mirror of
https://github.com/SashLilac/cambridge.git
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Merge pull request #1 from haileylgbt/master
Added fitting menu sfx + RPC
This commit is contained in:
commit
43f59cfde8
BIN
discord-rpc.dll
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BIN
discord-rpc.dll
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252
discordRPC.lua
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252
discordRPC.lua
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@ -0,0 +1,252 @@
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local ffi = require "ffi"
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local discordRPClib = ffi.load("discord-rpc")
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ffi.cdef[[
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typedef struct DiscordRichPresence {
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const char* state; /* max 128 bytes */
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const char* details; /* max 128 bytes */
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int64_t startTimestamp;
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int64_t endTimestamp;
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const char* largeImageKey; /* max 32 bytes */
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const char* largeImageText; /* max 128 bytes */
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const char* smallImageKey; /* max 32 bytes */
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const char* smallImageText; /* max 128 bytes */
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const char* partyId; /* max 128 bytes */
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int partySize;
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int partyMax;
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const char* matchSecret; /* max 128 bytes */
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const char* joinSecret; /* max 128 bytes */
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const char* spectateSecret; /* max 128 bytes */
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int8_t instance;
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} DiscordRichPresence;
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typedef struct DiscordUser {
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const char* userId;
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const char* username;
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const char* discriminator;
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const char* avatar;
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} DiscordUser;
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typedef void (*readyPtr)(const DiscordUser* request);
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typedef void (*disconnectedPtr)(int errorCode, const char* message);
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typedef void (*erroredPtr)(int errorCode, const char* message);
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typedef void (*joinGamePtr)(const char* joinSecret);
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typedef void (*spectateGamePtr)(const char* spectateSecret);
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typedef void (*joinRequestPtr)(const DiscordUser* request);
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typedef struct DiscordEventHandlers {
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readyPtr ready;
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disconnectedPtr disconnected;
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erroredPtr errored;
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joinGamePtr joinGame;
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spectateGamePtr spectateGame;
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joinRequestPtr joinRequest;
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} DiscordEventHandlers;
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void Discord_Initialize(const char* applicationId,
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DiscordEventHandlers* handlers,
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int autoRegister,
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const char* optionalSteamId);
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void Discord_Shutdown(void);
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void Discord_RunCallbacks(void);
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void Discord_UpdatePresence(const DiscordRichPresence* presence);
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void Discord_ClearPresence(void);
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void Discord_Respond(const char* userid, int reply);
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void Discord_UpdateHandlers(DiscordEventHandlers* handlers);
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]]
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local discordRPC = {} -- module table
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-- proxy to detect garbage collection of the module
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discordRPC.gcDummy = newproxy(true)
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local function unpackDiscordUser(request)
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return ffi.string(request.userId), ffi.string(request.username),
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ffi.string(request.discriminator), ffi.string(request.avatar)
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end
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-- callback proxies
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-- note: callbacks are not JIT compiled (= SLOW), try to avoid doing performance critical tasks in them
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-- luajit.org/ext_ffi_semantics.html
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local ready_proxy = ffi.cast("readyPtr", function(request)
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if discordRPC.ready then
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discordRPC.ready(unpackDiscordUser(request))
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end
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end)
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local disconnected_proxy = ffi.cast("disconnectedPtr", function(errorCode, message)
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if discordRPC.disconnected then
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discordRPC.disconnected(errorCode, ffi.string(message))
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end
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end)
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local errored_proxy = ffi.cast("erroredPtr", function(errorCode, message)
