mirror of
https://github.com/SashLilac/cambridge.git
synced 2024-11-22 17:09:02 -06:00
Sakura removed from the main game, will be re-added after mass bugfix
This commit is contained in:
parent
5cf26b4500
commit
21769f21c8
@ -1,587 +0,0 @@
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require 'funcs'
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local GameMode = require 'tetris.modes.gamemode'
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local Piece = require 'tetris.components.piece'
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local SakuraRandomizer = require 'tetris.randomizers.sakura'
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local History6RollsRandomizer = require 'tetris.randomizers.history_6rolls_35bag'
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local SakuraGame = GameMode:extend()
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SakuraGame.name = "Sakura A3"
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SakuraGame.hash = "SakuraA3"
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SakuraGame.tagline = "Clear away the Gem Blocks as fast as possible!"
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local b = {
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["r"] = { skin = "2tie", colour = "R" },
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["o"] = { skin = "2tie", colour = "O" },
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["y"] = { skin = "2tie", colour = "Y" },
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["g"] = { skin = "2tie", colour = "G" },
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["c"] = { skin = "2tie", colour = "C" },
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["b"] = { skin = "2tie", colour = "B" },
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["m"] = { skin = "2tie", colour = "M" },
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["R"] = { skin = "gem", colour = "R" },
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["O"] = { skin = "gem", colour = "O" },
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["Y"] = { skin = "gem", colour = "Y" },
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["G"] = { skin = "gem", colour = "G" },
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["C"] = { skin = "gem", colour = "C" },
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["B"] = { skin = "gem", colour = "B" },
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["M"] = { skin = "gem", colour = "M" },
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}
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local effects = {
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[4] = "mirror",
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[8] = "xray",
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[12] = "color",
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[13] = "mirror",
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[16] = "roll",
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[23] = "big"
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}
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local maps = {
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[1] = {
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[22] = {nil, nil, b.O, b.R, nil, nil, b.M, b.m, nil, nil},
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[23] = {nil, b.G, b.c, b.c, b.c, b.c, b.c, b.c, b.Y, nil},
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[24] = {nil, b.C, b.y, b.y, b.y, b.y, b.y, b.y, b.B, nil},
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},
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[2] = {
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[20] = {nil, nil, nil, nil, b.G, b.b, b.b, b.M, nil, nil},
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[21] = {nil, nil, nil, nil, b.c, b.c, b.c, b.c, nil, nil},
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[22] = {nil, nil, nil, nil, nil, b.R, b.Y, b.O, nil, nil},
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[23] = {nil, b.B, b.c, b.c, b.c, b.c, b.c, b.c, b.c, nil},
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[24] = {nil, b.b, b.b, b.b, b.b, b.b, b.b, b.b, b.C, nil},
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},
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[3] = {
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[20] = {nil, nil, nil, b.R, b.m, b.o, b.M, nil, nil, nil},
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[21] = {nil, nil, nil, nil, b.o, b.O, nil, nil, nil, nil},
