Merge pull request #74 from aur9ra/add-video-background-support

Add video background support
This commit is contained in:
Ishaan Bhardwaj 2023-07-16 00:48:35 -04:00 committed by GitHub
commit 23d9feb357
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GPG Key ID: 4AEE18F83AFDEB23
13 changed files with 119 additions and 26 deletions

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@ -1,17 +1,96 @@
backgrounds = { named_backgrounds = {"title", "title_no_icon", "title_night", "snow", "options_input", "options_game"}
title = love.graphics.newImage("res/backgrounds/title.png"), current_playing_bgs = {}
title_no_icon = love.graphics.newImage("res/backgrounds/title-no-icon.jpg"), extended_bgs = {}
title_night = love.graphics.newImage("res/backgrounds/title-night.jpg"), image_formats = {".png", ".jpg"}
snow = love.graphics.newImage("res/backgrounds/snow.png"), bgpath = "res/backgrounds/"
input_config = love.graphics.newImage("res/backgrounds/options-input.png"), dir = love.filesystem.getDirectoryItems(bgpath)
game_config = love.graphics.newImage("res/backgrounds/options-game.png"),
}
local i = 0 local backgrounds = {}
local bgpath = "res/backgrounds/%d.png"
while love.filesystem.getInfo(bgpath:format(i*100)) do function loadExtendedBgs()
backgrounds[i] = love.graphics.newImage(bgpath:format(i*100)) extended_bgs = require("res.backgrounds.extend_section_bg")
i = i + 1 end
--error handling for if there is no extend_section_bg
if pcall(loadExtendedBgs) then end
--helper method to populate backgrounds
function createBackgroundIfExists(name, file_name)
local format_index = 1
-- see if background is an extension of another background
if extended_bgs[file_name] ~= null then
copy_bg = extended_bgs[file_name]
copy_bg = copy_bg/100
backgrounds[name] = backgrounds[copy_bg]
return true
end
-- try creating image backgrounds
while format_index <= #image_formats do
for num, existing_file in pairs(dir) do
if existing_file == (file_name..image_formats[format_index]) then
local tempBgPath = bgpath .. file_name .. image_formats[format_index]
backgrounds[name] = love.graphics.newImage(tempBgPath)
return true
end
end
format_index = format_index + 1
end
-- try creating video background
if love.filesystem.getInfo(bgpath .. file_name ..".ogv") then
for num, existing_file in pairs(dir) do
if existing_file == (file_name..".ogv") then
local tempBgPath = bgpath .. file_name .. ".ogv"
backgrounds[name] = love.graphics.newVideo(tempBgPath, {["audio"] = false})
-- you can set audio to true, but the video will not loop properly if audio extends beyond video frames
return true
end
end
end
return false
end
function StopOtherBgs(bg)
if #current_playing_bgs == 0 and bg:typeOf("Video") then
current_playing_bgs[#current_playing_bgs+1] = bg
end
if #current_playing_bgs >= 1 then
while current_playing_bgs[1] ~= bg and #current_playing_bgs >= 1 do
current_playing_bgs[1]:pause()
current_playing_bgs[1]:rewind()
table.remove(current_playing_bgs, 1)
end
end
end
function fetchBackgroundAndLoop(id)
bg = backgrounds[id]
if bg:typeOf("Video") and not bg:isPlaying() then
bg:rewind()
bg:play()
end
StopOtherBgs(bg)
return bg
end
--create section backgrounds
local section = 0
while (createBackgroundIfExists(section, section*100)) do
section = section + 1
end
--create named backgrounds
local nbgIndex = 1
while nbgIndex <= #named_backgrounds do
createBackgroundIfExists(named_backgrounds[nbgIndex], string.gsub(named_backgrounds[nbgIndex], "_", "-"))
nbgIndex = nbgIndex + 1
end end
-- in order, the colors are: -- in order, the colors are:

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@ -0,0 +1,14 @@
-- ex: extend_section_bg[100] = 0
-- extend_section_bg[200] = 0
-- the video background associated with section 0 will continue playing into 100 and 200 without restarting.
-- will also cause any existing level 100, 200 backgrounds specified to NOT render.
-- please also note that you cannot currently extend any "named" backgrounds, such as "title" and "options-input"
extend_section_bg = {}
-- extend_section_bg[100] = 0
-- extend_section_bg[200] = 0
-- remove the dashes
return extend_section_bg

