Fixed Marathon A3 section times, read comments

Some modes may not launch currently, will fix
This commit is contained in:
Ishaan Bhardwaj 2021-01-20 10:53:22 -05:00
parent 70a827b477
commit 452879ebab
2 changed files with 14 additions and 6 deletions

View File

@ -109,7 +109,6 @@ end
function GameMode:update(inputs, ruleset)
if self.game_over or self.completed then
switchBGM(nil)
self.game_over_frames = self.game_over_frames + 1
return
end
@ -282,6 +281,7 @@ function GameMode:onHardDrop(dropped_row_count)
end
function GameMode:onGameOver()
switchBGM(nil)
love.graphics.setColor(0, 0, 0, 1 - 2 ^ (-self.game_over_frames / 30))
love.graphics.rectangle(
"fill", 64, 80,
@ -602,7 +602,7 @@ function GameMode:sectionColourFunction(section)
return { 1, 1, 1, 1 }
end
function GameMode:drawSectionTimesWithSecondary(current_section)
function GameMode:drawSectionTimesWithSecondary(current_section, section_limit)
local section_x = 530
local section_secondary_x = 440
@ -627,7 +627,9 @@ function GameMode:drawSectionTimesWithSecondary(current_section)
current_x = section_secondary_x
end
love.graphics.printf(formatTime(self.frames - self.section_start_time), current_x, 40 + 20 * current_section, 90, "left")
if current_section <= section_limit then
love.graphics.printf(formatTime(self.frames - self.section_start_time), current_x, 40 + 20 * current_section, 90, "left")
end
end
function GameMode:drawSectionTimesWithSplits(current_section)

View File

@ -30,6 +30,7 @@ function MarathonA3Game:new()
self.secondary_section_times = { [0] = 0 }
self.section_times = { [0] = 0 }
self.section_cool = false
self.piece_active_time = 0
self.randomizer = History6RollsRandomizer()
@ -147,7 +148,12 @@ function MarathonA3Game:advanceOneFrame()
return true
end
function MarathonA3Game:whilePieceActive()
self.piece_active_time = self.piece_active_time + 1
end
function MarathonA3Game:onPieceEnter()
self.piece_active_time = 0
if (self.level % 100 ~= 99) and self.level ~= 998 and self.frames ~= 0 then
self:updateSectionTimes(self.level, self.level + 1)
self.level = self.level + 1
@ -315,7 +321,7 @@ local grade_conversion = {
function MarathonA3Game:updateGrade(cleared_lines)
if cleared_lines == 0 then
self.grade_point_decay_counter = self.grade_point_decay_counter + 1
self.grade_point_decay_counter = self.grade_point_decay_counter + self.piece_active_time
if self.grade_point_decay_counter >= grade_point_decays[self.grade + 1] then
self.grade_point_decay_counter = 0
self.grade_points = math.max(0, self.grade_points - 1)
@ -424,8 +430,8 @@ function MarathonA3Game:drawScoringInfo()
end
-- draw section time data
current_section = math.floor(self.level / 100) + 1
self:drawSectionTimesWithSecondary(current_section)
current_section = self.level >= 999 and 11 or math.floor(self.level / 100) + 1
self:drawSectionTimesWithSecondary(current_section, 10)
--[[
section_x = 530