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Marathon 2020 section colour function fixed
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@ -524,6 +524,10 @@ function GameMode:drawSectionTimes(current_section)
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love.graphics.printf(formatTime(self.frames - self.section_start_time), section_x, 40 + 20 * current_section, 90, "left")
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love.graphics.printf(formatTime(self.frames - self.section_start_time), section_x, 40 + 20 * current_section, 90, "left")
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end
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end
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function GameMode:sectionColourFunction(section)
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return { 1, 1, 1, 1 }
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end
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function GameMode:drawSectionTimesWithSecondary(current_section)
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function GameMode:drawSectionTimesWithSecondary(current_section)
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local section_x = 530
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local section_x = 530
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local section_secondary_x = 440
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local section_secondary_x = 440
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@ -535,9 +539,11 @@ function GameMode:drawSectionTimesWithSecondary(current_section)
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end
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end
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for section, time in pairs(self.secondary_section_times) do
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for section, time in pairs(self.secondary_section_times) do
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love.graphics.setColor(self:sectionColourFunction(section))
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if section > 0 then
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if section > 0 then
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love.graphics.printf(formatTime(time), section_secondary_x, 40 + 20 * section, 90, "left")
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love.graphics.printf(formatTime(time), section_secondary_x, 40 + 20 * section, 90, "left")
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end
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end
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love.graphics.setColor(1, 1, 1, 1)
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end
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end
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local current_x
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local current_x
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@ -423,6 +423,14 @@ function Marathon2020Game:drawGrid()
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end
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end
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end
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end
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function Marathon2020Game:sectionColourFunction(section)
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if self.section_status[section] == "cool" then
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return { 0, 1, 0, 1 }
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else
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return { 1, 1, 1, 1 }
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end
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end
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function Marathon2020Game:drawScoringInfo()
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function Marathon2020Game:drawScoringInfo()
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Marathon2020Game.super.drawScoringInfo(self)
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Marathon2020Game.super.drawScoringInfo(self)
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