BGM kept looping after exiting credits_a3, which is not what we want.

This commit is contained in:
Joe Z 2019-07-07 19:38:46 -04:00
parent ca04333bb7
commit 0e65b39395
2 changed files with 1 additions and 1 deletions

View File

@ -44,6 +44,7 @@ function CreditsA3Game:advanceOneFrame(inputs, ruleset)
self.roll_frames = 150 self.roll_frames = 150
else else
self.game_over = true self.game_over = true
switchBGM(nil)
end end
end end
end end

View File

@ -12,7 +12,6 @@ MarathonA1Game.hash = "MarathonA1"
MarathonA1Game.tagline = "Can you score enough points to reach the title of Grand Master?" MarathonA1Game.tagline = "Can you score enough points to reach the title of Grand Master?"
function MarathonA1Game:new() function MarathonA1Game:new()
MarathonA1Game.super:new() MarathonA1Game.super:new()