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BGM kept looping after exiting credits_a3, which is not what we want.
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@ -44,6 +44,7 @@ function CreditsA3Game:advanceOneFrame(inputs, ruleset)
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self.roll_frames = 150
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else
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self.game_over = true
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switchBGM(nil)
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end
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end
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end
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@ -12,7 +12,6 @@ MarathonA1Game.hash = "MarathonA1"
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MarathonA1Game.tagline = "Can you score enough points to reach the title of Grand Master?"
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function MarathonA1Game:new()
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MarathonA1Game.super:new()
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