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if discordRPC.errored then
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discordRPC.errored(errorCode, ffi.string(message))
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end
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end)
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local joinGame_proxy = ffi.cast("joinGamePtr", function(joinSecret)
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if discordRPC.joinGame then
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discordRPC.joinGame(ffi.string(joinSecret))
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end
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end)
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local spectateGame_proxy = ffi.cast("spectateGamePtr", function(spectateSecret)
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if discordRPC.spectateGame then
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discordRPC.spectateGame(ffi.string(spectateSecret))
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end
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end)
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local joinRequest_proxy = ffi.cast("joinRequestPtr", function(request)
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if discordRPC.joinRequest then
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discordRPC.joinRequest(unpackDiscordUser(request))
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end
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end)
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-- helpers
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local function checkArg(arg, argType, argName, func, maybeNil)
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assert(type(arg) == argType or (maybeNil and arg == nil),
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string.format("Argument \"%s\" to function \"%s\" has to be of type \"%s\"",
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argName, func, argType))
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end
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local function checkStrArg(arg, maxLen, argName, func, maybeNil)
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if maxLen then
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assert(type(arg) == "string" and arg:len() <= maxLen or (maybeNil and arg == nil),
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string.format("Argument \"%s\" of function \"%s\" has to be of type string with maximum length %d",
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argName, func, maxLen))
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else
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checkArg(arg, "string", argName, func, true)
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end
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end
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local function checkIntArg(arg, maxBits, argName, func, maybeNil)
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maxBits = math.min(maxBits or 32, 52) -- lua number (double) can only store integers < 2^53
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local maxVal = 2^(maxBits-1) -- assuming signed integers, which, for now, are the only ones in use
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assert(type(arg) == "number" and math.floor(arg) == arg
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and arg < maxVal and arg >= -maxVal
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or (maybeNil and arg == nil),
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string.format("Argument \"%s\" of function \"%s\" has to be a whole number <= %d",
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argName, func, maxVal))
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end
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-- function wrappers
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function discordRPC.initialize(applicationId, autoRegister, optionalSteamId)
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local func = "discordRPC.Initialize"
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checkStrArg(applicationId, nil, "applicationId", func)
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checkArg(autoRegister, "boolean", "autoRegister", func)
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if optionalSteamId ~= nil then
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checkStrArg(optionalSteamId, nil, "optionalSteamId", func)
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end
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local eventHandlers = ffi.new("struct DiscordEventHandlers")
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eventHandlers.ready = ready_proxy
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eventHandlers.disconnected = disconnected_proxy
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eventHandlers.errored = errored_proxy
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eventHandlers.joinGame = joinGame_proxy
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eventHandlers.spectateGame = spectateGame_proxy
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eventHandlers.joinRequest = joinRequest_proxy
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discordRPClib.Discord_Initialize(applicationId, eventHandlers,
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autoRegister and 1 or 0, optionalSteamId)
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end
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function discordRPC.shutdown()
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discordRPClib.Discord_Shutdown()
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end
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function discordRPC.runCallbacks()
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discordRPClib.Discord_RunCallbacks()
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end
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-- http://luajit.org/ext_ffi_semantics.html#callback :
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-- It is not allowed, to let an FFI call into a C function (runCallbacks)
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-- get JIT-compiled, which in turn calls a callback, calling into Lua again (e.g. discordRPC.ready).
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-- Usually this attempt is caught by the interpreter first and the C function
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-- is blacklisted for compilation.
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-- solution:
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-- "Then you'll need to manually turn off JIT-compilation with jit.off() for
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-- the surrounding Lua function that invokes such a message polling function."
