Fixed an issue where replays played in the menu could save a duplicate copy
parent
e68238cbce
commit
06225bd35a
|
@ -13,8 +13,9 @@ function ReplayScene:new(replay, game_mode, ruleset, inputs)
|
|||
self.retry_ruleset = ruleset
|
||||
self.secret_inputs = inputs
|
||||
self.game = game_mode(self.secret_inputs)
|
||||
self.game.save_replay = false
|
||||
self.ruleset = ruleset(self.game)
|
||||
self.game:initialize(self.ruleset, true)
|
||||
self.game:initialize(self.ruleset)
|
||||
self.inputs = {
|
||||
left=false,
|
||||
right=false,
|
||||
|
|
|
@ -21,6 +21,7 @@ function GameMode:new(secret_inputs)
|
|||
self.random_low, self.random_high = love.math.getRandomSeed()
|
||||
self.random_state = love.math.getRandomState()
|
||||
self.secret_inputs = secret_inputs
|
||||
self.save_replay = config.gamesettings.save_replay == 1
|
||||
|
||||
self.grid = Grid(10, 24)
|
||||
self.randomizer = Randomizer()
|
||||
|
@ -103,7 +104,7 @@ function GameMode:getSkin()
|
|||
return "2tie"
|
||||
end
|
||||
|
||||
function GameMode:initialize(ruleset, replay)
|
||||
function GameMode:initialize(ruleset)
|
||||
-- generate next queue
|
||||
self.used_randomizer = (
|
||||
table.equalvalues(
|
||||
|
@ -113,7 +114,6 @@ function GameMode:initialize(ruleset, replay)
|
|||
self.randomizer or BagRandomizer(table.keys(ruleset.colourscheme))
|
||||
)
|
||||
self.ruleset = ruleset
|
||||
self.save_replay = not replay and (config.gamesettings.save_replay == 1)
|
||||
for i = 1, math.max(self.next_queue_length, 1) do
|
||||
table.insert(self.next_queue, self:getNextPiece(ruleset))
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue