mirror of
https://github.com/SashLilac/cambridge.git
synced 2024-11-25 23:59:02 -06:00
More work on sakura, Xray and colour block effects implemented. Added Grid:drawCustom() to handle custom opacity/tint effects.
This commit is contained in:
parent
56baf46839
commit
1a68cd8fce
@ -410,4 +410,44 @@ function Grid:drawInvisible(opacity_function, garbage_opacity_function, lock_fla
|
||||
end
|
||||
end
|
||||
|
||||
function Grid:drawCustom(colour_function, gamestate)
|
||||
--[[
|
||||
colour_function: (game, block, x, y, age) -> (R, G, B, A, outlineA)
|
||||
When called, calls the supplied function on every block passing the block itself as argument
|
||||
as well as coordinates and the grid_age value of the same cell.
|
||||
Should return a RGBA colour for the block, as well as the opacity of the stack outline (0 for no outline).
|
||||
|
||||
gamestate: the gamemode instance itself to pass in colour_function
|
||||
]]
|
||||
for y = 5, 24 do
|
||||
for x = 1, 10 do
|
||||
local block = self.grid[y][x]
|
||||
if block ~= empty then
|
||||
local R, G, B, A, outline = colour_function(gamestate, block, x, y, self.grid_age[y][x])
|
||||
if self.grid[y][x].colour == "X" then
|
||||
A = 1
|
||||
end
|
||||
love.graphics.setColor(R, G, B, A)
|
||||
love.graphics.draw(blocks[self.grid[y][x].skin][self.grid[y][x].colour], 48+x*16, y*16)
|
||||
if outline > 0 and self.grid[y][x].colour ~= "X" then
|
||||
love.graphics.setColor(0.64, 0.64, 0.64, outline)
|
||||
love.graphics.setLineWidth(1)
|
||||
if y > 1 and self.grid[y-1][x] == empty then
|
||||
love.graphics.line(48.0+x*16, -0.5+y*16, 64.0+x*16, -0.5+y*16)
|
||||
end
|
||||
if y < 24 and self.grid[y+1][x] == empty then
|
||||
love.graphics.line(48.0+x*16, 16.5+y*16, 64.0+x*16, 16.5+y*16)
|
||||
end
|
||||
if x > 1 and self.grid[y][x-1] == empty then
|
||||
love.graphics.line(47.5+x*16, -0.0+y*16, 47.5+x*16, 16.0+y*16)
|
||||
end
|
||||
if x < 10 and self.grid[y][x+1] == empty then
|
||||
love.graphics.line(64.5+x*16, -0.0+y*16, 64.5+x*16, 16.0+y*16)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return Grid
|
||||
|
@ -262,6 +262,8 @@ local maps = {
|
||||
},
|
||||
}
|
||||
|
||||
local STAGE_TRANSITION_TIME = 300
|
||||
|
||||
function SakuraGame:new()
|
||||
self.super:new()
|
||||
|
||||
@ -269,11 +271,12 @@ function SakuraGame:new()
|
||||
|
||||
self.current_map = 1
|
||||
self.time_limit = 10800
|
||||
self.cleared_frames = 300
|
||||
self.cleared_frames = STAGE_TRANSITION_TIME
|
||||
self.stage_frames = 0
|
||||
self.time_extend = 0
|
||||
self.maps_cleared = 0
|
||||
self.map_20_time = 0
|
||||
self.stage_pieces = 0
|
||||
self.grid:applyMap(maps[self.current_map])
|
||||
|
||||
self.lock_drop = true
|
||||
@ -306,6 +309,10 @@ function SakuraGame:onLineClear()
|
||||
end
|
||||
end
|
||||
|
||||
function SakuraGame:onPieceEnter()
|
||||
self.stage_pieces = self.stage_pieces + 1
|
||||
end
|
||||
|
||||
function SakuraGame:advanceOneFrame(inputs, ruleset)
|
||||
if self.ready_frames == 0 then
|
||||
if self.lcd > 0 then
|
||||
@ -332,7 +339,7 @@ function SakuraGame:advanceOneFrame(inputs, ruleset)
|
||||
end
|
||||
|
||||
self.hold_queue = nil
|
||||
if (self.stage_frames < 3600 and self.current_map <= 20) then self.maps_cleared = self.maps_cleared + 1 end
|
||||
if self.current_map > 20 or (self.stage_frames < 3600 and self.current_map <= 20) then self.maps_cleared = self.maps_cleared + 1 end
|
||||
self.stage_frames = -1
|
||||
self.grid:clear()
|
||||
if (self.current_map == 20) then self.map_20_time = self.frames end
|
||||
@ -343,6 +350,7 @@ function SakuraGame:advanceOneFrame(inputs, ruleset)
|
||||
else
|
||||
self.current_map = self.current_map + 1
|
||||
self.ready_frames = 100
|
||||
self.stage_pieces = 0
|
||||
self.grid:applyMap(maps[self.current_map])
|
||||
end
|
||||
|
||||
@ -356,7 +364,7 @@ function SakuraGame:advanceOneFrame(inputs, ruleset)
|
||||
self.time_limit = self.time_limit - 1
|
||||
if self.time_limit <= 0 then self.game_over = true end
|
||||
else
|
||||
self.cleared_frames = 300
|
||||
self.cleared_frames = STAGE_TRANSITION_TIME
|
||||
if not self.prev_inputs.hold and inputs.hold then
|
||||
self.hold_queue = table.remove(self.next_queue, 1)
|
||||
table.insert(self.next_queue, self:getNextPiece(ruleset))
|
||||
@ -365,9 +373,41 @@ function SakuraGame:advanceOneFrame(inputs, ruleset)
|
||||
return true
|
||||
end
|
||||
|
||||
local function colourXRay(game, block, x, y, age)
|
||||
local r, g, b, a = .75,.75,.75
|
||||
if ((game.stage_frames/2 - x) % 30 < 1)
|
||||
or game.stage_frames == 0
|
||||
or game.cleared_frames ~= STAGE_TRANSITION_TIME
|
||||
or game.stage_pieces % 2 == 0
|
||||
then
|
||||
a = 1
|
||||
else
|
||||
a = 0
|
||||
end
|
||||
return r, g, b, a, a
|
||||
end
|
||||
|
||||
local function colourColor(game, block, x, y, age)
|
||||
local r, g, b, a = .75,.75,.75
|
||||
if game.stage_frames == 0 or game.cleared_frames ~= STAGE_TRANSITION_TIME then
|
||||
a = 1
|
||||
else
|
||||
a = (game.stage_frames/60 + (y + math.abs(x-5.5))/5) % 1
|
||||
end
|
||||
return r, g, b, a, 0
|
||||
end
|
||||
|
||||
function SakuraGame:drawGrid()
|
||||
if effects[self.current_map] == "xray" then
|
||||
self.grid:drawCustom(colourXRay, self)
|
||||
elseif effects[self.current_map] == "color" then
|
||||
self.grid:drawCustom(colourColor, self)
|
||||
else
|
||||
self.grid:draw()
|
||||
self:drawGhostPiece()
|
||||
-- if self.piece ~= nil and self.level < 100 then
|
||||
self:drawGhostPiece(ruleset)
|
||||
-- end
|
||||
end
|
||||
end
|
||||
|
||||
function SakuraGame:drawScoringInfo()
|
||||
|
Loading…
Reference in New Issue
Block a user