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Fix I wallkicks in ARS rules
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@ -113,7 +113,8 @@ function ARS:attemptWallkicks(piece, new_piece, rot_dir, grid)
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if piece.shape == "I" then
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-- special kick rules for I
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if new_piece.rotation == 0 or new_piece.rotation == 2 then
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if new_piece.rotation == 0 or new_piece.rotation == 2 and
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(piece:isMoveBlocked(grid, {x=-1, y=0}) or piece:isMoveBlocked(grid, {x=1, y=0})) then
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-- kick right, right2, left
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if grid:canPlacePiece(new_piece:withOffset({x=1, y=0})) then
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piece:setRelativeRotation(rot_dir):setOffset({x=1, y=0})
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@ -100,7 +100,8 @@ function ARS:attemptWallkicks(piece, new_piece, rot_dir, grid)
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if piece.shape == "I" then
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-- special kick rules for I
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if new_piece.rotation == 0 or new_piece.rotation == 2 then
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if new_piece.rotation == 0 or new_piece.rotation == 2 and
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(piece:isMoveBlocked(grid, {x=-1, y=0}) or piece:isMoveBlocked(grid, {x=1, y=0})) then
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-- kick right, right2, left
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if grid:canPlacePiece(new_piece:withOffset({x=1, y=0})) then
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piece:setRelativeRotation(rot_dir):setOffset({x=1, y=0})
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@ -100,7 +100,8 @@ function ARS:attemptWallkicks(piece, new_piece, rot_dir, grid)
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if piece.shape == "I" then
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-- special kick rules for I
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if new_piece.rotation == 0 or new_piece.rotation == 2 then
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if (new_piece.rotation == 0 or new_piece.rotation == 2) and
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(piece:isMoveBlocked(grid, {x=-1, y=0}) or piece:isMoveBlocked(grid, {x=1, y=0})) then
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-- kick right, right2, left
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if grid:canPlacePiece(new_piece:withOffset({x=1, y=0})) then
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piece:setRelativeRotation(rot_dir):setOffset({x=1, y=0})
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