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[22] = {nil, nil, nil, nil, b.G, b.Y, nil, nil, nil, nil},
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[23] = {nil, b.m, b.o, b.m, b.o, b.m, b.o, b.m, b.o, nil},
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[24] = {nil, b.B, b.m, b.o, b.m, b.o, b.m, b.o, b.C, nil},
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},
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[4] = {
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[21] = {nil, nil, b.O, b.g, b.g, b.g, b.g, nil, nil, nil},
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[22] = {nil, nil, nil, b.R, b.M, b.b, b.b, nil, nil, nil},
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[23] = {b.G, nil, b.Y, b.g, b.g, b.g, b.g, b.g, nil, nil},
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[24] = {b.b, b.C, b.b, b.b, b.b, b.b, b.b, b.b, b.B, nil},
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},
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[5] = {
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[16] = {nil, b.B, b.c, b.y, b.c, b.G, b.c, b.y, b.C, nil},
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[22] = {nil, nil, b.c, b.y, b.c, b.y, b.c, b.y, nil, nil},
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[23] = {nil, b.O, b.y, b.c, b.y, b.c, b.y, b.c, b.Y, nil},
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[24] = {nil, b.R, b.c, b.y, b.c, b.y, b.c, b.y, b.M, nil},
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},
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[6] = {
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[21] = {nil, nil, nil, nil, b.O, b.Y, nil, nil, nil, nil},
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[22] = {nil, nil, b.R, nil, b.b, b.y, nil, b.M, nil, nil},
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[23] = {nil, nil, nil, nil, b.y, b.b, nil, nil, nil, nil},
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[24] = {nil, b.G, b.y, b.b, b.C, b.y, b.b, b.y, b.B, nil},
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},
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[7] = {
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[20] = {nil, b.C, b.G, nil, b.r, b.g, b.r, b.g, nil, nil},
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[21] = {nil, nil, nil, nil, b.R, b.M, b.g, b.r, nil, nil},
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[22] = {b.r, nil, nil, nil, b.r, b.g, b.O, b.Y, nil, nil},
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[23] = {b.g, b.r, b.g, b.r, b.g, b.r, b.g, b.r, nil, nil},
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[24] = {b.r, b.g, b.r, b.g, b.r, b.g, b.r, b.g, b.B, nil},
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},
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[8] = {
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[15] = {nil, nil, nil, b.B, b.m, b.m, b.m, b.m, b.m, b.C},
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[16] = {nil, nil, nil, nil, nil, nil, nil, nil, nil, b.m},
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[17] = {nil, nil, nil, nil, nil, nil, nil, nil, nil, b.m},
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[18] = {nil, b.Y, b.y, b.y, b.y, b.y, b.y, b.y, b.y, b.G},
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[21] = {b.b, b.b, b.b, b.b, b.b, b.b, b.O, nil, nil, nil},
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[22] = {b.b, nil, nil, nil, nil, nil, nil, nil, nil, nil},
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[23] = {b.M, nil, nil, nil, nil, nil, nil, nil, nil, nil},
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[24] = {b.o, b.o, b.o, b.o, b.o, b.o, b.o, b.o, b.R, nil},
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},
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[9] = {
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[18] = {nil, nil, nil, b.Y, b.m, b.m, b.m, b.m, nil, nil},
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[19] = {nil, nil, nil, b.c, b.c, b.c, b.c, b.G, nil, nil},
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[20] = {b.m, b.m, b.m, b.O, b.M, b.R, nil, nil, nil, nil},
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[21] = {b.c, b.c, b.c, b.c, b.c, b.c, b.c, b.c, nil, nil},
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[22] = {b.m, b.m, b.m, b.m, b.m, b.m, b.m, b.m, nil, nil},
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[23] = {b.c, b.c, b.c, b.c, b.c, b.c, b.c, b.c, b.C, nil},
