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Displays current gamemode in game (toggle)
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@ -68,6 +68,10 @@ function GameScene:render()
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self.game:drawCustom()
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self.game:drawCustom()
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love.graphics.setFont(font_3x5_2)
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if config.gamesettings.display_gamemode == 1 then
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love.graphics.printf(self.game.name .. " - " .. self.ruleset.name, 0, 460, 640, "left")
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end
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end
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end
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function GameScene:onInputPress(e)
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function GameScene:onInputPress(e)
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@ -9,6 +9,7 @@ ConfigScene.options = {
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{"manlock", "Manual locking",{"Per ruleset","Per gamemode","Harddrop", "Softdrop"}},
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{"manlock", "Manual locking",{"Per ruleset","Per gamemode","Harddrop", "Softdrop"}},
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{"piece_colour", "Piece Colours", {"Per ruleset","Arika" ,"TTC"}},
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{"piece_colour", "Piece Colours", {"Per ruleset","Arika" ,"TTC"}},
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{"world_reverse","A Button Rotation", {"Left" ,"Auto" ,"Right"}},
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{"world_reverse","A Button Rotation", {"Left" ,"Auto" ,"Right"}},
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{"display_gamemode", "Display Gamemode", {"On", "Off"}},
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{"next_se", "Next Piece SFX", {"On", "Off"}},
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{"next_se", "Next Piece SFX", {"On", "Off"}},
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{"das_last_key", "DAS Switch", {"Default", "Instant"}},
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{"das_last_key", "DAS Switch", {"Default", "Instant"}},
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{"synchroes_allowed", "Synchroes", {"Per ruleset", "On", "Off"}},
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{"synchroes_allowed", "Synchroes", {"Per ruleset", "On", "Off"}},
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