From 27e699841ee97859d2420eb53937de194e847b69 Mon Sep 17 00:00:00 2001 From: --global <--global> Date: Thu, 31 Mar 2022 23:00:39 -0400 Subject: [PATCH] Fixed a graphical issue in Survival A2 when getting torikanned --- tetris/modes/survival_a2.lua | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/tetris/modes/survival_a2.lua b/tetris/modes/survival_a2.lua index 5a6faf8..07eaf0a 100644 --- a/tetris/modes/survival_a2.lua +++ b/tetris/modes/survival_a2.lua @@ -19,7 +19,7 @@ function SurvivalA2Game:new() self.roll_frames = 0 self.combo = 1 self.randomizer = History6RollsRandomizer() - + self.SGnames = { "9", "8", "7", "6", "5", "4", "3", "2", "1", "S1", "S2", "S3", "S4", "S5", "S6", "S7", "S8", "S9", @@ -101,6 +101,7 @@ function SurvivalA2Game:onLineClear(cleared_row_count) self.clear = true if new_level < 999 then self.game_over = true + return end end self.level = new_level