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[24] = {b.m, b.m, b.m, b.m, b.m, b.m, b.m, b.m, b.B, nil},
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},
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[10] = {
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[18] = {nil, nil, nil, b.C, b.g, b.g, b.B, nil, nil, nil},
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[19] = {nil, nil, b.G, b.g, b.g, b.g, b.g, b.Y, nil, nil},
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[20] = {nil, b.M, b.g, b.g, b.g, b.g, b.g, b.g, b.O, nil},
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[21] = {nil, nil, nil, nil, b.c, nil, nil, nil, nil, nil},
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[22] = {nil, nil, nil, nil, b.c, nil, nil, nil, nil, nil},
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[23] = {nil, nil, nil, nil, b.c, nil, b.o, nil, nil, nil},
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[24] = {nil, nil, nil, nil, b.R, b.o, b.o, nil, nil, nil},
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},
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[11] = {
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[18] = {nil, nil, nil, nil, b.o, b.o, nil, nil, nil, nil},
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[19] = {nil, nil, nil, nil, b.R, nil, nil, nil, nil, nil},
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[20] = {nil, nil, nil, nil, b.r, b.O, nil, nil, nil, nil},
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[21] = {nil, nil, nil, nil, nil, b.M, nil, nil, nil, nil},
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[22] = {nil, nil, nil, nil, b.o, b.o, nil, nil, nil, nil},
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[23] = {nil, nil, nil, nil, b.G, b.Y, nil, nil, nil, nil},
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[24] = {b.C, b.g, b.g, nil, b.o, b.o, nil, b.g, b.g, b.B},
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},
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[12] = {
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[21] = {nil, nil, nil, nil, nil, nil, nil, b.g, b.g, b.Y},
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[22] = {nil, nil, b.r, b.G, b.r, nil, nil, nil, b.O, b.g},
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[23] = {nil, b.r, b.C, b.r, b.B, b.r, nil, nil, nil, b.M},
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[24] = {b.r, b.r, b.r, b.R, b.r, b.r, b.r, nil, nil, nil},
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},
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[13] = {
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[20] = {b.c, nil, nil, nil, nil, nil, nil, nil, nil, b.B},
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[21] = {b.c, b.c, nil, nil, nil, nil, nil, nil, b.C, b.c},
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[22] = {b.c, b.c, b.c, nil, nil, nil, nil, b.G, b.c, b.c},
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[23] = {b.b, b.b, b.b, b.b, nil, nil, b.Y, b.b, b.b, b.b},
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[24] = {nil, b.M, b.b, b.b, b.b, b.O, b.b, b.b, b.R, nil},
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},
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[14] = {
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[20] = {nil, nil, nil, b.y, b.r, b.y, nil, nil, nil, nil},
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[21] = {b.R, nil, nil, b.Y, b.y, b.r, b.G, nil, nil, nil},
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[22] = {nil, nil, nil, b.y, b.r, b.y, b.r, b.y, b.r, b.B},
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[23] = {nil, nil, nil, nil, nil, nil, nil, b.O, b.y, b.r},
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[24] = {nil, nil, nil, nil, nil, nil, b.M, b.y, b.r, b.C},
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},
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[15] = {
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[17] = {nil, nil, b.b, nil, nil, nil, nil, b.b, nil, nil},
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[18] = {nil, nil, b.b, b.y, b.b, b.b, b.y, b.b, nil, nil},
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[19] = {nil, nil, nil, b.y, b.b, b.b, b.y, nil, nil, nil},
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[20] = {nil, nil, nil, nil, b.O, b.Y, nil, nil, nil, nil},
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[22] = {nil, nil, nil, nil, b.M, b.R, nil, nil, nil, nil},
