mirror of
https://github.com/SashLilac/cambridge.git
synced 2024-11-25 06:09:02 -06:00
First commit, WIP
This commit is contained in:
parent
52d4aeb3d0
commit
4478c07acf
@ -1,17 +1,76 @@
|
|||||||
backgrounds = {
|
named_backgrounds = {"title", "title_no_icon", "title_night", "snow", "options_input", "options_game"}
|
||||||
title = love.graphics.newImage("res/backgrounds/title.png"),
|
backgrounds_played_recently = {}
|
||||||
title_no_icon = love.graphics.newImage("res/backgrounds/title-no-icon.jpg"),
|
image_formats = {".png", ".jpg"}
|
||||||
title_night = love.graphics.newImage("res/backgrounds/title-night.jpg"),
|
local bgpath = "res/backgrounds/"
|
||||||
snow = love.graphics.newImage("res/backgrounds/snow.png"),
|
|
||||||
input_config = love.graphics.newImage("res/backgrounds/options-input.png"),
|
|
||||||
game_config = love.graphics.newImage("res/backgrounds/options-game.png"),
|
|
||||||
}
|
|
||||||
|
|
||||||
local i = 0
|
backgrounds = {}
|
||||||
local bgpath = "res/backgrounds/%d.png"
|
|
||||||
while love.filesystem.getInfo(bgpath:format(i*100)) do
|
--helper method to populate backgrounds
|
||||||
backgrounds[i] = love.graphics.newImage(bgpath:format(i*100))
|
function createBackgroundIfExists(name, file_name)
|
||||||
i = i + 1
|
local format_index = 1
|
||||||
|
|
||||||
|
--try creating image backgrounds
|
||||||
|
while format_index <= #image_formats do
|
||||||
|
if love.filesystem.getInfo(bgpath.. file_name ..image_formats[format_index]) then
|
||||||
|
local tempBgPath = bgpath .. file_name .. image_formats[format_index]
|
||||||
|
backgrounds[name] = love.graphics.newImage(tempBgPath)
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
format_index = format_index + 1
|
||||||
|
end
|
||||||
|
|
||||||
|
if love.filesystem.getInfo(bgpath .. file_name ..".ogv") then
|
||||||
|
local tempBgPath = bgpath .. file_name .. ".ogv"
|
||||||
|
backgrounds[name] = love.graphics.newVideo(tempBgPath, {["audio"] = false})
|
||||||
|
-- you can set audio to true, but the video will not loop properly if audio extends beyond video frames
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
function fetchBackgroundAndLoop(id)
|
||||||
|
bg = backgrounds[id]
|
||||||
|
|
||||||
|
if bg:typeOf("Video") and not bg:isPlaying() then
|
||||||
|
bg:rewind()
|
||||||
|
bg:play()
|
||||||
|
if (not backgrounds_played_recently[1] == bg) or backgrounds_played_recently[1] == nil then
|
||||||
|
table.insert(backgrounds_played_recently, 1, bg)
|
||||||
|
print(id)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--if background is not loaded, rewind it and pause it
|
||||||
|
if #backgrounds_played_recently >= 1 then
|
||||||
|
if backgrounds_played_recently[1] == bg and #backgrounds_played_recently >= 2 then
|
||||||
|
print("!")