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jit.off(discordRPC.runCallbacks)
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function discordRPC.updatePresence(presence)
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local func = "discordRPC.updatePresence"
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checkArg(presence, "table", "presence", func)
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-- -1 for string length because of 0-termination
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checkStrArg(presence.state, 127, "presence.state", func, true)
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checkStrArg(presence.details, 127, "presence.details", func, true)
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checkIntArg(presence.startTimestamp, 64, "presence.startTimestamp", func, true)
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checkIntArg(presence.endTimestamp, 64, "presence.endTimestamp", func, true)
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checkStrArg(presence.largeImageKey, 31, "presence.largeImageKey", func, true)
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checkStrArg(presence.largeImageText, 127, "presence.largeImageText", func, true)
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checkStrArg(presence.smallImageKey, 31, "presence.smallImageKey", func, true)
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checkStrArg(presence.smallImageText, 127, "presence.smallImageText", func, true)
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checkStrArg(presence.partyId, 127, "presence.partyId", func, true)
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checkIntArg(presence.partySize, 32, "presence.partySize", func, true)
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checkIntArg(presence.partyMax, 32, "presence.partyMax", func, true)
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checkStrArg(presence.matchSecret, 127, "presence.matchSecret", func, true)
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checkStrArg(presence.joinSecret, 127, "presence.joinSecret", func, true)
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checkStrArg(presence.spectateSecret, 127, "presence.spectateSecret", func, true)
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checkIntArg(presence.instance, 8, "presence.instance", func, true)
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local cpresence = ffi.new("struct DiscordRichPresence")
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cpresence.state = presence.state
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cpresence.details = presence.details
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cpresence.startTimestamp = presence.startTimestamp or 0
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cpresence.endTimestamp = presence.endTimestamp or 0
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cpresence.largeImageKey = presence.largeImageKey
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cpresence.largeImageText = presence.largeImageText
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cpresence.smallImageKey = presence.smallImageKey
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cpresence.smallImageText = presence.smallImageText
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cpresence.partyId = presence.partyId
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cpresence.partySize = presence.partySize or 0
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cpresence.partyMax = presence.partyMax or 0
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cpresence.matchSecret = presence.matchSecret
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cpresence.joinSecret = presence.joinSecret
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cpresence.spectateSecret = presence.spectateSecret
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cpresence.instance = presence.instance or 0
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discordRPClib.Discord_UpdatePresence(cpresence)
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end
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function discordRPC.clearPresence()
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discordRPClib.Discord_ClearPresence()
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end
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local replyMap = {
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no = 0,
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yes = 1,
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ignore = 2
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}
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-- maybe let reply take ints too (0, 1, 2) and add constants to the module
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function discordRPC.respond(userId, reply)
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checkStrArg(userId, nil, "userId", "discordRPC.respond")
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assert(replyMap[reply], "Argument 'reply' to discordRPC.respond has to be one of \"yes\", \"no\" or \"ignore\"")
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discordRPClib.Discord_Respond(userId, replyMap[reply])
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end
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-- garbage collection callback
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getmetatable(discordRPC.gcDummy).__gc = function()
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discordRPC.shutdown()
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ready_proxy:free()
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disconnected_proxy:free()
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errored_proxy:free()