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[23] = {nil, nil, nil, b.G, b.y, b.y, b.C, nil, nil, nil},
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[24] = {nil, nil, b.B, b.y, b.y, b.y, b.y, b.y, nil, nil},
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},
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[16] = {
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[18] = {nil, nil, b.O, nil, nil, nil, nil, b.B, nil, nil},
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[19] = {nil, nil, b.c, nil, nil, b.G, nil, b.c, nil, nil},
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[20] = {nil, nil, b.c, nil, b.C, b.R, nil, b.c, nil, nil},
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[21] = {nil, nil, b.c, nil, nil, nil, nil, b.c, nil, nil},
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[22] = {nil, nil, b.Y, b.c, b.c, b.c, b.c, b.M, nil, nil},
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},
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[17] = {
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[15] = {b.O, nil, nil, b.g, nil, nil, b.m, nil, nil, b.Y},
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[16] = {nil, nil, nil, b.g, nil, nil, b.m, nil, nil, nil},
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[17] = {nil, nil, nil, b.g, nil, nil, b.R, nil, nil, nil},
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[18] = {nil, nil, nil, b.g, nil, nil, b.m, nil, nil, nil},
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[19] = {nil, nil, nil, b.M, nil, nil, b.m, nil, nil, nil},
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[20] = {nil, nil, nil, b.g, nil, nil, b.m, nil, nil, nil},
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[21] = {nil, nil, nil, b.g, nil, nil, b.G, nil, nil, nil},
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[22] = {nil, nil, nil, b.g, nil, nil, b.m, nil, nil, nil},
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[23] = {nil, nil, nil, b.g, nil, nil, b.m, nil, nil, nil},
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[24] = {nil, b.m, b.m, b.m, b.B, b.C, b.g, b.g, b.g, nil},
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},
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[18] = {
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[19] = {nil, nil, nil, b.y, b.B, b.y, b.y, nil, nil, nil},
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[20] = {nil, nil, b.y, nil, nil, nil, nil, b.y, nil, nil},
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[21] = {nil, b.o, nil, nil, b.C, b.R, nil, nil, b.O, nil},
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[22] = {nil, b.M, nil, nil, b.Y, b.G, nil, nil, b.o, nil},
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[23] = {nil, b.r, b.o, nil, nil, nil, nil, b.o, b.r, nil},
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[24] = {nil, b.r, b.r, b.o, b.o, b.o, b.o, b.r, b.r, nil},
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},
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[19] = {
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[15] = {nil, nil, nil, nil, nil, nil, b.O, nil, nil, nil},
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[16] = {nil, nil, nil, nil, nil, b.o, nil, nil, nil, nil},
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[17] = {nil, nil, nil, nil, b.o, b.r, b.o, nil, nil, nil},
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[18] = {nil, b.o, nil, nil, b.o, b.r, b.r, b.o, nil, nil},
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[19] = {nil, b.o, b.o, nil, nil, b.R, b.r, b.r, nil, nil},
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[20] = {nil, nil, b.M, b.r, nil, b.r, b.r, b.r, b.r, nil},
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[21] = {nil, nil, b.r, b.r, b.r, b.r, b.y, b.G, b.o, b.o},
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[22] = {nil, b.r, b.o, b.y, b.Y, b.y, b.y, b.y, b.y, b.o},
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[23] = {nil, b.o, b.o, b.y, b.y, b.c, b.c, b.c, b.c, b.C},
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[24] = {nil, nil, b.o, b.y, b.b, b.b, b.B, b.b, b.b, b.b},
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},
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[20] = {
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[20] = {nil, nil, b.B, b.b, b.b, b.b, b.b, b.b, nil, nil},
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[21] = {b.c, nil, nil, b.C, b.c, b.c, b.c, nil, nil, b.c},
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[22] = {b.g, b.g, nil, nil, b.G, b.g, nil, nil, b.g, b.g},
