Fixed the hat input mapping.

This commit is contained in:
Joe Z 2021-03-07 20:43:55 -05:00
parent a9bbe4a08d
commit 36f5287a39

View File

@ -243,6 +243,12 @@ function love.joystickaxis(joystick, axis, value)
end
local last_hat_direction = ""
local directions = {
["u"] = "up",
["d"] = "down",
["l"] = "left",
["r"] = "right",
}
function love.joystickhat(joystick, hat, direction)
local input_pressed = nil
@ -264,9 +270,14 @@ function love.joystickhat(joystick, hat, direction)
local char = direction:sub(i, i)
local _, count = last_hat_direction:gsub(char, char)
if count == 0 then
scene:onInputPress({input=input_pressed, type="joyhat", name=joystick:getName(), hat=hat, direction=char})
else
scene:onInputRelease({input=input_pressed, type="joyhat", name=joystick:getName(), hat=hat, direction=char})
scene:onInputPress({input=config.input.joysticks[joystick:getName()].hats[hat][char], type="joyhat", name=joystick:getName(), hat=hat, direction=char})
end
end
for i = 1, #last_hat_direction do
local char = last_hat_direction:sub(i, i)
local _, count = direction:gsub(char, char)
if count == 0 then
scene:onInputRelease({input=config.input.joysticks[joystick:getName()].hats[hat][char], type="joyhat", name=joystick:getName(), hat=hat, direction=char})
end
end
last_hat_direction = direction
@ -274,14 +285,20 @@ function love.joystickhat(joystick, hat, direction)
for i, direction in ipairs{"d", "l", "ld", "lu", "r", "rd", "ru", "u"} do
scene:onInputRelease({input=config.input.joysticks[joystick:getName()].hats[hat][direction], type="joyhat", name=joystick:getName(), hat=hat, direction=direction})
end
last_hat_direction = ""
elseif direction ~= "c" then
for i = 1, #direction do
local char = direction:sub(i, i)
local _, count = last_hat_direction:gsub(char, char)
if count == 0 then
scene:onInputPress({input=nil, type="joyhat", name=joystick:getName(), hat=hat, direction=char})
else
scene:onInputRelease({input=nil, type="joyhat", name=joystick:getName(), hat=hat, direction=char})
scene:onInputPress({input=directions[char], type="joyhat", name=joystick:getName(), hat=hat, direction=char})
end
end
for i = 1, #last_hat_direction do
local char = last_hat_direction:sub(i, i)
local _, count = direction:gsub(char, char)
if count == 0 then
scene:onInputRelease({input=directions[char], type="joyhat", name=joystick:getName(), hat=hat, direction=char})
end
end
last_hat_direction = direction
@ -289,6 +306,7 @@ function love.joystickhat(joystick, hat, direction)
for i, direction in ipairs{"d", "l", "ld", "lu", "r", "rd", "ru", "u"} do
scene:onInputRelease({input=nil, type="joyhat", name=joystick:getName(), hat=hat, direction=direction})
end
last_hat_direction = ""
end
end