(Hopefully) Fixed an obscure bug with SOCD and joystick hats

This commit is contained in:
Ishaan Bhardwaj 2021-03-07 16:20:43 -05:00
parent 6ecea7edb1
commit 36f2672e06

View File

@ -258,13 +258,27 @@ function love.joystickhat(joystick, hat, direction)
has_hat = true
end
if input_pressed then
scene:onInputPress({input=input_pressed, type="joyhat", name=joystick:getName(), hat=hat, direction=direction})
dir = direction
for i, direction in ipairs{"d", "l", "u", "r"} do
if dir:sub(1, 1) == direction or dir:sub(2) == direction then
scene:onInputPress({input=input_pressed, type="joyhat", name=joystick:getName(), hat=hat, direction=direction})
else
scene:onInputRelease({input=input_pressed, type="joyhat", name=joystick:getName(), hat=hat, direction=direction})
end
end
elseif has_hat then
for i, direction in ipairs{"d", "l", "ld", "lu", "r", "rd", "ru", "u"} do
scene:onInputRelease({input=config.input.joysticks[joystick:getName()].hats[hat][direction], type="joyhat", name=joystick:getName(), hat=hat, direction=direction})
end
elseif direction ~= "c" then
scene:onInputPress({input=nil, type="joyhat", name=joystick:getName(), hat=hat, direction=direction})
dir = direction
for i, direction in ipairs{"d", "l", "u", "r"} do
if dir:sub(1, 1) == direction or dir:sub(2) == direction then
scene:onInputPress({input=nil, type="joyhat", name=joystick:getName(), hat=hat, direction=direction})
else
scene:onInputRelease({input=nil, type="joyhat", name=joystick:getName(), hat=hat, direction=direction})
end
end
else
for i, direction in ipairs{"d", "l", "ld", "lu", "r", "rd", "ru", "u"} do
scene:onInputRelease({input=nil, type="joyhat", name=joystick:getName(), hat=hat, direction=direction})