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[23] = {b.y, b.y, b.o, nil, nil, nil, nil, b.Y, b.y, b.y},
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[24] = {b.r, b.r, b.r, b.R, nil, nil, b.M, b.r, b.r, b.r},
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},
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[21] = {
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[16] = {nil, nil, b.g, b.g, b.g, b.g, b.g, nil, nil, nil},
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[17] = {nil, b.g, b.g, b.g, b.g, b.g, b.g, b.B, b.g, nil},
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[18] = {b.g, b.g, b.g, b.g, b.g, b.g, b.g, b.g, b.C, nil},
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[19] = {b.g, nil, nil, b.g, b.o, b.o, b.g, nil, nil, b.g},
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[20] = {nil, b.R, nil, b.g, b.o, b.o, nil, b.M, nil, b.G},
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[21] = {nil, nil, nil, nil, b.o, b.o, nil, nil, nil, nil},
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[22] = {nil, nil, nil, nil, b.o, b.o, nil, nil, nil, nil},
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[23] = {nil, nil, nil, nil, b.o, b.o, nil, nil, nil, nil},
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[24] = {nil, nil, nil, nil, b.Y, b.O, nil, nil, nil, nil},
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},
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[22] = {
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[15] = {nil, nil, b.b, nil, nil, nil, nil, b.b, nil, nil},
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[16] = {nil, b.b, b.O, b.b, nil, nil, b.b, b.Y, b.b, nil},
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[17] = {nil, nil, b.b, nil, nil, nil, nil, b.b, nil, nil},
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[20] = {nil, nil, nil, nil, b.R, b.M, nil, nil, nil, nil},
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[23] = {nil, nil, nil, b.b, b.C, b.G, b.b, nil, nil, nil},
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[24] = {nil, nil, nil, b.b, b.b, b.B, b.b, nil, nil, nil},
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},
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[23] = {
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[13] = {nil, nil, nil, nil, nil, nil, nil, nil, b.c, b.m},
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[14] = {nil, nil, nil, nil, nil, nil, nil, nil, b.y, b.g},
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[15] = {b.G, b.B, nil, nil, nil, nil, nil, nil, nil, nil},
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[16] = {b.r, b.O, nil, nil, nil, nil, nil, nil, nil, nil},
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|
||||||
[23] = {nil, nil, nil, nil, b.C, b.M, nil, nil, nil, nil},
|
|
||||||
[24] = {nil, nil, nil, nil, b.R, b.Y, nil, nil, nil, nil},
|
|
||||||
},
|
|
||||||
[24] = {
|
|
||||||
[20] = {b.g, b.g, b.g, b.g, b.G, nil, nil, nil, nil, nil},
|
|
||||||
[21] = {nil, nil, nil, nil, nil, b.O, b.y, b.y, b.y, b.Y},
|
|
||||||
[23] = {b.M, b.r, b.r, b.r, b.R, nil, nil, nil, nil, nil},
|
|
||||||
[24] = {nil, nil, nil, nil, nil, b.M, b.r, b.r, b.r, b.R},
|
|
||||||
},
|
|
||||||
[25] = {
|
|
||||||
[18] = {nil, nil, nil, nil, nil, b.B, nil, nil, nil, nil},
|
|
||||||
[19] = {nil, nil, nil, b.G, nil, nil, nil, b.C, nil, nil},
|
|
||||||
[20] = {nil, nil, nil, nil, nil, b.Y, nil, nil, nil, nil},
|
|
||||||
[21] = {nil, nil, nil, b.M, nil, nil, nil, b.O, nil, nil},
|
|
||||||
[22] = {nil, nil, nil, nil, nil, b.R, nil, nil, nil, nil},
|
|
||||||
},
|
|
||||||
[26] = {
|
|
||||||
[13] = {nil, nil, nil, nil, b.r, b.r, nil, nil, nil, nil},
|
|
||||||
[14] = {nil, nil, nil, nil, b.o, b.o, nil, nil, nil, nil},
|
|
||||||
[15] = {nil, nil, nil, nil, b.o, b.o, nil, nil, nil, nil},
|
|
||||||
[16] = {nil, nil, nil, nil, b.o, b.o, nil, nil, nil, nil},
|
|
||||||
[17] = {nil, nil, nil, b.O, b.o, b.o, b.Y, nil, nil, nil},
|
|
||||||
[18] = {nil, nil, b.o, b.c, b.c, b.c, b.c, b.o, nil, nil},
|
|
||||||
[19] = {nil, nil, b.o, b.c, b.c, b.c, b.c, b.o, nil, nil},
|
|
||||||
[20] = {nil, nil, b.o, nil, nil, b.G, nil, b.o, nil, nil},
|
|
||||||
[21] = {nil, nil, b.o, nil, b.M, b.R, nil, b.o, nil, nil},
|
|
||||||
[22] = {nil, nil, b.o, b.b, b.b, b.b, b.B, b.o, nil, nil},
|
|
||||||
[23] = {nil, nil, b.o, b.C, b.b, b.b, b.b, b.o, nil, nil},
|
|
||||||
[24] = {nil, nil, b.o, b.o, b.o, b.o, b.o, b.o, nil, nil},
|
|
||||||
},
|
|
||||||
[27] = {
|
|
||||||
