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dropToBottom no longer resets lock delay
it's already handled by the rulesets anyhow
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@ -104,9 +104,8 @@ function Piece:dropToBottom(grid)
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self:dropSquares(math.huge, grid)
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self.gravity = 0
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if self.position.y > piece_y then
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-- if it got dropped any, also reset lock delay
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if self.ghost == false then playSE("bottom") end
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self.lock_delay = 0
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-- self.lock_delay = 0
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end
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return self
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end
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