|
||||||
|
backgrounds_played_recently[2]:pause()
|
||||||
|
backgrounds_played_recently[2]:rewind()
|
||||||
|
table.remove(backgrounds_played_recently, 2)
|
||||||
|
print("Unloaded video #2")
|
||||||
|
elseif not backgrounds_played_recently[1] == bg then
|
||||||
|
backgrounds_played_recently[1]:pause()
|
||||||
|
backgrounds_played_recently[1]:rewind()
|
||||||
|
table.remove(backgrounds_played_recently, 1)
|
||||||
|
print("Unloaded most recently played")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return bg
|
||||||
|
end
|
||||||
|
|
||||||
|
--create section backgrounds
|
||||||
|
local section = 0
|
||||||
|
while (createBackgroundIfExists(section, section*100)) do
|
||||||
|
section = section + 1
|
||||||
|
end
|
||||||
|
|
||||||
|
--create named backgrounds
|
||||||
|
local nbgIndex = 1
|
||||||
|
while nbgIndex <= #named_backgrounds do
|
||||||
|
createBackgroundIfExists(named_backgrounds[nbgIndex], string.gsub(named_backgrounds[nbgIndex], "_", "-"))
|
||||||
|
nbgIndex = nbgIndex + 1
|
||||||
end
|
end
|
||||||
|
|
||||||
-- in order, the colors are:
|
-- in order, the colors are:
|
||||||
|
@ -33,7 +33,7 @@ function CreditsScene:render()
|
|||||||
|
|
||||||
love.graphics.setColor(1, 1, 1, 1)
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
love.graphics.draw(
|
love.graphics.draw(
|
||||||
backgrounds[19],
|
fetchBackgroundAndLoop(id),
|
||||||
0, 0, 0,
|
0, 0, 0,
|
||||||
0.5, 0.5
|
0.5, 0.5
|
||||||
)
|
)
|
||||||
|
@ -46,7 +46,7 @@ end
|
|||||||
function ConfigScene:render()
|
function ConfigScene:render()
|
||||||
love.graphics.setColor(1, 1, 1, 1)
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
love.graphics.draw(
|
love.graphics.draw(
|
||||||
backgrounds["game_config"],
|
fetchBackgroundAndLoop("options_game"),
|
||||||
0, 0, 0,
|
0, 0, 0,
|
||||||
0.5, 0.5
|
0.5, 0.5
|
||||||
)
|
)
|
||||||
|
@ -21,7 +21,7 @@ function ConfigScene:update() end
|
|||||||
function ConfigScene:render()
|
function ConfigScene:render()
|
||||||
love.graphics.setColor(1, 1, 1, 1)
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
love.graphics.draw(
|
love.graphics.draw(
|
||||||
backgrounds["input_config"],
|
fetchBackgroundAndLoop("options_input"),
|
||||||
0, 0, 0,
|
0, 0, 0,
|
||||||
0.5, 0.5
|
0.5, 0.5
|
||||||
)
|
)
|
||||||
|
@ -46,7 +46,7 @@ end
|
|||||||
function KeyConfigScene:render()
|
function KeyConfigScene:render()
|
||||||
love.graphics.setColor(1, 1, 1, 1)
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
love.graphics.draw(
|
love.graphics.draw(
|
||||||
backgrounds["input_config"],
|
fetchBackgroundAndLoop("input_config"),
|
||||||
0, 0, 0,
|
0, 0, 0,
|
||||||
0.5, 0.5
|
0.5, 0.5
|
||||||
)
|
)
|
||||||
|
@ -59,7 +59,7 @@ end
|
|||||||
|
|
||||||
function ModeSelectScene:render()
|
function ModeSelectScene:render()
|
||||||
love.graphics.draw(
|
love.graphics.draw(
|
||||||
backgrounds[0],
|
fetchBackgroundAndLoop(0),
|
||||||
0, 0, 0,
|
0, 0, 0,
|
||||||
0.5, 0.5
|
0.5, 0.5
|
||||||
)
|
)
|
||||||
|
@ -75,7 +75,7 @@ end
|
|||||||
|
|
||||||
function ReplaySelectScene:render()
|