[15] = {nil, b.C, b.o, b.g, b.g, b.g, b.g, b.g, b.B, nil},
|
|
||||||
[16] = {b.g, nil, b.y, b.o, b.g, b.g, b.g, b.g, nil, b.y},
|
|
||||||
[17] = {b.g, b.g, nil, b.y, b.o, b.g, b.g, nil, b.y, b.o},
|
|
||||||
[18] = {b.g, b.g, b.g, nil, b.y, b.o, nil, b.y, b.o, b.g},
|
|
||||||
[19] = {b.g, b.g, b.g, b.o, nil, b.G, b.y, b.o, b.g, b.g},
|
|
||||||
[20] = {b.g, b.g, b.o, b.o, b.Y, nil, b.o, b.g, b.g, b.g},
|
|
||||||
[21] = {b.g, b.o, b.y, nil, b.o, b.O, nil, b.g, b.g, b.g},
|
|
||||||
[22] = {b.o, b.y, nil, b.g, b.g, b.o, b.y, nil, b.g, b.g},
|
|
||||||
[23] = {b.y, nil, b.g, b.g, b.g, b.g, b.o, b.y, nil, b.g},
|
|
||||||
[24] = {nil, b.M, b.g, b.g, b.g, b.g, b.g, b.o, b.R, nil},
|
|
||||||
},
|
|
||||||
}
|
|
||||||
|
|
||||||
local STAGE_TRANSITION_TIME = 300
|
|
||||||
|
|
||||||
function SakuraGame:new(secret_inputs)
|
|
||||||
self.super:new()
|
|
||||||
|
|
||||||
self.randomizer = (
|
|
||||||
(
|
|
||||||
secret_inputs.rotate_left and secret_inputs.rotate_right
|
|
||||||
) and History6RollsRandomizer() or SakuraRandomizer()
|
|
||||||
)
|
|
||||||
|
|
||||||
self.current_map = 1
|
|
||||||
self.time_limit = 10800
|
|
||||||
self.cleared_frames = STAGE_TRANSITION_TIME
|
|
||||||
self.stage_frames = 0
|
|
||||||
self.time_extend = 0
|
|
||||||
self.maps_cleared = 0
|
|
||||||
self.map_20_time = 0
|
|
||||||
self.stage_pieces = 0
|
|
||||||
self.grid:applyMap(maps[self.current_map])
|
|
||||||
|
|
||||||
self.lock_drop = true
|
|
||||||
self.lock_hard_drop = true
|
|
||||||
self.enable_hold = true
|
|
||||||
self.next_queue_length = 3
|
|
||||||
end
|
|
||||||
|
|
||||||
function SakuraGame:checkRequirements()
|
|
||||||
if self.maps_cleared >= 14 + 2 * (self.current_map - 20) and
|
|
||||||
self.map_20_time <= frameTime(8,00) - frameTime(0,30) * (self.current_map - 20)
|
|
||||||
then
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
|
|
||||||
function SakuraGame:getGravity()
|
|
||||||
if self.level < 8 then return 4/256
|
|
||||||
elseif self.level < 19 then return 5/256
|
|
||||||
elseif self.level < 35 then return 6/256
|
|
||||||
elseif self.level < 40 then return 8/256
|
|
||||||
elseif self.level < 50 then return 10/256
|
|
||||||
elseif self.level < 60 then return 12/256
|
|
||||||
elseif self.level < 70 then return 16/256
|
|
||||||
elseif self.level < 80 then return 32/256
|
|
||||||
elseif self.level < 90 then return 48/256
|
|
||||||
elseif self.level < 100 then return 64/256
|
|
||||||
elseif self.level < 108 then return 4/256
|
|
||||||
elseif self.level < 119 then return 5/256
|
|
||||||
elseif self.level < 125 then return 6/256
|
|
||||||
elseif self.level < 131 then return 8/256
|
|
||||||
elseif self.level < 139 then return 12/256
|
|
||||||
elseif self.level < 149 then return 32/256
|
|
||||||
elseif self.level < 156 then return 48/256
|
|
||||||
elseif self.level < 164 then return 80/256
|
|
||||||
elseif self.level < 174 then return 112/256
|
|
||||||
elseif self.level < 180 then return 128/256
|
|
||||||
elseif self.level < 200 then return 144/256
|
|
||||||
elseif self.level < 212 then return 16/256
|
|
||||||
elseif self.level < 221 then return 48/256
|
|
||||||
elseif self.level < 232 then return 80/256
|
|
||||||
elseif self.level < 244 then return 112/256
|
|
||||||
elseif self.level < 256 then return 144/256
|
|
||||||
elseif self.level < 267 then return 176/256
|
|
||||||
elseif self.level < 277 then return 192/256
|
|
||||||
elseif self.level < 287 then return 208/256
|
|
||||||
elseif self.level < 295 then return 224/256
|
|
||||||
elseif self.level < 300 then return 240/256
|
|
||||||
else return 20 end
|
|
||||||
end
|
|
||||||
|
|
||||||
function SakuraGame:onLineClear(cleared_row_count)
|
|
||||||
self.level = self.level + cleared_row_count
|
|
||||||
for i = 13, 24 do
|
|
||||||
for j = 1, 10 do
|
|
||||||
local block = self.grid.grid[i][j]
|
|
||||||
if block and block.skin == "gem" and block.colour == "X" then
|
|
||||||
self.time_limit = self.time_limit + 60
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function SakuraGame:onPieceEnter()
|
|
||||||
if self.level % 100 ~= 99 and not self.clear and self.stage_frames ~= 0 then
|
|
||||||
self.level = self.level + 1
|
|
||||||
end
|
|
||||||
if effects[self.current_map] == "mirror" and
|
|
||||||
self.stage_pieces % 3 == 0 and self.stage_pieces ~= 0
|
|
||||||
then
|
|
||||||
self.grid:mirror()
|
|
||||||
end
|
|
||||||
self.stage_pieces = self.stage_pieces + 1
|
|
||||||
end
|
|
||||||
|
|
||||||
function SakuraGame:advanceOneFrame(inputs, ruleset)
|
|
||||||
if self.ready_frames == 0 then
