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v0.2 release commit - hold piece darken
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@ -366,7 +366,8 @@ function GameMode:drawNextQueue(ruleset)
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end
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end
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end
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end
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if self.hold_queue ~= nil then
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if self.hold_queue ~= nil then
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self:setHoldOpacity()
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local hold_color = self.held and 0.6 or 1
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self:setHoldOpacity(1, hold_color)
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drawPiece(
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drawPiece(
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self.hold_queue.shape,
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self.hold_queue.shape,
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self.hold_queue.skin,
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self.hold_queue.skin,
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@ -377,8 +378,16 @@ function GameMode:drawNextQueue(ruleset)
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return false
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return false
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end
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end
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function GameMode:setNextOpacity(i) love.graphics.setColor(1, 1, 1, 1) end
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function GameMode:setNextOpacity(i, j)
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function GameMode:setHoldOpacity() love.graphics.setColor(1, 1, 1, 1) end
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i = i ~= nil and i or 1
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j = j ~= nil and j or 1
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love.graphics.setColor(j, j, j, i)
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end
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function GameMode:setHoldOpacity(i, j)
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i = i ~= nil and i or 1
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j = j ~= nil and j or 1
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love.graphics.setColor(j, j, j, i)
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end
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function GameMode:drawScoringInfo()
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function GameMode:drawScoringInfo()
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setColor(1, 1, 1, 1)
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