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@ -31,7 +31,7 @@ function CreditsScene:render()
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
love.graphics.draw( love.graphics.draw(
backgrounds[19], fetchBackgroundAndLoop(id),
0, 0, 0, 0, 0, 0,
0.5, 0.5 0.5, 0.5
) )

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@ -46,7 +46,7 @@ end
function ConfigScene:render() function ConfigScene:render()
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
love.graphics.draw( love.graphics.draw(
backgrounds["game_config"], fetchBackgroundAndLoop("options_game"),
0, 0, 0, 0, 0, 0,
0.5, 0.5 0.5, 0.5
) )

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@ -21,7 +21,7 @@ function ConfigScene:update() end
function ConfigScene:render() function ConfigScene:render()
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
love.graphics.draw( love.graphics.draw(
backgrounds["input_config"], fetchBackgroundAndLoop("options_input"),
0, 0, 0, 0, 0, 0,
0.5, 0.5 0.5, 0.5
) )

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@ -46,7 +46,7 @@ end
function KeyConfigScene:render() function KeyConfigScene:render()
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
love.graphics.draw( love.graphics.draw(
backgrounds["input_config"], fetchBackgroundAndLoop("input_config"),
0, 0, 0, 0, 0, 0,
0.5, 0.5 0.5, 0.5
) )

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@ -59,7 +59,7 @@ end
function ModeSelectScene:render() function ModeSelectScene:render()
love.graphics.draw( love.graphics.draw(
backgrounds[0], fetchBackgroundAndLoop(0),
0, 0, 0, 0, 0, 0,
0.5, 0.5 0.5, 0.5
) )

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@ -79,7 +79,7 @@ end
function ReplaySelectScene:render() function ReplaySelectScene:render()
love.graphics.draw( love.graphics.draw(
backgrounds[0], fetchBackgroundAndLoop(0),
0, 0, 0, 0, 0, 0,
0.5, 0.5 0.5, 0.5
) )

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@ -30,7 +30,7 @@ function SettingsScene:update() end
function SettingsScene:render() function SettingsScene:render()
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
love.graphics.draw( love.graphics.draw(
backgrounds["game_config"], fetchBackgroundAndLoop("options_game"),
0, 0, 0, 0, 0, 0,
0.5, 0.5 0.5, 0.5
) )

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@ -47,7 +47,7 @@ end
function StickConfigScene:render() function StickConfigScene:render()
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
love.graphics.draw( love.graphics.draw(
backgrounds["input_config"], fetchBackgroundAndLoop("options_input"),
0, 0, 0, 0, 0, 0,
0.5, 0.5 0.5, 0.5
) )

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@ -74,7 +74,7 @@ function TitleScene:render()
love.graphics.setFont(font_3x5_4) love.graphics.setFont(font_3x5_4)
love.graphics.setColor(1, 1, 1, 1 - self.snow_bg_opacity) love.graphics.setColor(1, 1, 1, 1 - self.snow_bg_opacity)
love.graphics.draw( love.graphics.draw(
backgrounds["title_no_icon"], -- title, title_night fetchBackgroundAndLoop("title_no_icon"), -- title, title_night
0, 0, 0, 0, 0, 0,
0.5, 0.5 0.5, 0.5
) )
@ -100,7 +100,7 @@ function TitleScene:render()
love.graphics.setFont(font_3x5_2) love.graphics.setFont(font_3x5_2)
love.graphics.setColor(1, 1, 1, self.snow_bg_opacity) love.graphics.setColor(1, 1, 1, self.snow_bg_opacity)
love.graphics.draw( love.graphics.draw(
backgrounds["snow"], fetchBackgroundAndLoop("snow"),
0, 0, 0, 0, 0, 0,
0.5, 0.5 0.5, 0.5
) )

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@ -35,7 +35,7 @@ end
function TuningScene:render() function TuningScene:render()
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
love.graphics.draw( love.graphics.draw(
backgrounds["game_config"], fetchBackgroundAndLoop("options_game"),
0, 0, 0, 0, 0, 0,
0.5, 0.5 0.5, 0.5
) )

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@ -980,10 +980,10 @@ end
function GameMode:drawBackground() function GameMode:drawBackground()
local id = self:getBackground() local id = self:getBackground()
if type(id) == "number" then id = clamp(id, 0, #backgrounds) end -- if type(id) == "number" then id = clamp(id, 0, #backgrounds) end
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
love.graphics.draw( love.graphics.draw(
backgrounds[id], fetchBackgroundAndLoop(id),
0, 0, 0, 0, 0, 0,
0.5, 0.5 0.5, 0.5
) )