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https://github.com/SashLilac/cambridge.git
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Major changes, including modpack support
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39
tetris/modes/4wide.lua
Normal file
39
tetris/modes/4wide.lua
Normal file
@@ -0,0 +1,39 @@
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require 'funcs'
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local SurvivalA3Game = require 'tetris.modes.survival_a3'
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local FourWideGame = SurvivalA3Game:extend()
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FourWideGame.name = "4-wide Simulator"
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FourWideGame.hash = "4wide"
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function FourWideGame:initialize(ruleset)
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self.level = 1299
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self.super:initialize(ruleset)
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self.grid:applyFourWide()
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end
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local cleared_row_levels = {1, 2, 4, 6}
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function FourWideGame:onLineClear(cleared_row_count)
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if not self.clear then
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local new_level = self.level + cleared_row_levels[cleared_row_count]
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self:updateSectionTimes(self.level, new_level)
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if new_level >= 1300 or self:hitTorikan(self.level, new_level) then
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self.clear = true
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if new_level >= 1300 then
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self.level = 1300
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self.grid:clear()
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self.roll_frames = -150
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else
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self.game_over = true
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end
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else
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self.level = math.min(new_level, 1300)
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end
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self:advanceBottomRow(-cleared_row_count)
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end
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self.grid:applyFourWide()
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end
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return FourWideGame
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@@ -3,7 +3,7 @@ require 'funcs'
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local GameMode = require 'tetris.modes.gamemode'
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local Piece = require 'tetris.components.piece'
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local History6RollsRandomizer = require 'tetris.randomizers.history_6rolls'
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local History6RollsRandomizer = require 'tetris.randomizers.history_6rolls_35bag'
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local IntervalTrainingGame = GameMode:extend()
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@@ -19,7 +19,7 @@ function IntervalTrainingGame:new()
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self.roll_frames = 0
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self.combo = 1
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self.randomizer = History6RollsRandomizer()
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self.section_time_limit = 1800
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self.section_start_time = 0
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self.section_times = { [0] = 0 }
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self.lock_drop = true
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@@ -27,20 +27,26 @@ function IntervalTrainingGame:new()
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self.next_queue_length = 3
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end
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function IntervalTrainingGame:initialize(ruleset)
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self.section_time_limit = 1800
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if ruleset.world then self.section_time_limit = 37 * 60 end
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self.super.initialize(self, ruleset)
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end
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function IntervalTrainingGame:getARE()
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return 4
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return 6
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end
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function IntervalTrainingGame:getLineARE()
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return 4
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return 6
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end
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function IntervalTrainingGame:getDasLimit()
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return 6
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return 7
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end
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function IntervalTrainingGame:getLineClearDelay()
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return 6
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return 4
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end
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function IntervalTrainingGame:getLockDelay()
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