Added support for video backgrounds

This commit is contained in:
aur9ra 2023-07-15 21:28:03 -07:00
parent 602e7105ab
commit 2ba3611c56
2 changed files with 66 additions and 32 deletions

View File

@ -1,61 +1,81 @@
named_backgrounds = {"title", "title_no_icon", "title_night", "snow", "options_input", "options_game"}
backgrounds_played_recently = {}
current_playing_bgs = {}
extended_bgs = {}
image_formats = {".png", ".jpg"}
local bgpath = "res/backgrounds/"
bgpath = "res/backgrounds/"
dir = love.filesystem.getDirectoryItems(bgpath)
backgrounds = {}
local backgrounds = {}
function loadExtendedBgs()
extended_bgs = require("res.backgrounds.extend_section_bg")
end
--error handling for if there is no extend_section_bg
if pcall(loadExtendedBgs) then end
--helper method to populate backgrounds
function createBackgroundIfExists(name, file_name)
local format_index = 1
-- see if background is an extension of another background
if extended_bgs[file_name] ~= null then
copy_bg = extended_bgs[file_name]
copy_bg = copy_bg/100
backgrounds[name] = backgrounds[copy_bg]
return true
end
-- try creating image backgrounds
while format_index <= #image_formats do
if love.filesystem.getInfo(bgpath.. file_name ..image_formats[format_index]) then
for num, existing_file in pairs(dir) do
if existing_file == (file_name..image_formats[format_index]) then
local tempBgPath = bgpath .. file_name .. image_formats[format_index]
backgrounds[name] = love.graphics.newImage(tempBgPath)
return true
end
end
format_index = format_index + 1
end
-- try creating video background
if love.filesystem.getInfo(bgpath .. file_name ..".ogv") then
for num, existing_file in pairs(dir) do
if existing_file == (file_name..".ogv") then
local tempBgPath = bgpath .. file_name .. ".ogv"
backgrounds[name] = love.graphics.newVideo(tempBgPath, {["audio"] = false})
-- you can set audio to true, but the video will not loop properly if audio extends beyond video frames
return true
end
end
end
return false
end
function StopOtherBgs(bg)
if #current_playing_bgs == 0 and bg:typeOf("Video") then
current_playing_bgs[#current_playing_bgs+1] = bg
end
if #current_playing_bgs >= 1 then
while current_playing_bgs[1] ~= bg and #current_playing_bgs >= 1 do
current_playing_bgs[1]:pause()
current_playing_bgs[1]:rewind()
table.remove(current_playing_bgs, 1)
end
end
end
function fetchBackgroundAndLoop(id)
bg = backgrounds[id]
if bg:typeOf("Video") and not bg:isPlaying() then
bg:rewind()
bg:play()
if (not backgrounds_played_recently[1] == bg) or backgrounds_played_recently[1] == nil then
table.insert(backgrounds_played_recently, 1, bg)
print(id)
end
end
--if background is not loaded, rewind it and pause it
if #backgrounds_played_recently >= 1 then
if backgrounds_played_recently[1] == bg and #backgrounds_played_recently >= 2 then
print("!")
backgrounds_played_recently[2]:pause()
backgrounds_played_recently[2]:rewind()
table.remove(backgrounds_played_recently, 2)
print("Unloaded video #2")
elseif not backgrounds_played_recently[1] == bg then
backgrounds_played_recently[1]:pause()
backgrounds_played_recently[1]:rewind()
table.remove(backgrounds_played_recently, 1)
print("Unloaded most recently played")
end
end
StopOtherBgs(bg)
return bg
end

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@ -0,0 +1,14 @@
-- ex: extend_section_bg[100] = 0
-- extend_section_bg[200] = 0
-- the video background associated with section 0 will continue playing into 100 and 200 without restarting.
-- will also cause any existing level 100, 200 backgrounds specified to NOT render.
-- please also note that you cannot currently extend any "named" backgrounds, such as "title" and "options-input"
extend_section_bg = {}
-- extend_section_bg[100] = 0
-- extend_section_bg[200] = 0
-- remove the dashes
return extend_section_bg