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synced 2024-11-22 19:29:02 -06:00
Made instant DAS respect instant gravity.
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8c1eaec1aa
commit
0393396d74
@ -78,12 +78,15 @@ function Piece:setRelativeRotation(rot)
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return self
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return self
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end
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end
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function Piece:moveInGrid(step, squares, grid)
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function Piece:moveInGrid(step, squares, grid, instant)
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local moved = false
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local moved = false
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for x = 1, squares do
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for x = 1, squares do
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if grid:canPlacePiece(self:withOffset(step)) then
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if grid:canPlacePiece(self:withOffset(step)) then
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moved = true
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moved = true
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self:setOffset(step)
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self:setOffset(step)
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if instant then
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self:dropToBottom(grid)
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end
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else
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else
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break
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break
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end
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end
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@ -128,16 +128,16 @@ function Ruleset:attemptWallkicks(piece, new_piece, rot_dir, grid)
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-- do nothing in default ruleset
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-- do nothing in default ruleset
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end
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end
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function Ruleset:movePiece(piece, grid, move)
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function Ruleset:movePiece(piece, grid, move, instant)
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local x = piece.position.x
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local x = piece.position.x
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if move == "left" then
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if move == "left" then
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piece:moveInGrid({x=-1, y=0}, 1, grid)
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piece:moveInGrid({x=-1, y=0}, 1, grid, false)
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elseif move == "speedleft" then
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piece:moveInGrid({x=-1, y=0}, 10, grid)
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elseif move == "right" then
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elseif move == "right" then
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piece:moveInGrid({x=1, y=0}, 1, grid)
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piece:moveInGrid({x=1, y=0}, 1, grid, false)
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elseif move == "speedleft" then
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piece:moveInGrid({x=-1, y=0}, 10, grid, instant)
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elseif move == "speedright" then
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elseif move == "speedright" then
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piece:moveInGrid({x=1, y=0}, 10, grid)
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piece:moveInGrid({x=1, y=0}, 10, grid, instant)
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end
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end
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if piece.position.x ~= x then
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if piece.position.x ~= x then
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self:onPieceMove(piece, grid)
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self:onPieceMove(piece, grid)
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@ -212,7 +212,7 @@ function Ruleset:processPiece(
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hard_drop_enabled, additive_gravity
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hard_drop_enabled, additive_gravity
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)
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)
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self:rotatePiece(inputs, piece, grid, prev_inputs, false)
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self:rotatePiece(inputs, piece, grid, prev_inputs, false)
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self:movePiece(piece, grid, move)
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self:movePiece(piece, grid, move, gravity >= 20)
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self:dropPiece(
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self:dropPiece(
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inputs, piece, grid, gravity, drop_speed, drop_locked, hard_drop_locked,
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inputs, piece, grid, gravity, drop_speed, drop_locked, hard_drop_locked,
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hard_drop_enabled, additive_gravity
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hard_drop_enabled, additive_gravity
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