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TGM+
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741c246244
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@ -25,8 +25,7 @@ game_modes = {
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require 'tetris.modes.survival_a1',
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require 'tetris.modes.survival_a2',
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require 'tetris.modes.survival_a3',
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require 'tetris.modes.big_a2',
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require 'tetris.modes.konoha',
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require 'tetris.modes.tgmplus',
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}
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rulesets = {
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@ -38,6 +37,10 @@ rulesets = {
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require 'tetris.rulesets.arika_ace2',
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require 'tetris.rulesets.arika_srs',
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require 'tetris.rulesets.standard_exp',
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require 'tetris.rulesets.dtet',
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require 'tetris.rulesets.crap',
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require 'tetris.rulesets.pptprs',
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require 'tetris.rulesets.eheart',
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--require 'tetris.rulesets.bonkers',
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--require 'tetris.rulesets.shirase',
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--require 'tetris.rulesets.super302',
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@ -4,6 +4,7 @@ local Grid = Object:extend()
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local empty = { skin = "", colour = "" }
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local oob = { skin = "", colour = "" }
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local block = { skin = "2tie", colour = "X" }
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function Grid:new()
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self.grid = {}
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@ -141,14 +142,25 @@ function Grid:copyBottomRow()
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self.grid[24] = {empty, empty, empty, empty, empty, empty, empty, empty, empty, empty}
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self.grid_age[24] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
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for col = 1, 10 do
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self.grid[24][col] = (self.grid[23][col] == empty) and empty or {
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skin = self.grid[23][col].skin,
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colour = "X"
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}
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self.grid[24][col] = (self.grid[23][col] == empty) and empty or block
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end
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return true
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end
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function Grid:garbageRise(row_vals)
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local b = {skin = "bone", colour = "X"}
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local e = empty
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for row = 1, 23 do
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self.grid[row] = self.grid[row+1]
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self.grid_age[row] = self.grid_age[row+1]
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end
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self.grid[24] = {empty, empty, empty, empty, empty, empty, empty, empty, empty, empty}
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self.grid_age[24] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
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for col = 1, 10 do
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self.grid[24][col] = (row_vals[col] == "e") and empty or block
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end
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end
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function Grid:applyPiece(piece)
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if piece.big then
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self:applyBigPiece(piece)
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208
tetris/modes/tgmplus.lua
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208
tetris/modes/tgmplus.lua
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@ -0,0 +1,208 @@
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require 'funcs'
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local GameMode = require 'tetris.modes.gamemode'
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local Piece = require 'tetris.components.piece'
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local History6RollsRandomizer = require 'tetris.randomizers.history_6rolls'
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local TGMPlusGame = GameMode:extend()
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TGMPlusGame.name = "Marathon A2+"
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TGMPlusGame.hash = "A2Plus"
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TGMPlusGame.tagline = "The garbage rises steadily! Can you make it to level 999?"
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function TGMPlusGame:new()
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TGMPlusGame.super:new()
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self.roll_frames = 0
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self.combo = 1
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self.SGnames = {
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"9", "8", "7", "6", "5", "4", "3", "2", "1",
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"S1", "S2", "S3", "S4", "S5", "S6", "S7", "S8", "S9",
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"GM"
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}
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self.randomizer = History6RollsRandomizer()
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self.lock_drop = false
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self.enable_hold = false
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self.next_queue_length = 1
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self.garbage_queue = 0
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self.garbage_pos = 0
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self.garbage_rows = {
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[0] = {"e", "b", "b", "b", "b", "b", "b", "b", "b", "b"},
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{"e", "b", "b", "b", "b", "b", "b", "b", "b", "b"},
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{"e", "b", "b", "b", "b", "b", "b", "b", "b", "b"},
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{"e", "b", "b", "b", "b", "b", "b", "b", "b", "b"},
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{"b", "b", "b", "b", "b", "b", "b", "b", "b", "e"},
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{"b", "b", "b", "b", "b", "b", "b", "b", "b", "e"},
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{"b", "b", "b", "b", "b", "b", "b", "b", "b", "e"},
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{"b", "b", "b", "b", "b", "b", "b", "b", "b", "e"},
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{"e", "e", "b", "b", "b", "b", "b", "b", "b", "b"},
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{"e", "b", "b", "b", "b", "b", "b", "b", "b", "b"},
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{"e", "b", "b", "b", "b", "b", "b", "b", "b", "b"},
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{"b", "b", "b", "b", "b", "b", "b", "b", "e", "e"},
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{"b", "b", "b", "b", "b", "b", "b", "b", "b", "e"},
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{"b", "b", "b", "b", "b", "b", "b", "b", "b", "e"},
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{"b", "b", "e", "b", "b", "b", "b", "b", "b", "b"},
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{"b", "e", "e", "b", "b", "b", "b", "b", "b", "b"},
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{"b", "e", "b", "b", "b", "b", "b", "b", "b", "b"},
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{"b", "b", "b", "b", "b", "b", "b", "e", "b", "b"},
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{"b", "b", "b", "b", "b", "b", "b", "e", "e", "b"},
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{"b", "b", "b", "b", "b", "b", "b", "b", "e", "b"},
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{"b", "b", "b", "b", "e", "e", "b", "b", "b", "b"},
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{"b", "b", "b", "b", "e", "e", "b", "b", "b", "b"},
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{"b", "b", "b", "b", "e", "b", "b", "b", "b", "b"},
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{"b", "b", "b", "e", "e", "e", "b", "b", "b", "b"},
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}
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end
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function TGMPlusGame:getARE() return 25 end
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function TGMPlusGame:getDasLimit() return 15 end
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function TGMPlusGame:getLockDelay() return 30 end
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function TGMPlusGame:getLineClearDelay() return 40 end
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function TGMPlusGame:getGravity()
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if (self.level < 30) then return 4/256
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elseif (self.level < 35) then return 6/256
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elseif (self.level < 40) then return 8/256
