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https://github.com/SashLilac/cambridge.git
synced 2024-11-24 07:09:02 -06:00
Added support for backgrounds that are not 1280x960
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1556b247fe
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2166a3c6d8
@ -197,4 +197,17 @@ misc_graphics = {
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strike = love.graphics.newImage("res/img/strike.png"),
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santa = love.graphics.newImage("res/img/santa.png"),
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icon = love.graphics.newImage("res/img/cambridge_transparent.png")
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}
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}
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-- utility function to allow any size background to be used
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-- this will stretch the background to 4:3 aspect ratio
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function drawBackground(id)
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local bg_object = fetchBackgroundAndLoop(id)
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local width = bg_object:getWidth()
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local height = bg_object:getHeight()
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love.graphics.draw(
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bg_object,
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0, 0, 0,
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640 / width, 480 / height
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)
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end
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@ -30,11 +30,7 @@ function CreditsScene:render()
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local offset = self.frames / self.scroll_speed
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.draw(
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fetchBackgroundAndLoop(id),
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0, 0, 0,
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0.5, 0.5
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)
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drawBackground(19)
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love.graphics.setFont(font_3x5_4)
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love.graphics.print("Cambridge Credits", 320, 500 - offset)
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@ -45,11 +45,7 @@ end
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function ConfigScene:render()
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.draw(
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fetchBackgroundAndLoop("options_game"),
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0, 0, 0,
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0.5, 0.5
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)
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drawBackground("options_game")
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love.graphics.setFont(font_3x5_4)
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love.graphics.print("GAME SETTINGS", 80, 40)
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@ -20,11 +20,7 @@ function ConfigScene:update() end
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function ConfigScene:render()
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.draw(
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fetchBackgroundAndLoop("options_input"),
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0, 0, 0,
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0.5, 0.5
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)
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drawBackground("options_input")
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love.graphics.setFont(font_3x5_4)
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love.graphics.print("INPUT CONFIG", 80, 40)
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@ -45,11 +45,7 @@ end
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function KeyConfigScene:render()
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.draw(
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fetchBackgroundAndLoop("input_config"),
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0, 0, 0,
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0.5, 0.5
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)
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drawBackground("input_config")
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love.graphics.setFont(font_3x5_2)
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for i, input in ipairs(configurable_inputs) do
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@ -58,11 +58,7 @@ function ModeSelectScene:update()
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end
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function ModeSelectScene:render()
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love.graphics.draw(
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fetchBackgroundAndLoop(0),
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0, 0, 0,
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0.5, 0.5
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)
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drawBackground(0)
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love.graphics.draw(misc_graphics["select_mode"], 20, 40)
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@ -78,11 +78,7 @@ function ReplaySelectScene:update()
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end
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function ReplaySelectScene:render()
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love.graphics.draw(
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fetchBackgroundAndLoop(0),
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0, 0, 0,
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0.5, 0.5
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)
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drawBackground(0)
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-- Same graphic as mode select
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--love.graphics.draw(misc_graphics["select_mode"], 20, 40)
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@ -29,11 +29,7 @@ function SettingsScene:update() end
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function SettingsScene:render()
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.draw(
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fetchBackgroundAndLoop("options_game"),
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0, 0, 0,
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0.5, 0.5
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)
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drawBackground("options_game")
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love.graphics.setFont(font_3x5_4)
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love.graphics.print("SETTINGS", 80, 40)
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@ -46,11 +46,7 @@ end
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function StickConfigScene:render()
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.draw(
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fetchBackgroundAndLoop("options_input"),
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0, 0, 0,
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0.5, 0.5
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)
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drawBackground("options_input")
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love.graphics.setFont(font_3x5_2)
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for i, input in ipairs(configurable_inputs) do
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@ -73,11 +73,7 @@ local block_offsets = {
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function TitleScene:render()
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love.graphics.setFont(font_3x5_4)
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love.graphics.setColor(1, 1, 1, 1 - self.snow_bg_opacity)
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love.graphics.draw(
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fetchBackgroundAndLoop("title_no_icon"), -- title, title_night
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0, 0, 0,
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0.5, 0.5
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)
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drawBackground("title_no_icon"), -- title, title_night
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-- 490, 192
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for _, b in ipairs(block_offsets) do
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@ -99,11 +95,7 @@ function TitleScene:render()
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love.graphics.setFont(font_3x5_2)
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love.graphics.setColor(1, 1, 1, self.snow_bg_opacity)
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love.graphics.draw(
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fetchBackgroundAndLoop("snow"),
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0, 0, 0,
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0.5, 0.5
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)
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drawBackground("snow")
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love.graphics.draw(
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misc_graphics["santa"],
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@ -34,11 +34,7 @@ end
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function TuningScene:render()
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.draw(
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fetchBackgroundAndLoop("options_game"),
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0, 0, 0,
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0.5, 0.5
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)
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drawBackground("options_game")
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love.graphics.setColor(1, 1, 1, 0.5)
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love.graphics.rectangle("fill", 75, 98 + self.highlight * 75, 400, 33)
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@ -982,11 +982,7 @@ function GameMode:drawBackground()
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local id = self:getBackground()
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-- if type(id) == "number" then id = clamp(id, 0, #backgrounds) end
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.draw(
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fetchBackgroundAndLoop(id),
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0, 0, 0,
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0.5, 0.5
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)
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drawBackground(id)
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end
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function GameMode:drawFrame()
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