Turns out I corrected some of the delays too far the other way.

This commit is contained in:
Joe Z 2019-05-29 00:52:54 -04:00
parent 31b0f60475
commit 0e7a2bb9fe
16 changed files with 9 additions and 9 deletions

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@ -35,9 +35,9 @@ function MarathonA2Game:new()
end end
function MarathonA2Game:getARE() function MarathonA2Game:getARE()
if self.level < 700 then return 28 if self.level < 700 then return 27
elseif self.level < 800 then return 19 elseif self.level < 800 then return 18
else return 15 end else return 14 end
end end
function MarathonA2Game:getLineARE() function MarathonA2Game:getLineARE()
@ -54,11 +54,11 @@ function MarathonA2Game:getDasLimit()
end end
function MarathonA2Game:getLineClearDelay() function MarathonA2Game:getLineClearDelay()
if self.level < 500 then return 41 if self.level < 500 then return 40
elseif self.level < 600 then return 26 elseif self.level < 600 then return 25
elseif self.level < 700 then return 17 elseif self.level < 700 then return 16
elseif self.level < 800 then return 13 elseif self.level < 800 then return 12
else return 7 end else return 6 end
end end
function MarathonA2Game:getLockDelay() function MarathonA2Game:getLockDelay()

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@ -46,7 +46,7 @@ function SurvivalA2Game:getDasLimit()
end end
function SurvivalA2Game:getLineClearDelay() function SurvivalA2Game:getLineClearDelay()
return self:getLineARE() return self:getLineARE() - 2
end end
function SurvivalA2Game:getLockDelay() function SurvivalA2Game:getLockDelay()