Revert "Fixed negative drop points"

This commit didn't actually fix the issue.
This reverts commit 33f2a96ae8.
pull/16/head
Ishaan Bhardwaj 2021-03-06 21:54:36 -05:00
parent 33f2a96ae8
commit 40bdc5ed99
1 changed files with 2 additions and 9 deletions

View File

@ -69,7 +69,6 @@ function GameMode:new(secret_inputs)
self.used_randomizer = nil self.used_randomizer = nil
self.hold_queue = nil self.hold_queue = nil
self.held = false self.held = false
self.bgm_progression = 0
self.section_start_time = 0 self.section_start_time = 0
self.section_times = { [0] = 0 } self.section_times = { [0] = 0 }
self.secondary_section_times = { [0] = 0 } self.secondary_section_times = { [0] = 0 }
@ -219,7 +218,7 @@ function GameMode:update(inputs, ruleset)
if inputs["up"] == true and if inputs["up"] == true and
self.piece:isDropBlocked(self.grid) and self.piece:isDropBlocked(self.grid) and
not self.hard_drop_locked then not self.hard_drop_locked then
self:onHardDrop(math.max(0, piece_dy)) self:onHardDrop(piece_dy)
if self.lock_on_hard_drop then if self.lock_on_hard_drop then
self.piece_hard_dropped = true self.piece_hard_dropped = true
self.piece.locked = true self.piece.locked = true
@ -227,7 +226,7 @@ function GameMode:update(inputs, ruleset)
end end
if inputs["down"] == true then if inputs["down"] == true then
self:onSoftDrop(math.max(0, piece_dy)) self:onSoftDrop(piece_dy)
if self.piece:isDropBlocked(self.grid) and if self.piece:isDropBlocked(self.grid) and
not self.drop_locked and not self.drop_locked and
self.lock_on_soft_drop self.lock_on_soft_drop
@ -288,10 +287,6 @@ function GameMode:update(inputs, ruleset)
end end
end end
end end
-- end-of-frame actions, including music swap
self:swapMusic(self.level)
self.prev_inputs = inputs self.prev_inputs = inputs
end end
@ -322,8 +317,6 @@ function GameMode:afterLineClear(cleared_row_count) end
function GameMode:onPieceEnter() end function GameMode:onPieceEnter() end
function GameMode:onHold() end function GameMode:onHold() end
function GameMode:swapMusic(level) end
function GameMode:onSoftDrop(dropped_row_count) function GameMode:onSoftDrop(dropped_row_count)
self.drop_bonus = self.drop_bonus + 1 * dropped_row_count self.drop_bonus = self.drop_bonus + 1 * dropped_row_count
end end