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joinGame_proxy:free()
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spectateGame_proxy:free()
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joinRequest_proxy:free()
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end
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return discordRPC
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@ -10,6 +10,10 @@ sounds = {
|
|||||||
},
|
},
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move = love.audio.newSource("res/se/move.wav", "static"),
|
move = love.audio.newSource("res/se/move.wav", "static"),
|
||||||
bottom = love.audio.newSource("res/se/bottom.wav", "static"),
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bottom = love.audio.newSource("res/se/bottom.wav", "static"),
|
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cursor = love.audio.newSource("res/se/cursor.wav", "static"),
|
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cursor_lr = love.audio.newSource("res/se/cursor_lr.wav", "static"),
|
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|
main_decide = love.audio.newSource("res/se/main_decide.wav", "static"),
|
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mode_decide = love.audio.newSource("res/se/mode_decide.wav", "static"),
|
||||||
}
|
}
|
||||||
|
|
||||||
function playSE(sound, subsound)
|
function playSE(sound, subsound)
|
||||||
|
43
main.lua
43
main.lua
@ -1,4 +1,45 @@
|
|||||||
|
discordRPC = require("discordRPC")
|
||||||
|
appId = "599778517789573120"
|
||||||
|
|
||||||
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function discordRPC.ready(userId, username, discriminator, avatar)
|
||||||
|
print(string.format("Discord: ready (%s, %s, %s, %s)", userId, username, discriminator, avatar))
|
||||||
|
end
|
||||||
|
|
||||||
|
function discordRPC.disconnected(errorCode, message)
|
||||||
|
print(string.format("Discord: disconnected (%d: %s)", errorCode, message))
|
||||||
|
end
|
||||||
|
|
||||||
|
function discordRPC.errored(errorCode, message)
|
||||||
|
print(string.format("Discord: error (%d: %s)", errorCode, message))
|
||||||
|
end
|
||||||
|
|
||||||
|
function discordRPC.joinGame(joinSecret)
|
||||||
|
print(string.format("Discord: join (%s)", joinSecret))
|
||||||
|
end
|
||||||
|
|
||||||
|
function discordRPC.spectateGame(spectateSecret)
|
||||||
|
print(string.format("Discord: spectate (%s)", spectateSecret))
|
||||||
|
end
|
||||||
|
|
||||||
|
function discordRPC.joinRequest(userId, username, discriminator, avatar)
|
||||||
|
print(string.format("Discord: join request (%s, %s, %s, %s)", userId, username, discriminator, avatar))
|
||||||
|
discordRPC.respond(userId, "yes")
|
||||||
|
end
|
||||||
|
|
||||||
function love.load()
|
function love.load()
|
||||||
|
|
||||||
|
discordRPC.initialize(appId, true)
|
||||||
|
local now = os.time(os.date("*t"))
|
||||||
|
presence = {
|
||||||
|
startTimestamp = now,
|
||||||
|
details = "Loading game...",
|
||||||
|
state = "",
|
||||||
|
largeImageKey = "icon2",
|
||||||
|
largeImageText = "Original game by Joe Zeng",
|
||||||
|
smallImageKey = "",
|
||||||
|
smallImageText = ""
|
||||||
|
}
|
||||||
|
|
||||||
math.randomseed(os.time())
|
math.randomseed(os.time())
|
||||||
highscores = {}
|
highscores = {}
|
||||||
require "load.graphics"
|
require "load.graphics"
|
||||||
@ -64,7 +105,7 @@ end
|
|||||||
|
|
||||||
function love.draw()
|
function love.draw()
|
||||||
love.graphics.push()
|
love.graphics.push()
|
||||||
|
|
||||||
-- get offset matrix
|
-- get offset matrix
|
||||||
love.graphics.setDefaultFilter("linear", "nearest")
|
love.graphics.setDefaultFilter("linear", "nearest")
|
||||||
local width = love.graphics.getWidth()
|
local width = love.graphics.getWidth()
|
||||||
|
BIN
res/se/cursor.wav
Normal file
BIN
res/se/cursor.wav
Normal file
Binary file not shown.
BIN
res/se/cursor_lr.wav
Normal file
BIN
res/se/cursor_lr.wav
Normal file
Binary file not shown.
BIN
res/se/main_decide.wav
Normal file
BIN
res/se/main_decide.wav
Normal file
Binary file not shown.
BIN
res/se/mode_decide.wav
Normal file
BIN
res/se/mode_decide.wav
Normal file
Binary file not shown.
@ -5,6 +5,13 @@ function GameScene:new(game_mode, ruleset)
|
|||||||
self.game = game_mode()
|
self.game = game_mode()
|
||||||
self.ruleset = ruleset()
|
self.ruleset = ruleset()
|
||||||
self.game:initialize(self.ruleset)
|
self.game:initialize(self.ruleset)
|
||||||
|
if game_mode.name == "Demon Mode" and math.random(1, 7) == 7 then
|
||||||
|
presence.details = "Suffering"
|
||||||
|
else
|
||||||
|
presence.details = "In game"
|
||||||
|
end
|
||||||
|
presence.state = game_mode.name
|
||||||
|
discordRPC.updatePresence(presence)
|
||||||
end
|
end
|
||||||
|
|
||||||
function GameScene:update()
|
function GameScene:update()
|
||||||
@ -66,7 +73,7 @@ function GameScene:onKeyPress(e)
|
|||||||
-- fuck this, this is hacky but the way this codebase is setup prevents anything else
|
-- fuck this, this is hacky but the way this codebase is setup prevents anything else
|
||||||
-- it seems like all the values that get touched in the child gamemode class
|
-- it seems like all the values that get touched in the child gamemode class
|
||||||
-- stop being linked to the values of the GameMode superclass because of how `mt.__index` works
|
-- stop being linked to the values of the GameMode superclass because of how `mt.__index` works
|
||||||
-- not even sure this is the actual problem, but I don't want to have to rebuild everything about
|
-- not even sure this is the actual problem, but I don't want to have to rebuild everything about
|
||||||
-- the core organisation of everything. this hacky way will have to do until someone figures out something.
|
-- the core organisation of everything. this hacky way will have to do until someone figures out something.
