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Merge pull request #74 from aur9ra/add-video-background-support
Add video background support
This commit is contained in:
commit
23d9feb357
@ -1,17 +1,96 @@
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backgrounds = {
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named_backgrounds = {"title", "title_no_icon", "title_night", "snow", "options_input", "options_game"}
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title = love.graphics.newImage("res/backgrounds/title.png"),
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current_playing_bgs = {}
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title_no_icon = love.graphics.newImage("res/backgrounds/title-no-icon.jpg"),
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extended_bgs = {}
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title_night = love.graphics.newImage("res/backgrounds/title-night.jpg"),
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image_formats = {".png", ".jpg"}
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snow = love.graphics.newImage("res/backgrounds/snow.png"),
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bgpath = "res/backgrounds/"
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input_config = love.graphics.newImage("res/backgrounds/options-input.png"),
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dir = love.filesystem.getDirectoryItems(bgpath)
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game_config = love.graphics.newImage("res/backgrounds/options-game.png"),
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}
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local i = 0
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local backgrounds = {}
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local bgpath = "res/backgrounds/%d.png"
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while love.filesystem.getInfo(bgpath:format(i*100)) do
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function loadExtendedBgs()
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backgrounds[i] = love.graphics.newImage(bgpath:format(i*100))
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extended_bgs = require("res.backgrounds.extend_section_bg")
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i = i + 1
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end
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--error handling for if there is no extend_section_bg
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if pcall(loadExtendedBgs) then end
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--helper method to populate backgrounds
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function createBackgroundIfExists(name, file_name)
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local format_index = 1
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-- see if background is an extension of another background
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if extended_bgs[file_name] ~= null then
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copy_bg = extended_bgs[file_name]
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copy_bg = copy_bg/100
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backgrounds[name] = backgrounds[copy_bg]
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return true
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end
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-- try creating image backgrounds
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while format_index <= #image_formats do
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for num, existing_file in pairs(dir) do
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if existing_file == (file_name..image_formats[format_index]) then
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local tempBgPath = bgpath .. file_name .. image_formats[format_index]
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backgrounds[name] = love.graphics.newImage(tempBgPath)
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return true
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end
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end
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format_index = format_index + 1
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end
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-- try creating video background
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if love.filesystem.getInfo(bgpath .. file_name ..".ogv") then
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for num, existing_file in pairs(dir) do
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if existing_file == (file_name..".ogv") then
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local tempBgPath = bgpath .. file_name .. ".ogv"
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backgrounds[name] = love.graphics.newVideo(tempBgPath, {["audio"] = false})
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-- you can set audio to true, but the video will not loop properly if audio extends beyond video frames
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return true
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end
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end
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end
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return false
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end
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function StopOtherBgs(bg)
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if #current_playing_bgs == 0 and bg:typeOf("Video") then
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current_playing_bgs[#current_playing_bgs+1] = bg
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end
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if #current_playing_bgs >= 1 then
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while current_playing_bgs[1] ~= bg and #current_playing_bgs >= 1 do
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current_playing_bgs[1]:pause()
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current_playing_bgs[1]:rewind()
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table.remove(current_playing_bgs, 1)
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end
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end
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end
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function fetchBackgroundAndLoop(id)
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bg = backgrounds[id]
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if bg:typeOf("Video") and not bg:isPlaying() then
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bg:rewind()
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bg:play()
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end
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StopOtherBgs(bg)
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return bg
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end
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--create section backgrounds
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local section = 0
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while (createBackgroundIfExists(section, section*100)) do
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section = section + 1
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end
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--create named backgrounds
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local nbgIndex = 1
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while nbgIndex <= #named_backgrounds do
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createBackgroundIfExists(named_backgrounds[nbgIndex], string.gsub(named_backgrounds[nbgIndex], "_", "-"))
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nbgIndex = nbgIndex + 1
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end
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end
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-- in order, the colors are:
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-- in order, the colors are:
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14
res/backgrounds/extend_section_bg.lua
Normal file
14
res/backgrounds/extend_section_bg.lua
Normal file
@ -0,0 +1,14 @@
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-- ex: extend_section_bg[100] = 0
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-- extend_section_bg[200] = 0
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-- the video background associated with section 0 will continue playing into 100 and 200 without restarting.
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-- will also cause any existing level 100, 200 backgrounds specified to NOT render.
