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Add support for many options
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@ -59,9 +59,23 @@ function GamemodeConfigScene:render()
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love.graphics.printf(setting, 100 + 110 * j, 100 + i * 20, 100, "center")
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end
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else
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.printf(option[3][new_config[option[1]]], -- what an indexer
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local curr_index = new_config[option[1]]
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local prev_index = Mod1(curr_index-1, #option[3])
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local next_index = Mod1(curr_index+1, #option[3])
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love.graphics.setColor(1, 1, 1, 0.5)
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love.graphics.printf(option[3][prev_index],
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100 + 110 * 1, 100 + i * 20, 100, 'center')
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.printf("< " .. option[3][curr_index] .. " >",
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100 + 110 * 2.5, 100 + i * 20, 100, 'center')
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love.graphics.setColor(1, 1, 1, 0.5)
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love.graphics.printf(option[3][next_index],
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100 + 110 * 4, 100 + i * 20, 100, 'center')
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love.graphics.setColor(1, 1, 1, 1)
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end
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end
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end
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@ -254,6 +254,15 @@ function MarathonA1Game:provideSettings()
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{"allowHardDrop", "Allow hard drop", {"No", "Yes"}}
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}
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--[[
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local opts = {}
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for i=1, 10 do
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opts[i] = i
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end
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table.insert(t, {"manyOptions", "Many options", opts})
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]]
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return t
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end
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