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Merge pull request #66 from MillaBasset/features/pausing
Added counter for amount of pauses used
This commit is contained in:
commit
3e68af6a5b
@ -25,6 +25,8 @@ function GameScene:new(game_mode, ruleset, inputs)
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hold=false,
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}
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self.paused = false
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self.game.pause_count = 0
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self.game.pause_time = 0
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DiscordRPC:update({
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details = self.game.rpc_details,
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state = self.game.name,
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@ -33,7 +35,9 @@ function GameScene:new(game_mode, ruleset, inputs)
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end
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function GameScene:update()
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if love.window.hasFocus() and not self.paused then
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if self.paused then
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self.game.pause_time = self.game.pause_time + 1
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else
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local inputs = {}
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for input, value in pairs(self.inputs) do
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inputs[input] = value
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@ -50,6 +54,16 @@ end
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function GameScene:render()
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self.game:draw(self.paused)
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if self.game.pause_time > 0 or self.game.pause_count > 0 then
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setFont(font_3x5_2)
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love.graphics.printf(string.format(
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"%d PAUSE%s (%s)",
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self.game.pause_count,
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self.game.pause_count == 1 and "" or "S",
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formatTime(self.game.pause_time)
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), 0, 0, 635, "right")
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end
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end
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function GameScene:onInputPress(e)
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@ -71,8 +85,12 @@ function GameScene:onInputPress(e)
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scene = GameScene(self.retry_mode, self.retry_ruleset, self.secret_inputs)
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elseif e.input == "pause" and not (self.game.game_over or self.game.completed) then
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self.paused = not self.paused
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if self.paused then pauseBGM()
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else resumeBGM() end
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if self.paused then
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pauseBGM()
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self.game.pause_count = self.game.pause_count + 1
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else
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resumeBGM()
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end
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elseif e.input == "menu_back" then
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self.game:onExit()
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scene = ModeSelectScene()
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@ -29,6 +29,8 @@ function ReplayScene:new(replay, game_mode, ruleset)
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hold=false,
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}
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self.paused = false
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self.game.pause_count = replay["pause_count"]
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self.game.pause_time = replay["pause_time"]
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self.replay = deepcopy(replay)
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self.replay_index = 1
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DiscordRPC:update({
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@ -39,7 +41,7 @@ function ReplayScene:new(replay, game_mode, ruleset)
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end
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function ReplayScene:update()
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if love.window.hasFocus() and not self.paused then
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if not self.paused then
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self.inputs = self.replay["inputs"][self.replay_index]["inputs"]
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self.replay["inputs"][self.replay_index]["frames"] = self.replay["inputs"][self.replay_index]["frames"] - 1
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if self.replay["inputs"][self.replay_index]["frames"] == 0 and self.replay_index < table.getn(self.replay["inputs"]) then
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@ -64,6 +66,19 @@ function ReplayScene:render()
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setFont(font_3x5_3)
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love.graphics.printf("REPLAY", 0, 0, 635, "right")
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love.graphics.setFont(font_3x5_2)
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if self.game.pause_time and self.game.pause_count then
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if self.game.pause_time > 0 or self.game.pause_count > 0 then
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love.graphics.printf(string.format(
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"%d PAUSE%s (%s)",
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self.game.pause_count,
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self.game.pause_count == 1 and "" or "S",
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formatTime(self.game.pause_time)
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), 0, 23, 635, "right")
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end
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else
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love.graphics.printf("?? PAUSES (--:--.--)", 0, 23, 635, "right")
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end
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end
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function ReplayScene:onInputPress(e)
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@ -136,6 +136,8 @@ function GameMode:saveReplay()
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replay["gamesettings"] = config.gamesettings
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replay["secret_inputs"] = self.secret_inputs
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replay["timestamp"] = os.time()
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replay["pause_count"] = self.pause_count
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replay["pause_time"] = self.pause_time
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if love.filesystem.getInfo("replays") == nil then
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love.filesystem.createDirectory("replays")
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end
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