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Another bottom SFX bug fix
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@ -160,6 +160,7 @@ end
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function Ruleset:movePiece(piece, grid, move, instant)
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function Ruleset:movePiece(piece, grid, move, instant)
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local x = piece.position.x
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local x = piece.position.x
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local was_drop_blocked = piece:isDropBlocked(grid)
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if move == "left" then
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if move == "left" then
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piece:moveInGrid({x=-1, y=0}, 1, grid, false)
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piece:moveInGrid({x=-1, y=0}, 1, grid, false)
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elseif move == "right" then
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elseif move == "right" then
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@ -171,6 +172,9 @@ function Ruleset:movePiece(piece, grid, move, instant)
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end
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end
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if piece.position.x ~= x then
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if piece.position.x ~= x then
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self:onPieceMove(piece, grid)
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self:onPieceMove(piece, grid)
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if not was_drop_blocked and piece:isDropBlocked(grid) then
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playSE("bottom")
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end
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end
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end
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end
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end
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