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-- please also note that you cannot currently extend any "named" backgrounds, such as "title" and "options-input"
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extend_section_bg = {}
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-- extend_section_bg[100] = 0
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-- extend_section_bg[200] = 0
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-- remove the dashes
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return extend_section_bg
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@ -31,7 +31,7 @@ function CreditsScene:render()
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.draw(
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love.graphics.draw(
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backgrounds[19],
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fetchBackgroundAndLoop(id),
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0, 0, 0,
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0, 0, 0,
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0.5, 0.5
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0.5, 0.5
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)
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)
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@ -46,7 +46,7 @@ end
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function ConfigScene:render()
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function ConfigScene:render()
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.draw(
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love.graphics.draw(
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backgrounds["game_config"],
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fetchBackgroundAndLoop("options_game"),
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0, 0, 0,
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0, 0, 0,
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0.5, 0.5
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0.5, 0.5
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)
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)
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@ -21,7 +21,7 @@ function ConfigScene:update() end
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function ConfigScene:render()
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function ConfigScene:render()
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.draw(
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love.graphics.draw(
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backgrounds["input_config"],
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fetchBackgroundAndLoop("options_input"),
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0, 0, 0,
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0, 0, 0,
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0.5, 0.5
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0.5, 0.5
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)
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)
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@ -46,7 +46,7 @@ end
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function KeyConfigScene:render()
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function KeyConfigScene:render()
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.draw(
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love.graphics.draw(
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backgrounds["input_config"],
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fetchBackgroundAndLoop("input_config"),
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0, 0, 0,
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0, 0, 0,
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0.5, 0.5
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0.5, 0.5
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)
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)
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@ -59,7 +59,7 @@ end
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function ModeSelectScene:render()
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function ModeSelectScene:render()
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love.graphics.draw(
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love.graphics.draw(
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backgrounds[0],
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fetchBackgroundAndLoop(0),
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0, 0, 0,
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0, 0, 0,
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0.5, 0.5
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0.5, 0.5
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)
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)
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@ -79,7 +79,7 @@ end
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function ReplaySelectScene:render()
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function ReplaySelectScene:render()
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love.graphics.draw(
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love.graphics.draw(
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backgrounds[0],
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fetchBackgroundAndLoop(0),
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0, 0, 0,
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0, 0, 0,
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0.5, 0.5
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0.5, 0.5
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)
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)
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@ -30,7 +30,7 @@ function SettingsScene:update() end
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function SettingsScene:render()
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function SettingsScene:render()
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.draw(
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love.graphics.draw(
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backgrounds["game_config"],
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fetchBackgroundAndLoop("options_game"),
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0, 0, 0,
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0, 0, 0,
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0.5, 0.5
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0.5, 0.5
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)
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)
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@ -47,7 +47,7 @@ end
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function StickConfigScene:render()
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function StickConfigScene:render()
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.draw(
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love.graphics.draw(
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backgrounds["input_config"],
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fetchBackgroundAndLoop("options_input"),
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0, 0, 0,
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0, 0, 0,
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0.5, 0.5
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0.5, 0.5
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)
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)
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@ -74,7 +74,7 @@ function TitleScene:render()
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love.graphics.setFont(font_3x5_4)
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love.graphics.setFont(font_3x5_4)
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love.graphics.setColor(1, 1, 1, 1 - self.snow_bg_opacity)
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love.graphics.setColor(1, 1, 1, 1 - self.snow_bg_opacity)
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love.graphics.draw(
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love.graphics.draw(
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backgrounds["title_no_icon"], -- title, title_night
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fetchBackgroundAndLoop("title_no_icon"), -- title, title_night
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0, 0, 0,
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0, 0, 0,
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0.5, 0.5
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0.5, 0.5
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)
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)
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@ -100,7 +100,7 @@ function TitleScene:render()
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love.graphics.setFont(font_3x5_2)
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love.graphics.setFont(font_3x5_2)
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love.graphics.setColor(1, 1, 1, self.snow_bg_opacity)
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love.graphics.setColor(1, 1, 1, self.snow_bg_opacity)
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love.graphics.draw(
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love.graphics.draw(
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backgrounds["snow"],
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fetchBackgroundAndLoop("snow"),
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0, 0, 0,
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0, 0, 0,
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0.5, 0.5
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0.5, 0.5
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)
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)
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@ -35,7 +35,7 @@ end
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function TuningScene:render()
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function TuningScene:render()
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.draw(
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love.graphics.draw(
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backgrounds["game_config"],
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fetchBackgroundAndLoop("options_game"),
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0, 0, 0,
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0, 0, 0,
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0.5, 0.5
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0.5, 0.5
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)
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)
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@ -980,10 +980,10 @@ end
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function GameMode:drawBackground()
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function GameMode:drawBackground()
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local id = self:getBackground()
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local id = self:getBackground()
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if type(id) == "number" then id = clamp(id, 0, #backgrounds) end
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-- if type(id) == "number" then id = clamp(id, 0, #backgrounds) end
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.draw(
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love.graphics.draw(
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backgrounds[id],
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fetchBackgroundAndLoop(id),
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0, 0, 0,
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0, 0, 0,
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0.5, 0.5
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0.5, 0.5
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)
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)
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