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https://github.com/SashLilac/cambridge.git
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Style fixes for last pull request
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23d9feb357
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@ -1,4 +1,7 @@
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named_backgrounds = {"title", "title_no_icon", "title_night", "snow", "options_input", "options_game"}
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named_backgrounds = {
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"title", "title_no_icon", "title_night",
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"snow", "options_input", "options_game"
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}
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current_playing_bgs = {}
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current_playing_bgs = {}
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extended_bgs = {}
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extended_bgs = {}
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image_formats = {".png", ".jpg"}
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image_formats = {".png", ".jpg"}
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@ -7,21 +10,21 @@ dir = love.filesystem.getDirectoryItems(bgpath)
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local backgrounds = {}
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local backgrounds = {}
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function loadExtendedBgs()
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local function loadExtendedBgs()
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extended_bgs = require("res.backgrounds.extend_section_bg")
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extended_bgs = require("res.backgrounds.extend_section_bg")
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end
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end
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--error handling for if there is no extend_section_bg
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-- error handling for if there is no extend_section_bg
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if pcall(loadExtendedBgs) then end
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if pcall(loadExtendedBgs) then end
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--helper method to populate backgrounds
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-- helper method to populate backgrounds
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function createBackgroundIfExists(name, file_name)
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local function createBackgroundIfExists(name, file_name)
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local format_index = 1
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local format_index = 1
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-- see if background is an extension of another background
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-- see if background is an extension of another background
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if extended_bgs[file_name] ~= null then
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if extended_bgs[file_name] ~= nil then
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copy_bg = extended_bgs[file_name]
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copy_bg = extended_bgs[file_name]
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copy_bg = copy_bg/100
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copy_bg = copy_bg / 100
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backgrounds[name] = backgrounds[copy_bg]
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backgrounds[name] = backgrounds[copy_bg]
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return true
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return true
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end
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end
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@ -39,12 +42,15 @@ function createBackgroundIfExists(name, file_name)
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end
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end
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-- try creating video background
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-- try creating video background
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if love.filesystem.getInfo(bgpath .. file_name ..".ogv") then
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if love.filesystem.getInfo(bgpath .. file_name .. ".ogv") then
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for num, existing_file in pairs(dir) do
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for num, existing_file in pairs(dir) do
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if existing_file == (file_name..".ogv") then
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if existing_file == (file_name..".ogv") then
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local tempBgPath = bgpath .. file_name .. ".ogv"
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local tempBgPath = bgpath .. file_name .. ".ogv"
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backgrounds[name] = love.graphics.newVideo(tempBgPath, {["audio"] = false})
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backgrounds[name] = love.graphics.newVideo(
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-- you can set audio to true, but the video will not loop properly if audio extends beyond video frames
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tempBgPath, {["audio"] = false}
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)
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-- you can set audio to true, but the video will not loop
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-- properly if audio extends beyond video frames
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return true
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return true
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end
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end
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end
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end
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@ -52,7 +58,7 @@ function createBackgroundIfExists(name, file_name)
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return false
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return false
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end
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end
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function StopOtherBgs(bg)
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local function stopOtherBgs(bg)
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if #current_playing_bgs == 0 and bg:typeOf("Video") then
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if #current_playing_bgs == 0 and bg:typeOf("Video") then
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current_playing_bgs[#current_playing_bgs+1] = bg
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current_playing_bgs[#current_playing_bgs+1] = bg
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end
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end
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@ -75,21 +81,24 @@ function fetchBackgroundAndLoop(id)
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bg:play()
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bg:play()
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end
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end
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StopOtherBgs(bg)
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stopOtherBgs(bg)
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return bg
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return bg
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end
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end
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--create section backgrounds
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-- create section backgrounds
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local section = 0
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local section = 0
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while (createBackgroundIfExists(section, section*100)) do
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while (createBackgroundIfExists(section, section*100)) do
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section = section + 1
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section = section + 1
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end
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end
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--create named backgrounds
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-- create named backgrounds
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local nbgIndex = 1
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local nbgIndex = 1
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while nbgIndex <= #named_backgrounds do
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while nbgIndex <= #named_backgrounds do
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createBackgroundIfExists(named_backgrounds[nbgIndex], string.gsub(named_backgrounds[nbgIndex], "_", "-"))
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createBackgroundIfExists(
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named_backgrounds[nbgIndex],
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string.gsub(named_backgrounds[nbgIndex], "_", "-")
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)
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nbgIndex = nbgIndex + 1
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nbgIndex = nbgIndex + 1
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end
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end
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