Merge pull request #66 from MillaBasset/features/pausing
Added counter for amount of pauses usedpull/67/head
commit
3e68af6a5b
|
@ -25,6 +25,8 @@ function GameScene:new(game_mode, ruleset, inputs)
|
||||||
hold=false,
|
hold=false,
|
||||||
}
|
}
|
||||||
self.paused = false
|
self.paused = false
|
||||||
|
self.game.pause_count = 0
|
||||||
|
self.game.pause_time = 0
|
||||||
DiscordRPC:update({
|
DiscordRPC:update({
|
||||||
details = self.game.rpc_details,
|
details = self.game.rpc_details,
|
||||||
state = self.game.name,
|
state = self.game.name,
|
||||||
|
@ -33,7 +35,9 @@ function GameScene:new(game_mode, ruleset, inputs)
|
||||||
end
|
end
|
||||||
|
|
||||||
function GameScene:update()
|
function GameScene:update()
|
||||||
if love.window.hasFocus() and not self.paused then
|
if self.paused then
|
||||||
|
self.game.pause_time = self.game.pause_time + 1
|
||||||
|
else
|
||||||
local inputs = {}
|
local inputs = {}
|
||||||
for input, value in pairs(self.inputs) do
|
for input, value in pairs(self.inputs) do
|
||||||
inputs[input] = value
|
inputs[input] = value
|
||||||
|
@ -50,6 +54,16 @@ end
|
||||||
|
|
||||||
function GameScene:render()
|
function GameScene:render()
|
||||||
self.game:draw(self.paused)
|
self.game:draw(self.paused)
|
||||||
|
if self.game.pause_time > 0 or self.game.pause_count > 0 then
|
||||||
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
|
love.graphics.setFont(font_3x5_2)
|
||||||
|
love.graphics.printf(string.format(
|
||||||
|
"%d PAUSE%s (%s)",
|
||||||
|
self.game.pause_count,
|
||||||
|
self.game.pause_count == 1 and "" or "S",
|
||||||
|
formatTime(self.game.pause_time)
|
||||||
|
), 0, 0, 635, "right")
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function GameScene:onInputPress(e)
|
function GameScene:onInputPress(e)
|
||||||
|
@ -71,8 +85,12 @@ function GameScene:onInputPress(e)
|
||||||
scene = GameScene(self.retry_mode, self.retry_ruleset, self.secret_inputs)
|
scene = GameScene(self.retry_mode, self.retry_ruleset, self.secret_inputs)
|
||||||
elseif e.input == "pause" and not (self.game.game_over or self.game.completed) then
|
elseif e.input == "pause" and not (self.game.game_over or self.game.completed) then
|
||||||
self.paused = not self.paused
|
self.paused = not self.paused
|
||||||
if self.paused then pauseBGM()
|
if self.paused then
|
||||||
else resumeBGM() end
|
pauseBGM()
|
||||||
|
self.game.pause_count = self.game.pause_count + 1
|
||||||
|
else
|
||||||
|
resumeBGM()
|
||||||
|
end
|
||||||
elseif e.input == "menu_back" then
|
elseif e.input == "menu_back" then
|
||||||
self.game:onExit()
|
self.game:onExit()
|
||||||
scene = ModeSelectScene()
|
scene = ModeSelectScene()
|
||||||
|
|
|
@ -29,6 +29,8 @@ function ReplayScene:new(replay, game_mode, ruleset)
|
||||||
hold=false,
|
hold=false,
|
||||||
}
|
}
|
||||||
self.paused = false
|
self.paused = false
|
||||||
|
self.game.pause_count = replay["pause_count"]
|
||||||
|
self.game.pause_time = replay["pause_time"]
|
||||||
self.replay = deepcopy(replay)
|
self.replay = deepcopy(replay)
|
||||||
self.replay_index = 1
|
self.replay_index = 1
|
||||||
DiscordRPC:update({
|
DiscordRPC:update({
|
||||||
|
@ -39,7 +41,7 @@ function ReplayScene:new(replay, game_mode, ruleset)
|
||||||
end
|
end
|
||||||
|
|
||||||
function ReplayScene:update()
|
function ReplayScene:update()
|
||||||
if love.window.hasFocus() and not self.paused then
|
if not self.paused then
|
||||||
self.inputs = self.replay["inputs"][self.replay_index]["inputs"]
|
self.inputs = self.replay["inputs"][self.replay_index]["inputs"]
|
||||||
self.replay["inputs"][self.replay_index]["frames"] = self.replay["inputs"][self.replay_index]["frames"] - 1
|
self.replay["inputs"][self.replay_index]["frames"] = self.replay["inputs"][self.replay_index]["frames"] - 1
|
||||||
if self.replay["inputs"][self.replay_index]["frames"] == 0 and self.replay_index < table.getn(self.replay["inputs"]) then
|
if self.replay["inputs"][self.replay_index]["frames"] == 0 and self.replay_index < table.getn(self.replay["inputs"]) then
|
||||||
|
@ -64,6 +66,19 @@ function ReplayScene:render()
|
||||||
love.graphics.setColor(1, 1, 1, 1)
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
love.graphics.setFont(font_3x5_3)
|
love.graphics.setFont(font_3x5_3)
|
||||||
love.graphics.printf("REPLAY", 0, 0, 635, "right")
|
love.graphics.printf("REPLAY", 0, 0, 635, "right")
|
||||||
|
love.graphics.setFont(font_3x5_2)
|
||||||
|
if self.game.pause_time and self.game.pause_count then
|
||||||
|
if self.game.pause_time > 0 or self.game.pause_count > 0 then
|
||||||
|
love.graphics.printf(string.format(
|
||||||
|
"%d PAUSE%s (%s)",
|
||||||
|
self.game.pause_count,
|
||||||
|
self.game.pause_count == 1 and "" or "S",
|
||||||
|
formatTime(self.game.pause_time)
|
||||||
|
), 0, 23, 635, "right")
|
||||||
|
end
|
||||||
|
else
|
||||||
|
love.graphics.printf("?? PAUSES (--:--.--)", 0, 23, 635, "right")
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function ReplayScene:onInputPress(e)
|
function ReplayScene:onInputPress(e)
|
||||||
|
|
|
@ -136,6 +136,8 @@ function GameMode:saveReplay()
|
||||||
replay["gamesettings"] = config.gamesettings
|
replay["gamesettings"] = config.gamesettings
|
||||||
replay["secret_inputs"] = self.secret_inputs
|
replay["secret_inputs"] = self.secret_inputs
|
||||||
replay["timestamp"] = os.time()
|
replay["timestamp"] = os.time()
|
||||||
|
replay["pause_count"] = self.pause_count
|
||||||
|
replay["pause_time"] = self.pause_time
|
||||||
if love.filesystem.getInfo("replays") == nil then
|
if love.filesystem.getInfo("replays") == nil then
|
||||||
love.filesystem.createDirectory("replays")
|
love.filesystem.createDirectory("replays")
|
||||||
end
|
end
|
||||||
|
|
Loading…
Reference in New Issue