|
||||||
love.keypressed("escape", "escape", false)
|
love.keypressed("escape", "escape", false)
|
||||||
love.keypressed("return", "return", false)
|
love.keypressed("return", "return", false)
|
||||||
|
@ -22,6 +22,10 @@ function ConfigScene:new()
|
|||||||
-- load current config
|
-- load current config
|
||||||
self.config = config.input
|
self.config = config.input
|
||||||
self.input_state = 1
|
self.input_state = 1
|
||||||
|
|
||||||
|
presence.details = "In menus"
|
||||||
|
presence.state = "Changing input config"
|
||||||
|
discordRPC.updatePresence(presence)
|
||||||
end
|
end
|
||||||
|
|
||||||
function ConfigScene:update()
|
function ConfigScene:update()
|
||||||
@ -34,7 +38,7 @@ function ConfigScene:render()
|
|||||||
0, 0, 0,
|
0, 0, 0,
|
||||||
0.5, 0.5
|
0.5, 0.5
|
||||||
)
|
)
|
||||||
|
|
||||||
love.graphics.setFont(font_3x5_2)
|
love.graphics.setFont(font_3x5_2)
|
||||||
for i, input in pairs(configurable_inputs) do
|
for i, input in pairs(configurable_inputs) do
|
||||||
if config.input[input] then
|
if config.input[input] then
|
||||||
|
@ -11,7 +11,7 @@ game_modes = {
|
|||||||
--require 'tetris.modes.strategy',
|
--require 'tetris.modes.strategy',
|
||||||
--require 'tetris.modes.interval_training',
|
--require 'tetris.modes.interval_training',
|
||||||
--require 'tetris.modes.pacer_test',
|
--require 'tetris.modes.pacer_test',
|
||||||
--require 'tetris.modes.demon_mode',
|
require 'tetris.modes.demon_mode',
|
||||||
require 'tetris.modes.phantom_mania',
|
require 'tetris.modes.phantom_mania',
|
||||||
require 'tetris.modes.phantom_mania2',
|
require 'tetris.modes.phantom_mania2',
|
||||||
require 'tetris.modes.phantom_mania_n',
|
require 'tetris.modes.phantom_mania_n',
|
||||||
@ -47,6 +47,9 @@ function ModeSelectScene:new()
|
|||||||
ruleset = current_ruleset,
|
ruleset = current_ruleset,
|
||||||
select = "mode",
|
select = "mode",
|
||||||
}
|
}
|
||||||
|
presence.details = "In menus"
|
||||||
|
presence.state = "Choosing a mode"
|
||||||
|
discordRPC.updatePresence(presence)
|
||||||
end
|
end
|
||||||
|
|
||||||
function ModeSelectScene:update()
|
function ModeSelectScene:update()
|
||||||
@ -58,7 +61,7 @@ function ModeSelectScene:render()
|
|||||||
0, 0, 0,
|
0, 0, 0,
|
||||||
0.5, 0.5
|
0.5, 0.5
|
||||||
)
|
)
|
||||||
|
|
||||||
if self.menu_state.select == "mode" then
|
if self.menu_state.select == "mode" then
|
||||||
love.graphics.setColor(1, 1, 1, 0.5)
|
love.graphics.setColor(1, 1, 1, 0.5)
|
||||||
elseif self.menu_state.select == "ruleset" then
|
elseif self.menu_state.select == "ruleset" then
|
||||||
@ -72,7 +75,7 @@ function ModeSelectScene:render()
|
|||||||
love.graphics.setColor(1, 1, 1, 0.5)
|
love.graphics.setColor(1, 1, 1, 0.5)
|
||||||
end
|
end
|
||||||
love.graphics.rectangle("fill", 340, 78 + 20 * self.menu_state.ruleset, 200, 22)
|
love.graphics.rectangle("fill", 340, 78 + 20 * self.menu_state.ruleset, 200, 22)
|
||||||
|
|
||||||
love.graphics.setColor(1, 1, 1, 1)
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
|
|
||||||
love.graphics.draw(misc_graphics["select_mode"], 20, 40)
|
love.graphics.draw(misc_graphics["select_mode"], 20, 40)
|
||||||
@ -92,15 +95,19 @@ function ModeSelectScene:onKeyPress(e)
|
|||||||
current_ruleset = self.menu_state.ruleset
|
current_ruleset = self.menu_state.ruleset
|
||||||
config.current_mode = current_mode
