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Fixed a 0 ARR gravity bug
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449ca16bc4
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@ -123,6 +123,7 @@ function Ruleset:movePiece(piece, grid, move, instant)
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local was_drop_blocked = piece:isDropBlocked(grid)
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local was_drop_blocked = piece:isDropBlocked(grid)
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local offset = ({x=0, y=0})
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local offset = ({x=0, y=0})
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local moves = 0
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local moves = 0
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local y = piece.position.y
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if move == "left" then
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if move == "left" then
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offset.x = -1
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offset.x = -1
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moves = 1
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moves = 1
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@ -151,6 +152,9 @@ function Ruleset:movePiece(piece, grid, move, instant)
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if not was_drop_blocked and piece:isDropBlocked(grid) then
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if not was_drop_blocked and piece:isDropBlocked(grid) then
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playSE("bottom")
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playSE("bottom")
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end
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end
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if piece.position.y ~= y then
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self:onPieceDrop(piece, grid)
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end
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end
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end
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function Ruleset:dropPiece(
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function Ruleset:dropPiece(
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