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Added display for time limit extensions
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@ -16,6 +16,8 @@ function KonohaGame:new()
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self.randomizer = KonohaRandomizer()
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self.bravos = 0
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self.last_bonus_amount = 0
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self.last_bonus_display_time = 0
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self.time_limit = 10800
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self.big_mode = true
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@ -100,6 +102,7 @@ function KonohaGame:advanceOneFrame()
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if self.time_limit <= 0 then
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self.game_over = true
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end
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self.last_bonus_display_time = self.last_bonus_display_time - 1
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end
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function KonohaGame:onPieceEnter()
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@ -121,7 +124,9 @@ local non_bravo_bonus = {0, 0, 20, 40}
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local bravo_ot_bonus = {0, 60, 120, 180}
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function KonohaGame:onLineClear(cleared_row_count)
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self.level = self.level + cleared_row_levels[cleared_row_count / 2]
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local oldtime = self.time_limit
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self.level = self.level + cleared_row_levels[cleared_row_count / 2]
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self.bravo = true
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for i = 0, 23 - cleared_row_count do
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for j = 0, 9 do
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@ -139,6 +144,12 @@ function KonohaGame:onLineClear(cleared_row_count)
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elseif self.level < 1000 then
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self.time_limit = self.time_limit + non_bravo_bonus[cleared_row_count / 2]
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end
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local bonus = self.time_limit - oldtime
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if bonus > 0 then
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self.last_bonus_amount = bonus
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self.last_bonus_display_time = 120
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end
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end
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function KonohaGame:getBackground()
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@ -163,7 +174,10 @@ function KonohaGame:drawScoringInfo()
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if not self.game_over and self.time_limit < frameTime(0,10) and self.time_limit % 4 < 2 then
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love.graphics.setColor(1, 0.3, 0.3, 1)
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end
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love.graphics.printf(formatTime(self.time_limit), 240, 140, 120, "left")
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love.graphics.printf(formatTime(self.time_limit), 240, 140, 120, "right")
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if self.last_bonus_display_time > 0 then
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love.graphics.printf("+"..formatTime(self.last_bonus_amount), 240, 160, 120, "right")
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end
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.printf(self.bravos, 240, 220, 90, "left")
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love.graphics.printf(self.level, 240, 340, 50, "right")
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