|
config.current_mode = current_mode
|
||||||
config.current_ruleset = current_ruleset
|
config.current_ruleset = current_ruleset
|
||||||
|
playSE("mode_decide")
|
||||||
saveConfig()
|
saveConfig()
|
||||||
scene = GameScene(game_modes[self.menu_state.mode], rulesets[self.menu_state.ruleset])
|
scene = GameScene(game_modes[self.menu_state.mode], rulesets[self.menu_state.ruleset])
|
||||||
elseif (e.scancode == config.input["up"] or e.scancode == "up") and e.isRepeat == false then
|
elseif (e.scancode == config.input["up"] or e.scancode == "up") and e.isRepeat == false then
|
||||||
self:changeOption(-1)
|
self:changeOption(-1)
|
||||||
|
playSE("cursor")
|
||||||
elseif (e.scancode == config.input["down"] or e.scancode == "down") and e.isRepeat == false then
|
elseif (e.scancode == config.input["down"] or e.scancode == "down") and e.isRepeat == false then
|
||||||
self:changeOption(1)
|
self:changeOption(1)
|
||||||
|
playSE("cursor")
|
||||||
elseif (e.scancode == config.input["left"] or e.scancode == "left") or
|
elseif (e.scancode == config.input["left"] or e.scancode == "left") or
|
||||||
(e.scancode == config.input["right"] or e.scancode == "right") then
|
(e.scancode == config.input["right"] or e.scancode == "right") then
|
||||||
self:switchSelect()
|
self:switchSelect()
|
||||||
|
playSE("cursor_lr")
|
||||||
elseif e.scancode == "escape" then
|
elseif e.scancode == "escape" then
|
||||||
scene = TitleScene()
|
scene = TitleScene()
|
||||||
end
|
end
|
||||||
|
@ -6,8 +6,13 @@ local main_menu_screens = {
|
|||||||
ExitScene,
|
ExitScene,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
local mainmenuidle = {"Idle", "Twiddling their thumbs", "Admiring the main menu's BG", "Waiting for spring to come"}
|
||||||
|
|
||||||
function TitleScene:new()
|
function TitleScene:new()
|
||||||
self.main_menu_state = 1
|
self.main_menu_state = 1
|
||||||
|
presence.details = "In menus"
|
||||||
|
presence.state = mainmenuidle[math.random(#mainmenuidle)]
|
||||||
|
discordRPC.updatePresence(presence)
|
||||||
end
|
end
|
||||||
|
|
||||||
function TitleScene:update()
|
function TitleScene:update()
|
||||||
@ -39,11 +44,14 @@ end
|
|||||||
|
|
||||||
function TitleScene:onKeyPress(e)
|
function TitleScene:onKeyPress(e)
|
||||||
if e.scancode == "return" and e.isRepeat == false then
|
if e.scancode == "return" and e.isRepeat == false then
|
||||||
|
playSE("main_decide")
|
||||||
scene = main_menu_screens[self.main_menu_state]()
|
scene = main_menu_screens[self.main_menu_state]()
|
||||||
elseif (e.scancode == config.input["up"] or e.scancode == "up") and e.isRepeat == false then
|
elseif (e.scancode == config.input["up"] or e.scancode == "up") and e.isRepeat == false then
|
||||||
self:changeOption(-1)
|
self:changeOption(-1)
|
||||||
|
playSE("cursor")
|
||||||
elseif (e.scancode == config.input["down"] or e.scancode == "down") and e.isRepeat == false then
|
elseif (e.scancode == config.input["down"] or e.scancode == "down") and e.isRepeat == false then
|
||||||
self:changeOption(1)
|
self:changeOption(1)
|
||||||
|
playSE("cursor")
|
||||||
elseif e.scancode == "escape" and e.isRepeat == false then
|
elseif e.scancode == "escape" and e.isRepeat == false then
|
||||||
love.event.quit()
|
love.event.quit()
|
||||||
end
|
end
|
||||||
|
Loading…
Reference in New Issue
Block a user