function ReplaySelectScene:render()
|
||||||
love.graphics.draw(
|
love.graphics.draw(
|
||||||
backgrounds[0],
|
fetchBackgroundAndLoop(0),
|
||||||
0, 0, 0,
|
0, 0, 0,
|
||||||
0.5, 0.5
|
0.5, 0.5
|
||||||
)
|
)
|
||||||
|
@ -30,7 +30,7 @@ function SettingsScene:update() end
|
|||||||
function SettingsScene:render()
|
function SettingsScene:render()
|
||||||
love.graphics.setColor(1, 1, 1, 1)
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
love.graphics.draw(
|
love.graphics.draw(
|
||||||
backgrounds["game_config"],
|
fetchBackgroundAndLoop("options_game"),
|
||||||
0, 0, 0,
|
0, 0, 0,
|
||||||
0.5, 0.5
|
0.5, 0.5
|
||||||
)
|
)
|
||||||
|
@ -47,7 +47,7 @@ end
|
|||||||
function StickConfigScene:render()
|
function StickConfigScene:render()
|
||||||
love.graphics.setColor(1, 1, 1, 1)
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
love.graphics.draw(
|
love.graphics.draw(
|
||||||
backgrounds["input_config"],
|
fetchBackgroundAndLoop("options_input"),
|
||||||
0, 0, 0,
|
0, 0, 0,
|
||||||
0.5, 0.5
|
0.5, 0.5
|
||||||
)
|
)
|
||||||
|
@ -74,7 +74,7 @@ function TitleScene:render()
|
|||||||
love.graphics.setFont(font_3x5_4)
|
love.graphics.setFont(font_3x5_4)
|
||||||
love.graphics.setColor(1, 1, 1, 1 - self.snow_bg_opacity)
|
love.graphics.setColor(1, 1, 1, 1 - self.snow_bg_opacity)
|
||||||
love.graphics.draw(
|
love.graphics.draw(
|
||||||
backgrounds["title_no_icon"], -- title, title_night
|
fetchBackgroundAndLoop("title_no_icon"), -- title, title_night
|
||||||
0, 0, 0,
|
0, 0, 0,
|
||||||
0.5, 0.5
|
0.5, 0.5
|
||||||
)
|
)
|
||||||
@ -100,7 +100,7 @@ function TitleScene:render()
|
|||||||
love.graphics.setFont(font_3x5_2)
|
love.graphics.setFont(font_3x5_2)
|
||||||
love.graphics.setColor(1, 1, 1, self.snow_bg_opacity)
|
love.graphics.setColor(1, 1, 1, self.snow_bg_opacity)
|
||||||
love.graphics.draw(
|
love.graphics.draw(
|
||||||
backgrounds["snow"],
|
fetchBackgroundAndLoop("snow"),
|
||||||
0, 0, 0,
|
0, 0, 0,
|
||||||
0.5, 0.5
|
0.5, 0.5
|
||||||
)
|
)
|
||||||
|
@ -35,7 +35,7 @@ end
|
|||||||
function TuningScene:render()
|
function TuningScene:render()
|
||||||
love.graphics.setColor(1, 1, 1, 1)
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
love.graphics.draw(
|
love.graphics.draw(
|
||||||
backgrounds["game_config"],
|
fetchBackgroundAndLoop("options_game"),
|
||||||
0, 0, 0,
|
0, 0, 0,
|
||||||
0.5, 0.5
|
0.5, 0.5
|
||||||
)
|
)
|
||||||
|
@ -980,10 +980,10 @@ end
|
|||||||
|
|
||||||
function GameMode:drawBackground()
|
function GameMode:drawBackground()
|
||||||
local id = self:getBackground()
|
local id = self:getBackground()
|
||||||
if type(id) == "number" then id = clamp(id, 0, #backgrounds) end
|
-- if type(id) == "number" then id = clamp(id, 0, #backgrounds) end
|
||||||
love.graphics.setColor(1, 1, 1, 1)
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
love.graphics.draw(
|
love.graphics.draw(
|
||||||
backgrounds[id],
|
fetchBackgroundAndLoop(id),
|
||||||
0, 0, 0,
|
0, 0, 0,
|
||||||
0.5, 0.5
|
0.5, 0.5
|
||||||
)
|
)
|
||||||
|
Loading…
Reference in New Issue
Block a user