Fixed guideline SRS anti-stalling to work closer to guideline games

Currenly behaves similarly to Tetris Friends, lock as soon as it can after exceeding the manipulation limit.
That still allows to have a piece in the air forever in low G though, might be worth looking into it?
This commit is contained in:
Oshisaure 2020-10-21 05:30:28 +01:00
parent 78dcfe43c4
commit 342036bc28

View File

@ -131,6 +131,16 @@ SRS.wallkicks_line = {
}, },
}; };
function SRS:check_new_low(piece)
for _, block in pairs(piece:getBlockOffsets()) do
local y = piece.position.y + block.y
if y > piece.lowest_y then
piece.manipulations = 0
piece.lowest_y = y
end
end
end
-- Component functions. -- Component functions.
function SRS:attemptWallkicks(piece, new_piece, rot_dir, grid) function SRS:attemptWallkicks(piece, new_piece, rot_dir, grid)
@ -159,19 +169,24 @@ function SRS:attemptWallkicks(piece, new_piece, rot_dir, grid)
end end
function SRS:onPieceCreate(piece, grid) function SRS:onPieceCreate(piece, grid)
piece.rotate_counter = 0 piece.manipulations = 0
piece.move_counter = 0 piece.lowest_y = -math.huge
end end
function SRS:onPieceDrop(piece, grid) function SRS:onPieceDrop(piece, grid)
self:check_new_low(piece)
if piece.manipulations >= 15 and piece:isDropBlocked(grid) then
piece.locked = true
else
piece.lock_delay = 0 -- step reset piece.lock_delay = 0 -- step reset
end end
end
function SRS:onPieceMove(piece, grid) function SRS:onPieceMove(piece, grid)
piece.lock_delay = 0 -- move reset piece.lock_delay = 0 -- move reset
if piece:isDropBlocked(grid) then if piece:isDropBlocked(grid) then
piece.move_counter = piece.move_counter + 1 piece.manipulations = piece.manipulations + 1
if piece.move_counter >= 24 then if piece.manipulations >= 15 then
piece.locked = true piece.locked = true
end end
end end
@ -179,9 +194,10 @@ end
function SRS:onPieceRotate(piece, grid) function SRS:onPieceRotate(piece, grid)
piece.lock_delay = 0 -- rotate reset piece.lock_delay = 0 -- rotate reset
self:check_new_low(piece)
piece.manipulations = piece.manipulations + 1
if piece:isDropBlocked(grid) then if piece:isDropBlocked(grid) then
piece.rotate_counter = piece.rotate_counter + 1 if piece.manipulations >= 15 then
if piece.rotate_counter >= 12 then
piece.locked = true piece.locked = true
end end
end end