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Made ARE canceling also cancel LCD
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@ -270,6 +270,18 @@ function GameMode:processDelays(inputs, ruleset, drop_speed)
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end
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elseif self.lcd > 0 then
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self.lcd = self.lcd - 1
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if ruleset.are_cancel and
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(self.move == "none" and
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not self.prev_inputs["rotate_left"] and not self.prev_inputs["rotate_left2"] and
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not self.prev_inputs["rotate_right"] and not self.prev_inputs["rotate_right2"] and
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not self.prev_inputs["rotate_180"]) and
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(inputs["left"] or inputs["right"] or
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inputs["rotate_left"] or inputs["rotate_left2"] or
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inputs["rotate_right"] or inputs["rotate_right2"] or
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inputs["rotate_180"]) then
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self.lcd = 0
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self.are = 0
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end
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if self.lcd == 0 then
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self.grid:clearClearedRows()
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playSE("fall")
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