Fixed sorting replays in the replay select

In addition, minor change to the default text that shows up when the game is paused
This commit is contained in:
Ishaan Bhardwaj 2021-12-09 18:18:23 -05:00
parent b9ae08051a
commit 47a5a53e23
2 changed files with 5 additions and 16 deletions

View File

@ -15,22 +15,11 @@ function ReplaySelectScene:new()
for i=1,#replay_file_list do for i=1,#replay_file_list do
local data = love.filesystem.read("replays/"..replay_file_list[i]) local data = love.filesystem.read("replays/"..replay_file_list[i])
local new_replay = binser.deserialize(data)[1] local new_replay = binser.deserialize(data)[1]
-- Insert, sorting by date played, newest first replays[#replays + 1] = new_replay
local start_index, mid_index, end_index = 1, 1, i
if i ~= 1 then
while start_index <= end_index do
mid_index = math.floor((start_index + end_index) / 2)
if os.difftime(replays[mid_index]["timestamp"], new_replay["timestamp"]) <= 0 then
-- search first half
end_index = mid_index - 1
else
-- search second half
start_index = mid_index + 1
end
end
end
table.insert(replays, mid_index, new_replay)
end end
table.sort(replays, function(a, b)
return a["timestamp"] > b["timestamp"]
end)
self.display_error = false self.display_error = false
if table.getn(replays) == 0 then if table.getn(replays) == 0 then
self.display_warning = true self.display_warning = true

View File

@ -1034,7 +1034,7 @@ function GameMode:drawCustom() end
function GameMode:drawIfPaused() function GameMode:drawIfPaused()
love.graphics.setFont(font_3x5_3) love.graphics.setFont(font_3x5_3)
love.graphics.printf("GAME PAUSED!", 64, 160, 160, "center") love.graphics.printf("PAUSED!", 64, 160, 160, "center")
end end
-- transforms specified in here will transform the whole screen -- transforms specified in here will transform the whole screen