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Added support for video backgrounds
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commit
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@ -1,61 +1,81 @@
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named_backgrounds = {"title", "title_no_icon", "title_night", "snow", "options_input", "options_game"}
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backgrounds_played_recently = {}
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current_playing_bgs = {}
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extended_bgs = {}
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image_formats = {".png", ".jpg"}
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local bgpath = "res/backgrounds/"
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bgpath = "res/backgrounds/"
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dir = love.filesystem.getDirectoryItems(bgpath)
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backgrounds = {}
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local backgrounds = {}
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function loadExtendedBgs()
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extended_bgs = require("res.backgrounds.extend_section_bg")
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end
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--error handling for if there is no extend_section_bg
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if pcall(loadExtendedBgs) then end
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--helper method to populate backgrounds
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function createBackgroundIfExists(name, file_name)
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local format_index = 1
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-- see if background is an extension of another background
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if extended_bgs[file_name] ~= null then
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copy_bg = extended_bgs[file_name]
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copy_bg = copy_bg/100
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backgrounds[name] = backgrounds[copy_bg]
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return true
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end
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-- try creating image backgrounds
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while format_index <= #image_formats do
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if love.filesystem.getInfo(bgpath.. file_name ..image_formats[format_index]) then
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for num, existing_file in pairs(dir) do
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if existing_file == (file_name..image_formats[format_index]) then
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local tempBgPath = bgpath .. file_name .. image_formats[format_index]
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backgrounds[name] = love.graphics.newImage(tempBgPath)
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return true
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end
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end
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format_index = format_index + 1
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end
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-- try creating video background
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if love.filesystem.getInfo(bgpath .. file_name ..".ogv") then
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for num, existing_file in pairs(dir) do
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if existing_file == (file_name..".ogv") then
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local tempBgPath = bgpath .. file_name .. ".ogv"
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backgrounds[name] = love.graphics.newVideo(tempBgPath, {["audio"] = false})
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-- you can set audio to true, but the video will not loop properly if audio extends beyond video frames
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return true
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end
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end
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end
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return false
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end
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function StopOtherBgs(bg)
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if #current_playing_bgs == 0 and bg:typeOf("Video") then
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current_playing_bgs[#current_playing_bgs+1] = bg
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end
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if #current_playing_bgs >= 1 then
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while current_playing_bgs[1] ~= bg and #current_playing_bgs >= 1 do
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current_playing_bgs[1]:pause()
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current_playing_bgs[1]:rewind()
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table.remove(current_playing_bgs, 1)
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end
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end
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end
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function fetchBackgroundAndLoop(id)
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bg = backgrounds[id]
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if bg:typeOf("Video") and not bg:isPlaying() then
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bg:rewind()
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bg:play()
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if (not backgrounds_played_recently[1] == bg) or backgrounds_played_recently[1] == nil then
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table.insert(backgrounds_played_recently, 1, bg)
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print(id)
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end
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end
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--if background is not loaded, rewind it and pause it
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if #backgrounds_played_recently >= 1 then
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if backgrounds_played_recently[1] == bg and #backgrounds_played_recently >= 2 then
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print("!")
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backgrounds_played_recently[2]:pause()
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backgrounds_played_recently[2]:rewind()
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table.remove(backgrounds_played_recently, 2)
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print("Unloaded video #2")
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elseif not backgrounds_played_recently[1] == bg then
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backgrounds_played_recently[1]:pause()
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backgrounds_played_recently[1]:rewind()
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table.remove(backgrounds_played_recently, 1)
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print("Unloaded most recently played")
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end
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end
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StopOtherBgs(bg)
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return bg
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end
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14
res/backgrounds/extend_section_bg.lua
Normal file
14
res/backgrounds/extend_section_bg.lua
Normal file
@ -0,0 +1,14 @@
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-- ex: extend_section_bg[100] = 0
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-- extend_section_bg[200] = 0
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-- the video background associated with section 0 will continue playing into 100 and 200 without restarting.
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-- will also cause any existing level 100, 200 backgrounds specified to NOT render.
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-- please also note that you cannot currently extend any "named" backgrounds, such as "title" and "options-input"
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extend_section_bg = {}
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-- extend_section_bg[100] = 0
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-- extend_section_bg[200] = 0
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-- remove the dashes
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return extend_section_bg
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