|
|
||||||
if self.lcd > 0 then
|
|
||||||
if self.stage_frames <= frameTime(0,10) then self.time_extend = 600
|
|
||||||
elseif self.stage_frames <= frameTime(0,30) then self.time_extend = 300
|
|
||||||
else self.time_extend = 0 end
|
|
||||||
end
|
|
||||||
|
|
||||||
if not self.grid:hasGemBlocks() or
|
|
||||||
(self.stage_frames >= 3600 and self.piece == nil
|
|
||||||
and self.current_map <= 20) then
|
|
||||||
self.lcd = 0
|
|
||||||
self.are = 0
|
|
||||||
if self.stage_frames >= 3600 then self.time_extend = 0 end
|
|
||||||
self.piece = nil
|
|
||||||
|
|
||||||
-- transition to next map
|
|
||||||
if self.cleared_frames > 0 then
|
|
||||||
self.cleared_frames = self.cleared_frames - 1
|
|
||||||
if self.time_extend > 0 then
|
|
||||||
self.time_limit = self.time_limit + 3
|
|
||||||
self.time_extend = self.time_extend - 3
|
|
||||||
end
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
self.hold_queue = nil
|
|
||||||
if self.current_map > 20 or (self.stage_frames < 3600 and self.current_map <= 20) then self.maps_cleared = self.maps_cleared + 1 end
|
|
||||||
self.stage_frames = -1
|
|
||||||
self.level = 0
|
|
||||||
self.grid:clear()
|
|
||||||
if (self.current_map == 20) then self.map_20_time = self.frames end
|
|
||||||
if self.current_map >= 20 and self:checkRequirements() then
|
|
||||||
self.clear = true
|
|
||||||
self.completed = true
|
|
||||||
return false
|
|
||||||
else
|
|
||||||
self.current_map = self.current_map + 1
|
|
||||||
self.big_mode = effects[self.current_map] == "big"
|
|
||||||
self.ready_frames = 100
|
|
||||||
self.stage_pieces = 0
|
|
||||||
self.grid:applyMap(maps[self.current_map])
|
|
||||||
end
|
|
||||||
|
|
||||||
-- this is necessary to fix timer
|
|
||||||
self.frames = self.frames - 1
|
|
||||||
self.time_limit = self.time_limit + 1
|
|
||||||
end
|
|
||||||
|
|
||||||
self.frames = self.frames + 1
|
|
||||||
self.stage_frames = self.stage_frames + 1
|
|
||||||
self.time_limit = math.max(self.time_limit - 1, 0)
|
|
||||||
if self.time_limit <= 0 and self.piece == nil then
|
|
||||||
self.game_over = true
|
|
||||||
end
|
|
||||||
|
|
||||||
if self.piece ~= nil and
|
|
||||||
effects[self.current_map] == "roll" and
|
|
||||||
self.stage_pieces % 4 == 0
|
|
||||||
then
|
|
||||||
self.piece.colour = "F"
|
|
||||||
if self.stage_frames % 30 == 0 then
|
|
||||||
ruleset:attemptRotate(
|
|
||||||
{[config.gamesettings.world_reverse == 3 or
|
|
||||||
(ruleset.world and config.gamesettings.world_reverse == 2)
|
|
||||||
and "rotate_left" or "rotate_right"] = true},
|
|
||||||
self.piece, self.grid, false
|
|
||||||
)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
else
|
|
||||||
self.cleared_frames = STAGE_TRANSITION_TIME
|
|
||||||
if not self.prev_inputs.hold and inputs.hold then
|
|
||||||
self.hold_queue = table.remove(self.next_queue, 1)
|
|
||||||
table.insert(self.next_queue, self:getNextPiece(ruleset))
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
|
|
||||||
function SakuraGame:onGameComplete() end
|
|
||||||
|
|
||||||
local function colourXRay(game, block, x, y, age)
|
|
||||||
local r, g, b, a = .5,.5,.5
|
|
||||||
if ((game.stage_frames/2 - x) % 30 < 1)
|
|
||||||
or game.stage_frames == 0
|
|
||||||
or game.cleared_frames ~= STAGE_TRANSITION_TIME
|
|
||||||
or game.stage_pieces % 2 == 0
|
|
||||||
then
|
|
||||||
a = 1
|
|
||||||
else
|
|
||||||
a = 1 - age / 4
|
|
||||||
end
|
|
||||||
return r, g, b, a, a
|
|
||||||
end
|
|
||||||
|
|
||||||
local function colourColor(game, block, x, y, age)
|
|
||||||
local r, g, b, a = .5,.5,.5
|
|
||||||
if game.stage_frames == 0 or game.cleared_frames ~= STAGE_TRANSITION_TIME then
|
|
||||||
a = 1
|
|
||||||
else
|
|
||||||
a = (game.stage_frames/30 + (y + math.abs(x-5.5))/5) % 1
|
|
||||||
end
|
|
||||||
return r, g, b, a, 0
|
|
||||||
end
|
|
||||||
|
|
||||||
function SakuraGame:drawGrid()
|
|
||||||
if effects[self.current_map] == "xray" then
|
|
||||||
self.grid:drawCustom(colourXRay, self)
|
|
||||||
elseif effects[self.current_map] == "color" then
|
|
||||||
self.grid:drawCustom(colourColor, self)
|
|
||||||
else
|
|
||||||
self.grid:draw()
|
|
||||||
end
|
|
||||||
if self.piece ~= nil and self.level < 100 then
|
|
||||||
self:drawGhostPiece()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function SakuraGame:drawScoringInfo()
|
|
||||||
love.graphics.setColor(1, 1, 1, 1)
|
|
||||||
|
|
||||||
love.graphics.setFont(font_3x5_2)
|
|
||||||
love.graphics.print(
|
|
||||||
self.das.direction .. " " ..
|
|
||||||
self.das.frames .. " " ..
