diff --git a/scene/game.lua b/scene/game.lua index 52253d0..e4e4fce 100644 --- a/scene/game.lua +++ b/scene/game.lua @@ -5,7 +5,11 @@ function GameScene:new(game_mode, ruleset) self.game = game_mode() self.ruleset = ruleset() self.game:initialize(self.ruleset) - presence.details = "In game" + if game_mode.name == "Demon Mode" and math.random(1, 7) == 7 then + presence.details = "Suffering" + else + presence.details = "In game" + end presence.state = game_mode.name discordRPC.updatePresence(presence) end diff --git a/scene/mode_select.lua b/scene/mode_select.lua index 2d59c49..0a92dd3 100755 --- a/scene/mode_select.lua +++ b/scene/mode_select.lua @@ -11,7 +11,7 @@ game_modes = { --require 'tetris.modes.strategy', --require 'tetris.modes.interval_training', --require 'tetris.modes.pacer_test', - --require 'tetris.modes.demon_mode', + require 'tetris.modes.demon_mode', require 'tetris.modes.phantom_mania', require 'tetris.modes.phantom_mania2', require 'tetris.modes.phantom_mania_n',