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synced 2024-11-22 14:29:02 -06:00
Fixed guideline SRS anti-stalling to work closer to guideline games
Currenly behaves similarly to Tetris Friends, lock as soon as it can after exceeding the manipulation limit. That still allows to have a piece in the air forever in low G though, might be worth looking into it?
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@ -131,6 +131,16 @@ SRS.wallkicks_line = {
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},
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};
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function SRS:check_new_low(piece)
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for _, block in pairs(piece:getBlockOffsets()) do
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local y = piece.position.y + block.y
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if y > piece.lowest_y then
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piece.manipulations = 0
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piece.lowest_y = y
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end
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end
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end
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-- Component functions.
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function SRS:attemptWallkicks(piece, new_piece, rot_dir, grid)
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@ -159,19 +169,24 @@ function SRS:attemptWallkicks(piece, new_piece, rot_dir, grid)
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end
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function SRS:onPieceCreate(piece, grid)
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piece.rotate_counter = 0
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piece.move_counter = 0
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piece.manipulations = 0
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piece.lowest_y = -math.huge
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end
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function SRS:onPieceDrop(piece, grid)
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piece.lock_delay = 0 -- step reset
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self:check_new_low(piece)
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if piece.manipulations >= 15 and piece:isDropBlocked(grid) then
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piece.locked = true
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else
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piece.lock_delay = 0 -- step reset
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end
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end
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function SRS:onPieceMove(piece, grid)
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piece.lock_delay = 0 -- move reset
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if piece:isDropBlocked(grid) then
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piece.move_counter = piece.move_counter + 1
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if piece.move_counter >= 24 then
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piece.manipulations = piece.manipulations + 1
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if piece.manipulations >= 15 then
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piece.locked = true
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end
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end
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@ -179,9 +194,10 @@ end
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function SRS:onPieceRotate(piece, grid)
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piece.lock_delay = 0 -- rotate reset
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self:check_new_low(piece)
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piece.manipulations = piece.manipulations + 1
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if piece:isDropBlocked(grid) then
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piece.rotate_counter = piece.rotate_counter + 1
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if piece.rotate_counter >= 12 then
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if piece.manipulations >= 15 then
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piece.locked = true
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end
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end
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