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elseif (self.level < 50) then return 10/256
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elseif (self.level < 60) then return 12/256
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elseif (self.level < 70) then return 16/256
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elseif (self.level < 80) then return 32/256
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elseif (self.level < 90) then return 48/256
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elseif (self.level < 100) then return 64/256
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elseif (self.level < 120) then return 80/256
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elseif (self.level < 140) then return 96/256
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elseif (self.level < 160) then return 112/256
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elseif (self.level < 170) then return 128/256
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elseif (self.level < 200) then return 144/256
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elseif (self.level < 220) then return 4/256
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elseif (self.level < 230) then return 32/256
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elseif (self.level < 233) then return 64/256
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elseif (self.level < 236) then return 96/256
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elseif (self.level < 239) then return 128/256
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elseif (self.level < 243) then return 160/256
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elseif (self.level < 247) then return 192/256
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elseif (self.level < 251) then return 224/256
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elseif (self.level < 300) then return 1
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elseif (self.level < 330) then return 2
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elseif (self.level < 360) then return 3
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elseif (self.level < 400) then return 4
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elseif (self.level < 420) then return 5
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elseif (self.level < 450) then return 4
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elseif (self.level < 500) then return 3
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else return 20
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end
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end
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function TGMPlusGame:getGarbageLimit() return 13 - math.floor(self.level / 100) end
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function TGMPlusGame:advanceOneFrame()
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if self.clear then
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self.roll_frames = self.roll_frames + 1
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if self.roll_frames > 3694 then
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self.completed = true
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end
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elseif self.ready_frames == 0 then
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self.frames = self.frames + 1
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end
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return true
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end
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function TGMPlusGame:onPieceEnter()
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if (self.level % 100 ~= 99 and self.level ~= 998) and not self.clear and self.frames ~= 0 then
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self.level = self.level + 1
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end
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end
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function TGMPlusGame:onPieceLock(piece, cleared_row_count)
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if cleared_row_count == 0 then self:advanceBottomRow() end
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end
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function TGMPlusGame:onLineClear(cleared_row_count)
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self.level = math.min(self.level + cleared_row_count, 999)
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if self.level == 999 and not self.clear then self.clear = true end
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end
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function TGMPlusGame:advanceBottomRow()
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self.garbage_queue = self.garbage_queue + 1
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if self.garbage_queue >= self:getGarbageLimit() then
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self.grid:garbageRise(self.garbage_rows[self.garbage_pos])
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self.garbage_queue = 0
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self.garbage_pos = (self.garbage_pos + 1) % 24
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end
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end
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function TGMPlusGame:updateScore(level, drop_bonus, cleared_lines)
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if self.grid:checkForBravo(cleared_lines) then self.bravo = 4 else self.bravo = 1 end
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if cleared_lines > 0 then
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self.combo = self.combo + (cleared_lines - 1) * 2
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self.score = self.score + (
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(math.ceil((level + cleared_lines) / 4) + drop_bonus) *
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cleared_lines * self.combo * self.bravo
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)
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self.lines = self.lines + cleared_lines
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else
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self.combo = 1
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end
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self.drop_bonus = 0
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end
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function TGMPlusGame:drawGrid(ruleset)
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self.grid:draw()
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if self.piece ~= nil and self.level < 100 then
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self:drawGhostPiece(ruleset)
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end
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end
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function TGMPlusGame:getHighscoreData()
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return {
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score = self.score,
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level = self.level,
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frames = self.frames,
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}
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end
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function TGMPlusGame:getSectionEndLevel()
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if self.level >= 900 then return 999
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else return math.floor(self.level / 100 + 1) * 100 end
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end
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function TGMPlusGame:getBackground()
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return math.floor(self.level / 100)
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end
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function TGMPlusGame:drawScoringInfo()
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setFont(font_3x5_2)
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love.graphics.print(
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self.das.direction .. " " ..
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self.das.frames .. " " ..
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strTrueValues(self.prev_inputs)
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)
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love.graphics.printf("NEXT", 64, 40, 40, "left")
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love.graphics.printf("SCORE", 240, 200, 40, "left")
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love.graphics.printf("LEVEL", 240, 320, 40, "left")
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local sg = self.grid:checkSecretGrade()
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if sg >= 5 then
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love.graphics.printf("SECRET GRADE", 240, 430, 180, "left")
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end
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love.graphics.setFont(font_3x5_3)
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love.graphics.printf(self.score, 240, 220, 90, "left")
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love.graphics.printf(self.level, 240, 340, 40, "right")
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love.graphics.printf(self:getSectionEndLevel(), 240, 370, 40, "right")
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if sg >= 5 then
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love.graphics.printf(self.SGnames[sg], 240, 450, 180, "left")
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end
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love.graphics.setFont(font_8x11)
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love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")
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end
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return TGMPlusGame
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