|
|
||||||
strTrueValues(self.prev_inputs)
|
|
||||||
)
|
|
||||||
love.graphics.printf("NEXT", 64, 40, 40, "left")
|
|
||||||
love.graphics.printf("STAGE", 240, 120, 80, "left")
|
|
||||||
love.graphics.printf("TIME LIMIT", 240, 180, 80, "left")
|
|
||||||
love.graphics.printf("LEVEL", 240, 320, 40, "left")
|
|
||||||
if self.current_map <= 20 then
|
|
||||||
love.graphics.printf("STAGE LIMIT", 240, 240, 100, "left")
|
|
||||||
end
|
|
||||||
if effects[self.current_map] then
|
|
||||||
love.graphics.printf("EFFECT: " .. effects[self.current_map], 240, 300, 160, "left")
|
|
||||||
end
|
|
||||||
if self.used_randomizer.history then
|
|
||||||
love.graphics.printf("RANDOM PIECES ACTIVE!", 240, 150, 200, "left")
|
|
||||||
end
|
|
||||||
|
|
||||||
love.graphics.setFont(font_3x5_3)
|
|
||||||
love.graphics.setColor(
|
|
||||||
(self.time_limit % 4 < 2 and
|
|
||||||
self.time_limit <= frameTime(0,10) and
|
|
||||||
self.cleared_frames == STAGE_TRANSITION_TIME and
|
|
||||||
self.time_limit ~= 0 and
|
|
||||||
self.ready_frames == 0) and
|
|
||||||
{ 1, 0.3, 0.3, 1 } or
|
|
||||||
{ 1, 1, 1, 1 }
|
|
||||||
)
|
|
||||||
love.graphics.printf(formatTime(self.time_limit), 240, 200, 120, "left")
|
|
||||||
love.graphics.setColor(1, 1, 1, 1)
|
|
||||||
if self.current_map <= 20 then
|
|
||||||
love.graphics.printf(formatTime(3600 - self.stage_frames), 240, 260, 120, "left")
|
|
||||||
end
|
|
||||||
love.graphics.printf(self.level, 240, 340, 40, "right")
|
|
||||||
love.graphics.printf(math.floor((self.level + 100) / 100) * 100, 240, 370, 40, "right")
|
|
||||||
|
|
||||||
love.graphics.setFont(font_8x11)
|
|
||||||
love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")
|
|
||||||
love.graphics.printf(self.current_map, 290, 110, 80, "left")
|
|
||||||
end
|
|
||||||
|
|
||||||
function SakuraGame:drawCustom()
|
|
||||||
love.graphics.setColor(1, 1, 1, 1)
|
|
||||||
|
|
||||||
if self.ready_frames ~= 0 and not self.clear then
|
|
||||||
love.graphics.setFont(font_3x5_4)
|
|
||||||
love.graphics.printf("STAGE " .. self.current_map, 64, 170, 160, "center")
|
|
||||||
|
|
||||||
love.graphics.setFont(font_3x5_3)
|
|
||||||
if effects[self.current_map] then
|
|
||||||
love.graphics.printf("EFFECT: " .. effects[self.current_map], 64, 270, 160, "center")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if self.cleared_frames > 0 and
|
|
||||||
(not self.grid:hasGemBlocks() or
|
|
||||||
(self.stage_frames >= 3600 and self.piece == nil
|
|
||||||
and self.current_map <= 20)) then
|
|
||||||
love.graphics.setFont(font_3x5_2)
|
|
||||||
love.graphics.printf("TIME LIMIT", 64, 180, 160, "center")
|
|
||||||
love.graphics.printf("TIME EXTEND", 64, 240, 160, "center")
|
|
||||||
love.graphics.printf("STAGE TIME", 64, 300, 160, "center")
|
|
||||||
|
|
||||||
love.graphics.setFont(font_3x5_3)
|
|
||||||
love.graphics.printf("STAGE " .. self.current_map, 64, 100, 160, "center")
|
|
||||||
love.graphics.setColor(
|
|
||||||
self.cleared_frames % 4 < 2 and
|
|
||||||
{ 1, 1, 0.3, 1 } or
|
|
||||||
{ 1, 1, 1, 1 }
|
|
||||||
)
|
|
||||||
love.graphics.printf(formatTime(self.time_limit), 64, 200, 160, "center")
|
|
||||||
love.graphics.setColor(1, 1, 1, 1)
|
|
||||||
love.graphics.printf(formatTime(self.time_extend), 64, 260, 160, "center")
|
|
||||||
love.graphics.printf(formatTime(self.stage_frames), 64, 320, 160, "center")
|
|
||||||
|
|
||||||
love.graphics.setFont(font_3x5_4)
|
|
||||||
love.graphics.printf((self.stage_frames >= 3600 and self.current_map <= 20) and "" or "CLEAR!", 64, 130, 160, "center")
|
|
||||||
end
|
|
||||||
|
|
||||||
if self.clear then
|
|
||||||
love.graphics.setFont(font_3x5_3)
|
|
||||||
love.graphics.printf("EXCELLENT!", 64, 180, 160, "center")
|
|
||||||
|
|
||||||
love.graphics.setFont(font_3x5_2)
|
|
||||||
if self.current_map ~= 27 then
|
|
||||||
love.graphics.printf("...but let's go\nbetter next time", 64, 220, 160, "center")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function SakuraGame:getBackground()
|
|
||||||
return (self.current_map - 1) % 20
|
|
||||||
end
|
|
||||||
|
|
||||||
function SakuraGame:getHighscoreData()
|
|
||||||
return {
|
|
||||||
maps = self.maps_cleared,
|
|
||||||
current_map = self.current_map,
|
|
||||||
frames = self.frames,
|
|
||||||
}
|
|
||||||
end
|
|
||||||
|
|
||||||
return SakuraGame
|
|
Loading…
Reference in New Issue
Block a user