"GM" "GM"
} }
@ -251,7 +251,7 @@ PhantomMania2Game.garbageOpacityFunction = function(age)
end end
function PhantomMania2Game:drawGrid() function PhantomMania2Game:drawGrid()
if not (self.game_over) then if not (self.game_over or self.completed or (self.clear and self.level < 1300)) then
self.grid:drawInvisible(self.rollOpacityFunction, self.garbageOpacityFunction) self.grid:drawInvisible(self.rollOpacityFunction, self.garbageOpacityFunction)
else else
self.grid:draw() self.grid:draw()

View File

@ -9,12 +9,6 @@ PhantomManiaNGame.tagline = "The old mode from Nullpomino, for Ti-ARS and SRS su
function PhantomManiaNGame:new() function PhantomManiaNGame:new()
PhantomManiaNGame.super:new() PhantomManiaNGame.super:new()
self.SGnames = {
"M1", "M2", "M3", "M4", "M5", "M6", "M7", "M8", "M9",
"M10", "M11", "M12", "M13", "M14", "M15", "M16", "M17", "M18",
"GM"
}
self.next_queue_length = 3 self.next_queue_length = 3
self.enable_hold = true self.enable_hold = true
end end

View File

@ -24,7 +24,7 @@ function SurvivalA3Game:new()
self.SGnames = { self.SGnames = {
"S1", "S2", "S3", "S4", "S5", "S6", "S7", "S8", "S9", "S1", "S2", "S3", "S4", "S5", "S6", "S7", "S8", "S9",
"m1", "m2", "m3", "m4", "m5", "m6", "m7", "m8", "m9", "M1", "M2", "M3", "M4", "M5", "M6", "M7", "M8", "M9",
"GM" "GM"
} }